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Andrew
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Post subject: New Client Guide Article - Structures Posted: Wed Jun 10, 2009 2:16 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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This is the first article we're looking for, check out this thread for full details of the event: viewtopic.php?f=169&t=501.
So the first article that we want is Structures! Here's some details that should definitely be in the article:-Cost, ability/function and build time of each structure -Proper names and listed the same order they are in the clientSome recommended details for this article:-Recommend starting build-order for beginners, supporters, early conquering, etc.If you have any questions or need any clarification specific to this article please reply to this thread, if you have any general questions about the "New Client Guide Creation Event" then please post in the thread I provided at the start of this post. Also if you are planning on writing an article for this section of the guide please reply to this thread as well.
Happy writing! -Andrew
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dragonalex
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Post subject: Re: New Client Guide Article - Structures Posted: Wed Jun 10, 2009 2:55 pm |
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Corporal |
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Joined: Sun May 31, 2009 8:32 pm Posts: 41 Gender: male
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There is a problem with this first None knows all the structures because none has built them all yet.
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Hero
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Post subject: Re: New Client Guide Article - Structures Posted: Wed Jun 10, 2009 3:15 pm |
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Joined: Mon Jun 01, 2009 4:05 pm Posts: 704 Gender: male
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Aicy
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Post subject: Re: New Client Guide Article - Structures Posted: Wed Jun 10, 2009 3:24 pm |
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Joined: Sun May 31, 2009 6:39 pm Posts: 5 Location: behind you! Gender: male
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I'm gonna try working on it as soon as I can But I don't have all the buildings so that might need to be edited a bit.
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FREAK
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Post subject: Re: New Client Guide Article - Structures Posted: Wed Jun 10, 2009 3:31 pm |
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Joined: Wed Jun 03, 2009 8:26 pm Posts: 1 Gender: male
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Bulding a higher level farm can help you upgrade your outpost examples like having a settlement,a radar post a training center and others
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Aicy
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Post subject: Re: New Client Guide Article - Structures Posted: Wed Jun 10, 2009 3:32 pm |
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Joined: Sun May 31, 2009 6:39 pm Posts: 5 Location: behind you! Gender: male
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Dam, this is really irritating! Everytime I click on the link to what we need to do it says I need to log in and then it redirects me to the main fourm page! No matter what I do I can't get to that page.
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Andrew
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Post subject: Re: New Client Guide Article - Structures Posted: Wed Jun 10, 2009 3:37 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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Sorry about that, it's a problem with the cookies for the site I believe. The main article is called "New Client Guide Creation Event!" and it is in the Battle Dawn Forums > Announcements section.
-Andrew
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dragonalex
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Post subject: Re: New Client Guide Article - Structures Posted: Wed Jun 10, 2009 3:42 pm |
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Joined: Sun May 31, 2009 8:32 pm Posts: 41 Gender: male
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What about the problem with the not having all the buildings.
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sargentdev
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Post subject: Re: New Client Guide Article - Structures Posted: Wed Jun 10, 2009 3:43 pm |
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Joined: Wed Jun 03, 2009 7:18 am Posts: 1 Gender: male
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if anything. work on the metal structure first. cause it seems that metal is the main thing every DOESN'T have. and for an early way of conquering.... build your food,metal, and oil structure to level three. while those are building.. you would want to build your light vehichle building (which is after the barracks spot). you also want to make sure that once you have light vehicles you have the damage upgrade on them (which is after the exsplosive structure). So... you should have food, metal, oil, buildings at level three. you should also have the damage workshop and the light vehicles factory built. then just start building some vehicles with damage and health upgrades so you protect your investment (which is the vehichles with damage uprade). i usually have a couple light vehicles with beam and health so that they absorb the retailiation while the vehicles with damage upgrade do most of the killing. thats just me though. (you may of course want to build up your colony's radar range so you can see further targets). this is one way to start conqouring early.
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Kakashi
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Post subject: Re: New Client Guide Article - Structures Posted: Wed Jun 10, 2009 4:16 pm |
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Joined: Mon Jun 01, 2009 11:42 pm Posts: 1 Gender: male
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The old client has a wikipedia page that tell all about how to play the game. what if the BD staff or some talented players (not me) updated that page to fit the new structures and ways of the game. would that work?
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