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Michael
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Post subject: Battle Dawn update 23rd June 2011 Posted: Thu Jun 23, 2011 9:41 pm |
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Joined: Tue Apr 21, 2009 5:47 am Posts: 173 Gender: male
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The following fixes/modifications have been applied to the game: - Lowered spoils of war from 10metal to 8metal per unit
- Lowered tax income from conquers from 5metal to 4metal
- Increased cost of Ion to 250Energy
- Fixed logout issues on Chrome
- Fixed the tick engine to avoid getting stuck when one tick is failing
- Removed limitations on Force Relocation (you can now force relocate a conquer regardless of the status of incoming/outgoing squads)
- music now won't load automatically for a registered player
- you can no longer disband units in squads that are flying (only while parked on friendly targets is allowed)
- fixed world full message not displaying for new accounts
- structure information is now displayed when a structure is still locked
- Various UI & text fixes
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psg188
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Post subject: Re: Battle Dawn update 23rd June Posted: Thu Jun 23, 2011 10:02 pm |
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Joined: Sun May 31, 2009 7:18 pm Posts: 1410 Location: Georgia Tech Gender: male
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Trade limitation is finally fixed! Sheesh. Feels good to say that. Still lots of work to do, but there is nothing particularly offensive about this update, in fact it even has a couple good things! Looking forward to the next one ![Smile :)](./images/smilies/icon_e_smile.gif)
_________________ Kane - GLA - LoM - UBL - TdCt - Simp -------------- Beware the wrath of Ovaltine Jenkins, for he shall show no mercy.
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ccbis
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Post subject: Re: Battle Dawn update 23rd June Posted: Thu Jun 23, 2011 11:19 pm |
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Joined: Fri Aug 06, 2010 1:58 am Posts: 1
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I would suggest that admin will also look at some issue to banning.. banned colony must at least 36-48 ticks protection until issue's resolved or the player failed to contest within 36 ticks after banning.
Banned player have demoralized as they get attacked and his/her hardwork gone into waste (Crystal and Conquerer).
Banning is a good practices but must have chance the player to defend himself and of course they also need protection while contesting the ban.
looking forward to have positive feedback on this.
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gaga131
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Post subject: Re: Battle Dawn update 23rd June Posted: Thu Jun 23, 2011 11:41 pm |
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![Private Private](./images/ranks/rank1.png) |
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Joined: Thu Jun 23, 2011 9:50 pm Posts: 1
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We can introduce protection on Banned colonies the problem is that it can be abused. a player sees a big attack incoming, would start cursing and misbehaving to get a ban in order to 'hide' from the incoming wave
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mike120
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Post subject: Re: Battle Dawn update 23rd June Posted: Thu Jun 23, 2011 11:51 pm |
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Joined: Mon Jul 26, 2010 9:24 am Posts: 82 Location: next to ur door Gender: male
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ohh no 250 for ion thats alot but the updates is great except the ion ![Razz :P](./images/smilies/icon_razz.gif)
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SoTF E2 SUX E2 SAGE E2 TEC F4 LOBD F2 SoL M1 GC M1 DC Leader M1 RFW M3 AL F1
highest rank : 2nd highest crystals : 152 highest powers : 371 highest conquerers : 1k
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2camelsinatinycar
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Post subject: Re: Battle Dawn update 23rd June Posted: Thu Jun 23, 2011 11:52 pm |
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Joined: Sat May 07, 2011 7:15 pm Posts: 141
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Quote: - Removed limitations on Force Relocation (you can now force relocate a conquer regardless of the status of incoming/outgoing squads) For a moment I thought the 24 tick distance limit was removed... Quote: - Lowered tax income from conquers from 5metal to 4metal ... No wonder my metal income dipped real hard.
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trevor1601
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Post subject: Re: Battle Dawn update 23rd June Posted: Fri Jun 24, 2011 12:15 am |
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![Captain Captain](./images/ranks/rank8.png) |
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Joined: Tue Dec 22, 2009 1:45 pm Posts: 939
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what is the reason to dropping conquer income?
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best round-SAGE E2 -312 power most conquers at one point-122
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mfreak
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Post subject: Re: Battle Dawn update 23rd June Posted: Fri Jun 24, 2011 1:23 am |
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Joined: Wed Feb 10, 2010 2:21 am Posts: 2757 Location: Chicago, Illinois Gender: male
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Quote: - Lowered spoils of war from 10metal to 8metal per unit - Lowered tax income from conquers from 5metal to 4metal - Increased cost of Ion to 250Energy I am not completely happy with the above 3. The first one isn't really in anyone hands, I wont worry too much. But now income has been reduced?!! There is already too much of upkeep, and now Income has been reduced - even though just 1 metal, but I am not sure why! And if ions are gonna be so costly, nukes should be made costlier too!! Nukes get spammed like crazy, and sometimes we have to ion more than one, and now its gonna cost us more resources, and you have limited resources from income as well !! Quote: Removed limitations on Force Relocation (you can now force relocate a conquer regardless of the status of incoming/outgoing squads) I like this ![Smile :)](./images/smilies/icon_e_smile.gif) BTW can you now relocate a conquer that is more than 24 ticks away? Quote: - you can no longer disband units in squads that are flying (only while parked on friendly targets is allowed) Dunno whether to think of it as good or bad. Good if I trap, bad if I get trapped ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
_________________ Deadman - SYN ----------------
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2camelsinatinycar
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Post subject: Re: Battle Dawn update 23rd June Posted: Fri Jun 24, 2011 1:35 am |
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Joined: Sat May 07, 2011 7:15 pm Posts: 141
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mfreak wrote: Quote: Removed limitations on Force Relocation (you can now force relocate a conquer regardless of the status of incoming/outgoing squads) I like this ![Smile :)](./images/smilies/icon_e_smile.gif) BTW can you now relocate a conquer that is more than 24 ticks away? Nope
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![Image](http://i51.tinypic.com/xbfgvl.png) Thanks DARKLIGHTER ![Smile :)](./images/smilies/icon_e_smile.gif)
Chuck Norris once urinated in a semi truck's gas tank as a joke....that truck is now known as Optimus Prime.
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skwrel
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Post subject: Re: Battle Dawn update 23rd June Posted: Fri Jun 24, 2011 1:41 am |
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Joined: Fri Jun 12, 2009 10:31 am Posts: 57 Location: Where ever you don't want me to be.... Gender: male
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mfreak wrote: Quote: - Lowered spoils of war from 10metal to 8metal per unit - Lowered tax income from conquers from 5metal to 4metal - Increased cost of Ion to 250Energy
I am not completely happy with the above 3. The first one isn't really in anyone hands, I wont worry too much. But now income has been reduced?!!
There is already too much of upkeep, and now Income has been reduced - even though just 1 metal, but I am not sure why!
And if ions are gonna be so costly, nukes should be made costlier too!! Nukes get spammed like crazy, and sometimes we have to ion more than one, and now its gonna cost us more resources, and you have limited resources from income as well !! I can agree with most of what mfreak is saying here. A drop in conquer income??? Come on, what is that. Changing it one metal on a conquers end is not going to help tham at all. In one whole regulation round of 3000 ticks is only going to give them 3K more metal...which is barely anything in one whole round. Its not like its life changing for them. Plus the consideration of how conquers are being deleted nowadays, is bad enough, we should be getting all we can get out of these players. One disgression i do see will change for the better is the 50 energy bump for the ion. Ive noticed some abuse since you dropped it to 200. Moving it back to 250, will sever some of that issue. i find it quite BS when an alliance can ion your attacking squads over 20 times. If they can spend that much doing that, then you should have no problem ioning 15 nukes with this re-added. Btw, kane where does it say the trade restriction has been lifted???? I read all those bullet points there and didn't see that one.
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Last edited by skwrel on Fri Jun 24, 2011 1:45 am, edited 2 times in total.
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