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			| Author | Message |  
			| Tom | 
				
									|  Post subject: General Battle System info  Posted:  Wed Jan 20, 2010 5:42 am  |  |  
			| Joined: Mon Jun 01, 2009 6:12 pm
 Posts: 1908
 Location: Lancaster, UK
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					| I've made this thread to post general info on how the current battle system works, which should hopefully prove useful to players who don't yet understand it.
 Weapon types vs Chassis types
 
 Concussive:
 100% damage to infantry
 50% damage to vehicles
 25% damage to tanks
 
 Beam:
 100% damage to vehicles
 50% damage to tanks
 25% damage to infantry
 
 Explosive:
 100% damage to tanks
 50% damage to infantry
 25% damage to vehicles
 
 Each weapon type will fire at whichever chassis it can do the most damage to (against infantry and vehicles, explosive units would fire at infantry first)
 
 Chassis types vs other Chassis types
 Tanks have 25% less health when fighting vehicles
 Vehicles have 25% less health when fighting infantry
 Infantry do not suffer health loss vs any chassis
 
 
 Armour, damage and range - which dies first?
 During a battle, armour units will be fired at first, then damage once the armour are all dead, then range. However, this does not work across different chassis, so armour tanks will not defend damage infantry, etc.
 
 Damage, is it worth using?
 Using infantry as an example, damage totals from 1 armour, 1 damage and 1 ranged infantry per round:
 
 Round 1:
 Total damage inflicted by armour: 0 (cannot fire yet)
 Total damage inflicted by damage: 0 (cannot fire yet)
 Total damage inflicted by range: 4
 
 Round 2:
 Total damage inflicted by armour: 0 (cannot fire yet)
 Total damage inflicted by damage: 7
 Total damage inflicted by range: 8 (4+4)
 
 Round 3:
 Total damage inflicted by armour: 2
 Total damage inflicted by damage: 14 (7+7)
 Total damage inflicted by range: 12 (4+4+4)
 
 Round 4:
 Total damage inflicted by armour: 4 (2+2)
 Total damage inflicted by damage: 21 (7+7+7)
 Total damage inflicted by range: 16 (4+4+4+4)
 
 Round 5:
 Total damage inflicted by armour: 6 (2+2+2)
 Total damage inflicted by damage: 28 (7+7+7+7)
 Total damage inflicted by range: 20 (4+4+4+4+4)
 
 
 
 
 Anybody else who has useful info to contribute, please go ahead and post it and I'll edit it in.
 _________________
 MGH, BYZ, =T=, XOXO, Neko, Meow, CAE, DRAW, ROTR, Sky, EVIL, RAWR, MiG
 Leader of BD's first ever 100k+ alliance. (Sky - 100740 score - M1A2)
 E3, M1, M2 and F1 World Admin
 
 
 
							
								| Last edited by Tom on Wed Feb 29, 2012 11:16 pm, edited 2 times in total. |  
								| Updated amount of dmg damage units hit |  
 
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			| Heulfryn | 
				
									|  Post subject: Re: General Battle System info  Posted:  Fri Jan 22, 2010 3:52 pm  |  |  
			| Joined: Tue Jan 12, 2010 6:19 pm
 Posts: 14
 Gender: male
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					| I would like to add
 each squad hold 30 soldiers
 soldier = 1 soldier
 vehicle = 2 soldier
 tank = 3 soldier
 
 when someone talk about squad setup number it is
 Armor / Damage / Range
 example: 3/0/7
 
 this one I am not sure
 unit weakness
 [Content Removed] - corrections below:
 Infantry have a 25% bonus against Vehicles
 Vehicles have a 25% bonus against Tanks
 
 -Routhy
 
 
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			| jkipf88 | 
				
									|  Post subject: Re: General Battle System info  Posted:  Fri Jan 29, 2010 3:52 pm  |  |  
			| Joined: Tue Sep 29, 2009 4:38 pm
 Posts: 16
 Gender: male
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					| Can anyone tell me why Inf get the bonus against vehicles.And vehicles get the bonus against tanks.
 But tanks get no bonus?
 What is the point of making them then???
 As far as i can tell all of the other factors are equal...
 
 Anyone know?
 
 
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			| empirebattles.com | 
				
									|  Post subject: Re: General Battle System info  Posted:  Fri Jan 29, 2010 4:06 pm  |  |  
			| Joined: Fri Aug 14, 2009 3:49 pm
 Posts: 1983
 Location: ??? If you find me, you can win a prize
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					| The tanks have a lot more health than both the inf and the vehicles, essentially making it harder to kill them quickly.
 However, in my opinion, tanks aren't really that great, unless you are going for an all-tank build... which would be quite expensive
 _________________
 BD Community Member 7-8++?? years(retired)
 
 My posts are NOT from spam... they are from suggestions
  
 Working on new game (contact for info)
 
 
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			| simmen | 
				
									|  Post subject: Re: General Battle System info  Posted:  Fri Jan 29, 2010 4:47 pm  |  |  
			| Joined: Mon Jun 01, 2009 5:32 am
 Posts: 15987
 Gender: male
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					| tanks will rock again with Exp   Heulfryn wrote: Quote removedCorrection added to original post_________________
 
  
 Code: http://battledawn.com/forum/viewtopic.php?f=111&t=4690Thank you Michael
 http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
 Thank you developers
 (^-check out the topics)
 
 
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			| jkipf88 | 
				
									|  Post subject: Re: General Battle System info  Posted:  Fri Jan 29, 2010 5:32 pm  |  |  
			| Joined: Tue Sep 29, 2009 4:38 pm
 Posts: 16
 Gender: male
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					| OK thanks for the quick response!I guess all my tanks aren't completely useless then!
 
 
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			| 2fast4u | 
				
									|  Post subject: Re: General Battle System info  Posted:  Sun Apr 04, 2010 9:27 am  |  |  
			| 
							
					| Private |  
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|   |  Joined: Fri Apr 02, 2010 6:08 am
 Posts: 2
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					| How does all of that translate to phantasy 6? 
 
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			| Zudamar | 
				
									|  Post subject: Re: General Battle System info  Posted:  Sun Apr 04, 2010 9:39 am  |  |  
			| Joined: Mon Jun 08, 2009 9:28 pm
 Posts: 1708
 Location: unknown
 Gender: male
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					| fantasy is exactly the same, just the names are different
 infantry= Infantry
 vehicals = calvary
 tanks = heavy
 
 concussive = slash
 beam = pierce
 explosive = crushing
 _________________
 Why should I be content to lead one nation when I can control the whole world?
  The time you enjoy wasting is not wasted time
 http://tinyurl.com/y95fc75My Song
 
 
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			| Honorchamp | 
				
									|  Post subject: Re: General Battle System info  Posted:  Thu Apr 15, 2010 9:20 am  |  |  
			| 
							
					| Private |  
					|  |  
|   |  Joined: Sat Apr 10, 2010 6:12 am
 Posts: 6
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					| Question 1. Do ALL units attack their full damage on the remaining units? Or do they only match up 1 v 1?
 For example, lets say there are 100 infantry slashing VS 40 Heavy Slashing.
 Do ALL 100 infantry hit on the 40 Heavies? or do only 40 infantry hit and the other 60 sit there waiting?
 
 Question 2. Do the 40 Heavies hit ONLY 40 targets that round, killing them with the excess damage not applying to the remaining 60 targets? or does their excess damage apply to ALL 100 units?
 - I would assume the 100 would ALL hit, but only the 40 heavies would hit and kill 40, but the remaining 60 are unhit, but just cause I or WE ASSUME this doesnt mean it is how it is.
 
 
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			| simmen | 
				
									|  Post subject: Re: General Battle System info  Posted:  Thu Apr 15, 2010 1:37 pm  |  |  
			| Joined: Mon Jun 01, 2009 5:32 am
 Posts: 15987
 Gender: male
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					| ALL units hit, and they hit all unitsthe 40 tanks would hit all the infantery units, not just 40.
 or else inf would have a HUGE atvantage
 _________________
 
  
 Code: http://battledawn.com/forum/viewtopic.php?f=111&t=4690Thank you Michael
 http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
 Thank you developers
 (^-check out the topics)
 
 
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