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Lolowut
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Post subject: Re: 5 Unit Outpost defence Posted: Sun Feb 24, 2013 7:28 pm |
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Joined: Mon May 09, 2011 3:53 pm Posts: 532 Gender: male
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munashecaleb wrote: of course, that's also true, but when i talk about 'outposts' i generally mean gates & radars. what is the point of having an outpost that isn't upgraded? ![Razz :P](./images/smilies/icon_razz.gif) So in that case...i guess i already follow what this says. To upgrade it, or to raze it later, both of which are worth potentially losing 100 metal&1worker (1 rifle)
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munashecaleb
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Post subject: Re: 5 Unit Outpost defence Posted: Mon Feb 25, 2013 5:22 am |
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Joined: Thu Oct 08, 2009 2:00 pm Posts: 24
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Lolowut wrote: munashecaleb wrote: of course, that's also true, but when i talk about 'outposts' i generally mean gates & radars. what is the point of having an outpost that isn't upgraded? ![Razz :P](./images/smilies/icon_razz.gif) So in that case...i guess i already follow what this says. To upgrade it, or to raze it later, both of which are worth potentially losing 100 metal&1worker (1 rifle) you make an outpost for 500m and 300o, what's the point in making it just to raze it? ![Razz :P](./images/smilies/icon_razz.gif) i think it would make more sense if i said...what's the point of having an outpost that never gets upgraded ![Razz :P](./images/smilies/icon_razz.gif)
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Ferr3t
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Post subject: Re: 5 Unit Outpost defence Posted: Mon Feb 25, 2013 5:28 am |
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Joined: Wed Jul 28, 2010 5:38 am Posts: 2968 Location: Broome, Western Australia Gender: male
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munashecaleb wrote: Lolowut wrote: munashecaleb wrote: of course, that's also true, but when i talk about 'outposts' i generally mean gates & radars. what is the point of having an outpost that isn't upgraded? ![Razz :P](./images/smilies/icon_razz.gif) So in that case...i guess i already follow what this says. To upgrade it, or to raze it later, both of which are worth potentially losing 100 metal&1worker (1 rifle) you make an outpost for 500m and 300o, what's the point in making it just to raze it? ![Razz :P](./images/smilies/icon_razz.gif) i think it would make more sense if i said...what's the point of having an outpost that never gets upgraded ![Razz :P](./images/smilies/icon_razz.gif) You can take OPs from other players, you know? ![Wink ;)](./images/smilies/icon_e_wink.gif)
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munashecaleb
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Post subject: Re: 5 Unit Outpost defence Posted: Mon Feb 25, 2013 6:39 am |
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Joined: Thu Oct 08, 2009 2:00 pm Posts: 24
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ok let me refine what i meant even more.... what is the point in MAKING an UNUPGRADED OUTPOST, NEVER UPRGADING IT, AND THEN JUST RAZING IT?! better now? ![Surprised :o](./images/smilies/icon_e_surprised.gif)
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Ferr3t
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Post subject: Re: 5 Unit Outpost defence Posted: Mon Feb 25, 2013 6:54 am |
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Joined: Wed Jul 28, 2010 5:38 am Posts: 2968 Location: Broome, Western Australia Gender: male
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munashecaleb wrote: ok let me refine what i meant even more.... what is the point in MAKING an UNUPGRADED OUTPOST, NEVER UPRGADING IT, AND THEN JUST RAZING IT?! better now? ![Surprised :o](./images/smilies/icon_e_surprised.gif) There is none. There is however, lots of point in grabbing somebody else's OP with the intention of razing it.
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munashecaleb
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Post subject: Re: 5 Unit Outpost defence Posted: Mon Feb 25, 2013 7:10 am |
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Joined: Thu Oct 08, 2009 2:00 pm Posts: 24
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Ferr3t wrote: munashecaleb wrote: ok let me refine what i meant even more.... what is the point in MAKING an UNUPGRADED OUTPOST, NEVER UPRGADING IT, AND THEN JUST RAZING IT?! better now? ![Surprised :o](./images/smilies/icon_e_surprised.gif) There is none. There is however, lots of point in grabbing somebody else's OP with the intention of razing it. well of course; this is like battledawn 101; OP farming!
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socialmisfit1
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Post subject: Re: 5 Unit Outpost defence Posted: Mon Feb 25, 2013 8:18 am |
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Joined: Sun Nov 20, 2011 1:14 pm Posts: 2610 Location: in my happy place Gender: female
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starwa7s wrote: pfft who needs outposts...
everybody.
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munashecaleb
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Post subject: Re: 5 Unit Outpost defence Posted: Mon Feb 25, 2013 8:21 am |
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Joined: Thu Oct 08, 2009 2:00 pm Posts: 24
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socialmisfit1 wrote: starwa7s wrote: pfft who needs outposts...
everybody. ![Idea :idea:](./images/smilies/icon_idea.gif) what if, instead of being a colony conquering other colonies and outposts, in battledawn you have to be an outpost, conquering other outposts and colonies! ![Surprised :o](./images/smilies/icon_e_surprised.gif)
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munashecaleb
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Post subject: Re: 5 Unit Outpost defence Posted: Mon Feb 25, 2013 8:21 am |
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Joined: Thu Oct 08, 2009 2:00 pm Posts: 24
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munashecaleb wrote: socialmisfit1 wrote: starwa7s wrote: pfft who needs outposts...
everybody. ![Idea :idea:](./images/smilies/icon_idea.gif) what if, instead of being a colony conquering other colonies and outposts, in battledawn you have to be an outpost, conquering other outposts and colonies! ![Surprised :o](./images/smilies/icon_e_surprised.gif) then everyone can have outposts! and be outposts! life is good!
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aister
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Post subject: Re: 5 Unit Outpost defence Posted: Mon Feb 25, 2013 9:42 am |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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munashecaleb wrote: ok let me refine what i meant even more.... what is the point in MAKING an UNUPGRADED OUTPOST, NEVER UPRGADING IT, AND THEN JUST RAZING IT?! better now? ![Surprised :o](./images/smilies/icon_e_surprised.gif) though not a preferable strategy, it's a way to store excess resources... and raze the OPs to get them back for a 3:5 ratio... or maybe u wanted to upgrade but realize it's not needed or something, or got threatened by other alliances about it and such
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