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Lolowut
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Post subject: Re: 5 Unit Outpost defence Posted: Sun Feb 24, 2013 7:28 pm |
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Joined: Mon May 09, 2011 3:53 pm Posts: 532 Gender: male
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munashecaleb wrote: of course, that's also true, but when i talk about 'outposts' i generally mean gates & radars. what is the point of having an outpost that isn't upgraded? So in that case...i guess i already follow what this says. To upgrade it, or to raze it later, both of which are worth potentially losing 100 metal&1worker (1 rifle)
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munashecaleb
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Post subject: Re: 5 Unit Outpost defence Posted: Mon Feb 25, 2013 5:22 am |
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Joined: Thu Oct 08, 2009 2:00 pm Posts: 24
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Lolowut wrote: munashecaleb wrote: of course, that's also true, but when i talk about 'outposts' i generally mean gates & radars. what is the point of having an outpost that isn't upgraded? So in that case...i guess i already follow what this says. To upgrade it, or to raze it later, both of which are worth potentially losing 100 metal&1worker (1 rifle) you make an outpost for 500m and 300o, what's the point in making it just to raze it? i think it would make more sense if i said...what's the point of having an outpost that never gets upgraded
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Ferr3t
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Post subject: Re: 5 Unit Outpost defence Posted: Mon Feb 25, 2013 5:28 am |
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Joined: Wed Jul 28, 2010 5:38 am Posts: 2968 Location: Broome, Western Australia Gender: male
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munashecaleb wrote: Lolowut wrote: munashecaleb wrote: of course, that's also true, but when i talk about 'outposts' i generally mean gates & radars. what is the point of having an outpost that isn't upgraded? So in that case...i guess i already follow what this says. To upgrade it, or to raze it later, both of which are worth potentially losing 100 metal&1worker (1 rifle) you make an outpost for 500m and 300o, what's the point in making it just to raze it? i think it would make more sense if i said...what's the point of having an outpost that never gets upgraded You can take OPs from other players, you know?
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munashecaleb
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Post subject: Re: 5 Unit Outpost defence Posted: Mon Feb 25, 2013 6:39 am |
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Joined: Thu Oct 08, 2009 2:00 pm Posts: 24
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ok let me refine what i meant even more.... what is the point in MAKING an UNUPGRADED OUTPOST, NEVER UPRGADING IT, AND THEN JUST RAZING IT?! better now?
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Ferr3t
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Post subject: Re: 5 Unit Outpost defence Posted: Mon Feb 25, 2013 6:54 am |
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Joined: Wed Jul 28, 2010 5:38 am Posts: 2968 Location: Broome, Western Australia Gender: male
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munashecaleb wrote: ok let me refine what i meant even more.... what is the point in MAKING an UNUPGRADED OUTPOST, NEVER UPRGADING IT, AND THEN JUST RAZING IT?! better now? There is none. There is however, lots of point in grabbing somebody else's OP with the intention of razing it.
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Most Crystals: 121 Highest Power: 212
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munashecaleb
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Post subject: Re: 5 Unit Outpost defence Posted: Mon Feb 25, 2013 7:10 am |
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Joined: Thu Oct 08, 2009 2:00 pm Posts: 24
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Ferr3t wrote: munashecaleb wrote: ok let me refine what i meant even more.... what is the point in MAKING an UNUPGRADED OUTPOST, NEVER UPRGADING IT, AND THEN JUST RAZING IT?! better now? There is none. There is however, lots of point in grabbing somebody else's OP with the intention of razing it. well of course; this is like battledawn 101; OP farming!
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socialmisfit1
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Post subject: Re: 5 Unit Outpost defence Posted: Mon Feb 25, 2013 8:18 am |
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Joined: Sun Nov 20, 2011 1:14 pm Posts: 2610 Location: in my happy place Gender: female
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starwa7s wrote: pfft who needs outposts...
everybody.
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munashecaleb
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Post subject: Re: 5 Unit Outpost defence Posted: Mon Feb 25, 2013 8:21 am |
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Joined: Thu Oct 08, 2009 2:00 pm Posts: 24
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socialmisfit1 wrote: starwa7s wrote: pfft who needs outposts...
everybody. what if, instead of being a colony conquering other colonies and outposts, in battledawn you have to be an outpost, conquering other outposts and colonies!
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munashecaleb
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Post subject: Re: 5 Unit Outpost defence Posted: Mon Feb 25, 2013 8:21 am |
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Joined: Thu Oct 08, 2009 2:00 pm Posts: 24
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munashecaleb wrote: socialmisfit1 wrote: starwa7s wrote: pfft who needs outposts...
everybody. what if, instead of being a colony conquering other colonies and outposts, in battledawn you have to be an outpost, conquering other outposts and colonies! then everyone can have outposts! and be outposts! life is good!
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aister
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Post subject: Re: 5 Unit Outpost defence Posted: Mon Feb 25, 2013 9:42 am |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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munashecaleb wrote: ok let me refine what i meant even more.... what is the point in MAKING an UNUPGRADED OUTPOST, NEVER UPRGADING IT, AND THEN JUST RAZING IT?! better now? though not a preferable strategy, it's a way to store excess resources... and raze the OPs to get them back for a 3:5 ratio... or maybe u wanted to upgrade but realize it's not needed or something, or got threatened by other alliances about it and such
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