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Ilona
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Post subject: Re: Upcoming updates Posted: Thu Sep 29, 2011 3:22 pm |
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Joined: Sun Mar 21, 2010 3:02 pm Posts: 1770 Gender: female
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Especially for you, Ninja, we have both. A tip box and a suggestion forum Feel free
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Andrew
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Post subject: Re: Upcoming updates Posted: Thu Sep 29, 2011 3:26 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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edwin737 wrote: Andrew wrote: Yes we're going to be revamping the relics release system including when they release, the range of # of units they can have(Which is most likely going to get lowered due to the new invulnerability) and also putting in a random amount of crystals by default(Currently admins add them manually). Latest discussion we had was to have 1 relic released every 100 ticks starting at tick 1. This way rounds won't drag out due to delayed relic drops or anything.
-Andrew will this affect the current worlds that are in play ? This isn't slated for the immediate future, it will be coming up sometime soon though hopefully. This won't affect worlds in play, it will go live immediately when we patch it in BUT we'll be sticking to the manual release method admins are doing now for the current rounds so NO, it would not affect current rounds in play.mfreak wrote: SoF, yeah I think he can send it bit by bit. Because he would technically be sending his resources. Not the ones he boosted. Even I was confused with 1 and 6. Andrew didn't have to mention 6. I mean if 1 is implemented, 6 is automatically assumed. You dont have the ability to send boosted resources, so why will you have a rule against it? Once you think about the system more you'll realize WHY it was necessary to make the specific note that the rule against "Token Farming" as it's been coined was removed. I wanted to make sure it was clear because we admin on precedence a lot; Also you know what happens when you assume... ![Wink ;)](./images/smilies/icon_e_wink.gif)
-Andrew
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Admin Joe
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Post subject: Re: Upcoming updates Posted: Thu Sep 29, 2011 3:47 pm |
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Joined: Sun May 31, 2009 10:29 pm Posts: 222 Gender: male
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AnitsuEx wrote: Now I can build a colony and build L1 of structures and go back the next time and ticks will resume and I'm still at L1 structures!
Too bad ticks resuming is random due to admins activity which is slacking at most.
Goign to respond to this... Admins dont slack when the ticks are frozen... we are giving people plenty of time to join on tick 1 so they can all reap the benifits of starting the game right off the back like everyone else...
ANd so i can enjoy giving more people a tick one bonus!
_________________ ---------------------------------------------------------- Admin joe - Earth 2, Earth 5 solo, Mars 3, Fantasy 2, Fantasy 3, Galaxy 2
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Jake
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Post subject: Re: Upcoming updates Posted: Thu Sep 29, 2011 3:55 pm |
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Joined: Sat Dec 19, 2009 7:48 pm Posts: 2693 Gender: male
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Admin Joe wrote: AnitsuEx wrote: Now I can build a colony and build L1 of structures and go back the next time and ticks will resume and I'm still at L1 structures!
Too bad ticks resuming is random due to admins activity which is slacking at most.
Goign to respond to this... Admins dont slack when the ticks are frozen... we are giving people plenty of time to join on tick 1 so they can all reap the benifits of starting the game right off the back like everyone else...
ANd so i can enjoy giving more people a tick one bonus! This may be one of the first times I have EVER seen Joe post!
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Ilona
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Post subject: Re: Upcoming updates Posted: Thu Sep 29, 2011 4:00 pm |
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Joined: Sun Mar 21, 2010 3:02 pm Posts: 1770 Gender: female
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You destroyed our row, Jacobie. It was Simmen's turn
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Jake
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Post subject: Re: Upcoming updates Posted: Thu Sep 29, 2011 4:14 pm |
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Joined: Sat Dec 19, 2009 7:48 pm Posts: 2693 Gender: male
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Start over ![Razz :P](./images/smilies/icon_razz.gif)
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simmen
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Post subject: Re: Upcoming updates Posted: Thu Sep 29, 2011 4:38 pm |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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Hey, sorry, I'm a bit late. But I hope you all see that we're doing this to improve the gameplay!
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Code: http://battledawn.com/forum/viewtopic.php?f=111&t=4690 Thank you Michael http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076 Thank you developers (^-check out the topics)
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ninja0
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Post subject: Re: Upcoming updates Posted: Thu Sep 29, 2011 6:04 pm |
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Joined: Fri Apr 29, 2011 5:51 pm Posts: 868 Location: NOT In the snack cabinet >.> Gender: male
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Ilona wrote: Especially for you, Ninja, we have both. A tip box and a suggestion forum Feel free ![Surprised :o](./images/smilies/icon_e_surprised.gif) Wait there is? I know ders a suggestion forum, but a tip box........
_________________ IGN: ninja0 Skype: fackninja0
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Andrew
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Post subject: Re: Upcoming updates Posted: Thu Sep 29, 2011 7:30 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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ninja0 wrote: Ilona wrote: Especially for you, Ninja, we have both. A tip box and a suggestion forum Feel free ![Surprised :o](./images/smilies/icon_e_surprised.gif) Wait there is? I know ders a suggestion forum, but a tip box........ [email protected] <- Tip box
-Andrew
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shelton9778
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Post subject: Re: Upcoming updates Posted: Thu Sep 29, 2011 7:33 pm |
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Joined: Wed Apr 20, 2011 2:42 pm Posts: 1129 Location: Ocala Gender: male
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Wow this has turned out to be entertaining to watch lol and to think it is about updates ect.
_________________ You Will Never forget Me I am The Light and The Dark.
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