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Alexander
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Post subject: Structure Balance Event on F5! Posted: Fri Feb 12, 2016 4:10 pm |
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Joined: Wed Jun 03, 2009 6:41 am Posts: 4629 Location: The Netherlands Gender: male
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We're going to be running a first-time-in-history event on the upcoming F5 round in which we'll greatly adjust the price and (especially) income of structures and possibly some other mechanics (find out which!).
We hope this will make the game more fun for players and add more strategy to the choices you make when spending your resources.
Want to try it out? Curious to see how it plays?
Check it out and give us your feedback!
Alliance size is 8, so we suggest a small loan of 7 members.
Have fun and enjoy the onslaught!
_________________ Best Regards,
Alexander Product Manager Battle Dawn
Skype: dreamerofdestruction
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EnzoFrost
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Post subject: Re: Structure Balance Event on F5! Posted: Fri Feb 12, 2016 5:25 pm |
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![Private Private](./images/ranks/rank1.png) |
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Joined: Sat Jan 23, 2016 3:27 pm Posts: 1
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Will the prices be higher or lower?
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TorturedZealot
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Post subject: Re: Structure Balance Event on F5! Posted: Fri Feb 12, 2016 5:28 pm |
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Joined: Mon Sep 10, 2012 3:43 am Posts: 714 Location: Chorus. Gender: male
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Will this era go for 3000 ticks as well?
_________________
![Image](http://i58.tinypic.com/suxaqh.png) ^ Thanks Andy!
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simmen
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Post subject: Re: Structure Balance Event on F5! Posted: Fri Feb 12, 2016 5:47 pm |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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Prices of resource structures will go up, but incomme from them will be increased by A LOT, so will surely be worth it.
_________________
![Image](http://i249.photobucket.com/albums/gg226/gunfire72/mentorsig.png)
Code: http://battledawn.com/forum/viewtopic.php?f=111&t=4690 Thank you Michael http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076 Thank you developers (^-check out the topics)
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THENICKRULZ
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Post subject: Re: Structure Balance Event on F5! Posted: Fri Feb 12, 2016 5:55 pm |
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Joined: Fri Mar 18, 2011 4:14 pm Posts: 1346 Location: Mau5 Land of Mouses. Gender: male
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simmen wrote: Prices of resource structures will go up, but incomme from them will be increased by A LOT, so will surely be worth it. Doesn't this scream pay to win though?
_________________
![Image](http://i.imgur.com/Hz5hl.png)
BRU, iS, TicK, COOL, Pain, FM, OL, WFA, Porn, WaL, TPL, DM5
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Alexander
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Post subject: Re: Structure Balance Event on F5! Posted: Fri Feb 12, 2016 6:17 pm |
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Joined: Wed Jun 03, 2009 6:41 am Posts: 4629 Location: The Netherlands Gender: male
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THENICKRULZ wrote: simmen wrote: Prices of resource structures will go up, but incomme from them will be increased by A LOT, so will surely be worth it. Doesn't this scream pay to win though? I'd say quite the opposite. It will make it much easier to build a major army without having to dominate/boost from the start. While boosters will definitely be able to take advantage and have more fun, it would also serve to make non-boosters have an army capable of challenging them and start reaching the overhead caps much faster. In the end we believe it will cause the era to become much more exciting with much more alliances that have armies much earlier and can win. ![Smile :)](./images/smilies/icon_e_smile.gif) So donators can spend their tokens to get more income faster and have a more fun era, while non-donators will have relatively much more of an income and army (well over double of what they have right now ;P) and thus be able to provide much more of a challenge and chaos!
_________________ Best Regards,
Alexander Product Manager Battle Dawn
Skype: dreamerofdestruction
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simmen
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Post subject: Re: Structure Balance Event on F5! Posted: Fri Feb 12, 2016 6:21 pm |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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THENICKRULZ wrote: simmen wrote: Prices of resource structures will go up, but incomme from them will be increased by A LOT, so will surely be worth it. Doesn't this scream pay to win though? How? I'll explain my idea about it, then you can say what you think. To me this is a boost to the average players, and generally increase the amount of resources in the world. One of the problems I see is that players without, or with few conquers generally have a really low incomme that doesn't allow them to do much in the world. So this will hopefully increase the number of people engaging in a world. That helps the average player in general. Also I want there to generally be more happening in the world, larger armies, and smaller alliances being able to gang up on larger ones as they now get larger incomme without needing lots of conquers or resource outposts.
_________________
![Image](http://i249.photobucket.com/albums/gg226/gunfire72/mentorsig.png)
Code: http://battledawn.com/forum/viewtopic.php?f=111&t=4690 Thank you Michael http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076 Thank you developers (^-check out the topics)
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Macman19
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Post subject: Re: Structure Balance Event on F5! Posted: Fri Feb 12, 2016 8:05 pm |
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Joined: Tue Dec 11, 2012 4:58 pm Posts: 6
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Something should be done about the mines/wells in this game. Before them i was all about conq's, now not so much. Large alliances will muscle out smaller ones for the mines/wells. Last era of F2 my teams income was over 1k per tick for majority of the round. That came mainly from mines/wells. Maybe have them removed again? Or at least try it out on this new era of F1 to see the results?
Sounds like a fun era i will be joining for sure to watch how everything works!
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i_am_p0y0
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Post subject: Re: Structure Balance Event on F5! Posted: Fri Feb 12, 2016 8:09 pm |
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Joined: Tue Jun 02, 2009 9:02 am Posts: 19
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when will be f5 start then .. will looking forward to join f5 it give a hope for non boosting player surviving
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princekael2
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Post subject: Re: Structure Balance Event on F5! Posted: Fri Feb 12, 2016 8:23 pm |
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Second Lieutenant |
![Second Lieutenant Second Lieutenant](./images/ranks/rank6.png) |
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Joined: Sat Mar 26, 2011 4:32 pm Posts: 238
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Anyone who wants a shot at me, I will be making a team. As for my 2 cents, I feel like this is a very good change. Before when relics were released it was (roughly) The big team with 40 squads each vs smaller teams holding 20 squads each. No matter how you slice it, if u need 3 guys for a clean kill on 1, whereas any 1 of them can 1v1 anyone of you, thats not good. Ofc people that are skilled know how to work 20 squads to seem like 200, but that is not the casual. This will make it in my opinion around 60 squads vs around 40 or so, a much more fair fight.
_________________ like a true phoenix i burn short and bright, once i burn out, i am revived to burn once more
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