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 Post subject: New Weapons
PostPosted: Fri Oct 18, 2013 11:49 pm 
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Any one want to start a thread for new torso, legs, weapon, drone and module ideas? Just try to be realistic is all I ask and not make things over powered. I think the game lacks a large item base and I'm hoping this thread can bring out the creativity of the community to help out the devs with some possible additions to the game.

Please leave the following:

Item Name
Item Type
Item Classification (Normal, Rare, Epic, Legendary)
Item Level (Minimum level to use the item)
Initial Power
Item Damage Range*
Energy Damage*
Heath Damage*
Cost of Usage*
Bullet Requirement*
Rocket Requirement*
Hit points*
Energy Capacity*
Energy Regeneration per turn*
Heat*
Shutdown Heat Reduction*
Walking Distance*
Jumping Distance*
Knockback*
Number of Uses Per Battle*
# Of Side Weapon Slots*
# Of Top Weapon Slots*
# Of Kit Slots*
# Of Module Slots*
Cost of Item* (Only applicable to normal items)

As for modules list any increases in the following: Physical Resistence, Explosive Resistence, Electric Resistence, Bullet Capacity, Rocket Capacity, Heat, Shutdown Heat Reduction, Energy, Energy Regeneration per turn and hit points
I dont have these all neatly organized but this covers everything in the game essentially.

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