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LovelyDeath
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Post subject: Re: Clan leaders... Posted: Sat Feb 25, 2017 5:37 pm |
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Joined: Sat Dec 17, 2016 12:52 pm Posts: 485 Location: In my closet, bleeding to death
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Yes but they may not want to hand over the mantle of leader.
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Hello incompetent admins/devs Add back color kits Add access to low level items Remove pads Balance mythicals Etc
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BluesMechs
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Post subject: Re: Clan leaders... Posted: Sat Feb 25, 2017 10:37 pm |
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Joined: Sun Sep 06, 2015 9:18 pm Posts: 335 Location: 127.0.0.1 Gender: male
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LovelyDeath wrote: Yes but they may not want to hand over the mantle of leader. I'm thinking about random clans XD, not the Top ones
_________________ KilliN
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Fluxeon
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Post subject: Re: Clan leaders... Posted: Sun Feb 26, 2017 12:19 am |
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Joined: Sat Jul 21, 2012 5:30 am Posts: 277
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How about being able to select a co-leader, where if the leader leaves the clan, the co-leader automatically becomes the leader?
They should have the ability to recruit and kick anyone (except the leader) too.
I voted bunny.
_________________ * SM Goals *
++ Obtain a solo medal (x2) ++ Obtain a year's worth of clan medals -- Get roccotano4 to remove that nonsense about me in his signature
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kongregatedragon2
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Post subject: Re: Clan leaders... Posted: Mon Feb 27, 2017 10:15 am |
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Specialist |
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Joined: Mon Nov 07, 2016 8:14 am Posts: 28 Location: In Bed
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How about this... You can select a co leader You can select a admin You should be able to request to get in a clan
If you (the leader) leave the co leader becomes the leader and the admin become co leader
Ruler of co leader: Can kick BUT only if need Co leader can pick admin if leader hasn't pick one but the leader can veto can let people in
admin: Can let people in.
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Goals: Annoy Fluxeon Win one medal say meow in lobby
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LovelyDeath
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Post subject: Re: Clan leaders... Posted: Mon Feb 27, 2017 12:37 pm |
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Joined: Sat Dec 17, 2016 12:52 pm Posts: 485 Location: In my closet, bleeding to death
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Fluxeon wrote: How about being able to select a co-leader, where if the leader leaves the clan, the co-leader automatically becomes the leader?
They should have the ability to recruit and kick anyone (except the leader) too.
I voted bunny. This is makes perfect sense. Also the bunny went splat.
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Hello incompetent admins/devs Add back color kits Add access to low level items Remove pads Balance mythicals Etc
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bestplayerintheworld
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Post subject: Re: Clan leaders... Posted: Mon Feb 27, 2017 1:53 pm |
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Joined: Wed May 14, 2014 11:16 am Posts: 1421
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This would be needed since YEARS
And it would be much more important (for us players), then a battle button new design
The same applies to ... - colour kits gone - mythical item vault need to be fixed - items shop gone - power kits all between 5,000 and 50,000 gone, WHY ??? - repair kits as written a new kits mechanism should come - the afk function in chat need to be fixed - chat and pm losing lines if you are in workshop because it shows you offline - online list was changed and shows now not correct see point with chat - ranking list still shows different ranking depending on which place you are - ranking system it was announced that now the "stronger" player should be able to win, not the one who invest most time, BUT that is not the case, ranking math is to extrem now, ALL players jump up and fall like a rubber ball, so not the "strongest" wins, the one who have best (or luckiest) last day of tournament = thats a fact, solution would be ranking exactly between old and new ranking - a max fusion as it is shown with text now "max fused", but not with fusion self, why we still can overfuse items after tacticsoft know, that players lose power this way - fusion self if you use a fused item to fuse a new one, you also "lose" power without any (known) reason
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