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 Post subject: Re: Upcoming updates
PostPosted: Tue Sep 27, 2011 6:09 pm 
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I've modified the updates to be level 4 & 5 unbuildable while ticks are paused.

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 Post subject: Re: Upcoming updates
PostPosted: Tue Sep 27, 2011 6:13 pm 
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Michael wrote:
I've modified the updates to be level 4 & 5 unbuildable while ticks are paused.

Thanks for listening :)

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 Post subject: Re: Upcoming updates
PostPosted: Tue Sep 27, 2011 6:15 pm 
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Michael wrote:
I've modified the updates to be level 4 & 5 unbuildable while ticks are paused.


that seems somewhat fair :P

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 Post subject: Re: Upcoming updates
PostPosted: Tue Sep 27, 2011 6:18 pm 
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Michael wrote:
I've modified the updates to be level 4 & 5 unbuildable while ticks are paused.

Yay michael! I might like updates for once! :P

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 Post subject: Re: Upcoming updates
PostPosted: Tue Sep 27, 2011 6:40 pm 
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Michael wrote:
I've modified the updates to be level 4 & 5 unbuildable while ticks are paused.


That's more like it. :) Those two sets are a pain to build anyways, won't mind having my enemies wait a bit longer for theirs.

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 Post subject: Re: Upcoming updates
PostPosted: Wed Sep 28, 2011 1:17 pm 
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Updated the post with one additional change.

We'll no longer have the rule against trading tokens for someone on your team to buy boosts and trade back the resources.

-Andrew

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 Post subject: Re: Upcoming updates
PostPosted: Wed Sep 28, 2011 1:18 pm 
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So what dos this mean.

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 Post subject: Re: Upcoming updates
PostPosted: Wed Sep 28, 2011 2:32 pm 
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Andrew wrote:
Updated the post with one additional change.

We'll no longer have the rule against trading tokens for someone on your team to buy boosts and trade back the resources.

-Andrew


YAY! :mrgreen:


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 Post subject: Re: Upcoming updates
PostPosted: Wed Sep 28, 2011 2:43 pm 
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MmCm6 wrote:
All of these look good, except for this little bit;

Michael wrote:
5) cannot build buildings while the ticks are paused.



Why exactly is that implemented?

It was implemented to balance the game back to how it was. The "feature" that people could build before the round was a an unattended thing that came as we started freezing to let people place tick 1.

Later it came to our attention that boosters got a large head start in the building process.

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Code:
http://battledawn.com/forum/viewtopic.php?f=111&t=4690
Thank you Michael
http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
Thank you developers
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 Post subject: Re: Upcoming updates
PostPosted: Wed Sep 28, 2011 2:55 pm 
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Michael wrote:
3) cannot launch spies & nukes on admin controlled targets (no more attacking of relics and garrisons by nukes and spy attacks)



wow now Seth's even is even harder Jesus -___-

viewtopic.php?f=169&t=13885&p=243940#p243940

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