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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 9 posts ] 

Should mythicals released after it is reward?
Yes 70%  70%  [ 14 ]
No 25%  25%  [ 5 ]
Tweak, Explain Your Ideas VVVV 5%  5%  [ 1 ]
Total votes : 20
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 Post subject: The Value of being in a Top Clan versus Paying for Mythicals
PostPosted: Fri Jun 24, 2016 4:36 am 
First Lieutenant
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Personally, I like the idea that you can choose to spend money to buy some tokens and support the game. However I'm starting to feel that those who spend tokens now, often have a HUGE head-start if they are already in a top clan. I feel this is abit unfair in that it keeps those in power.

I would propose the following idea
1. New Mythicals for a certain time, are unavailable in the Mythical Boxes until AFTER they are released as top reward for top 3 clans.

Why this? Well, personally I feel like being in a top 3 clan has lost it's value. You can just spend 100$ and get all the mythicals asap. This also makes it really difficult to compete with people who spend lots of money when clearly, the new mythicals can be overpowered. Lots of people will jump on the power creep(<--IMPORTANT FOR DEVELOPERS) asap.

This also slots time for people to plan strategies to counter the new mythical item.(You should really stop releasing the items mid-week) Fully release the mythical after it is rewarded. With the new item on display all week, surely someone will discover an effective counter.

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Last edited by ticklemericky on Fri Jun 24, 2016 5:53 am, edited 1 time in total.

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 Post subject: Re: The Value of being in a Top Clan versus Paying for Mythicals
PostPosted: Fri Jun 24, 2016 6:03 am 
First Lieutenant
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Fixed it was a typo. Getting revenue should not interfere with the core gameplay of supermechs. This is what supermechs currently suffers. You can toss out the competitive factor by just spending lots of money for fusion and mythicals. Supporter token should not give you an edge but can still help. (This is what I'm going for.) There is a game I played where the core gameplay was replaced with tournaments on who can spend the most money to win the next tournament. This game was called "Edgeworld". If you want to check it out... The developers essentially milked the player base dry until there was only 1-3 players per server when there was supposed to be 1,000 per server.

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Get 1 Gold Medal 2/1
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Get 3 Bronze Medals 2/3
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 Post subject: Re: The Value of being in a Top Clan versus Paying for Mythicals
PostPosted: Sat Jun 25, 2016 6:27 pm 
Sergeant
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so, make people in top clan even more unbeatable, like c'mon how many people in top clan are not Irish or already pay, and believe me, i would love to just pay extra for a select mythical then trust my luck :lol:

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 Post subject: Re: The Value of being in a Top Clan versus Paying for Mythicals
PostPosted: Sat Jun 25, 2016 7:30 pm 
First Lieutenant
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1813777462 wrote:
so, make people in top clan even more unbeatable, like c'mon how many people in top clan are not Irish or already pay, and believe me, i would love to just pay extra for a select mythical then trust my luck :lol:


This applies to new mythicals only. You can still buy old mythicals. This makes new mythical available to no one (including spenders) until they are released. This is to not upset the metagame and give time to adapt to the new items.

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Get 2 Silver Medals
Get 3 Bronze Medals 2/3
Reach 20 Million Total EXP


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 Post subject: Re: The Value of being in a Top Clan versus Paying for Mythicals
PostPosted: Sun Jun 26, 2016 12:23 am 
Sergeant
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but whats the value of paying if thou shall not receive what one desired :lol:

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 Post subject: Re: The Value of being in a Top Clan versus Paying for Mythicals
PostPosted: Tue Jul 12, 2016 5:43 am 
First Lieutenant
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32Gaming wrote:
I don't think this is a good idea. There has to be some sort of benefit to buying. I mean you're paying real money, not just virtual battles. The system where you can access new Myths by buying is pretty fair considering you're actually paying. If you made it this way then Clan gameplay would literally be the only way to have an effective mech with new Myths. Your idea isn't bad, but more unnecessary than anything else.


Yes but you have to define where is the limit. I think there has to be a buffer period before new mythicals are release. It can quickly tip the game in favor of people who spend lots of money... Then people who don't spend or can't purchase tokens get the short stick. It crushes people who don't feel they have a chance unless they spend tokens to win. This combined with the new ranking and constant new mythicals is favoring p2w folks. (clan rewards are not as fast as buying boxes)

Right now, the game is only fun when you have a variety mythicals and lots of fusion. Many people can agree that they are "stuck" and can not progress.

_________________
Goals:
Get 1 Gold Medal 2/1
Get 2 Silver Medals
Get 3 Bronze Medals 2/3
Reach 20 Million Total EXP


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