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Ryan
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Post subject: Re: Mini-games feedback thread Posted: Mon May 09, 2011 11:02 pm |
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Joined: Mon Jul 13, 2009 1:29 pm Posts: 1609 Location: In Seth's back yard under a rock Gender: male
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and on that note and you pm me the link to the rc worlds i had it on my old laptop but lost it, i loved trying new things out
_________________ Retired Sr.mod
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LainRAWR
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Post subject: Re: Mini-games feedback thread Posted: Mon May 09, 2011 11:04 pm |
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Joined: Tue Nov 30, 2010 10:37 pm Posts: 113
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Aww man! I was totally ready for like a tower defence game for those last two:P thought for sure thats what they were. Ummm not bad, played a couple times. I like the first 2 more but either way good time passers:P
_________________ Highest Rank: Rank 1 Curent # of achivments: 34 Most relics held at one time: All 10. Favorite allience to have won with: MGH ~Lain, fear the RAWR!
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Ryan
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Post subject: Re: Mini-games feedback thread Posted: Mon May 09, 2011 11:07 pm |
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Joined: Mon Jul 13, 2009 1:29 pm Posts: 1609 Location: In Seth's back yard under a rock Gender: male
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i have been to focused on forum and the client i havent had time to try them out, acceped battel mechs, thats how i found out about this game was through a ad on there
_________________ Retired Sr.mod
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tellerofpointedstones
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Post subject: Re: Mini-games feedback thread Posted: Tue May 10, 2011 1:34 am |
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Joined: Mon Dec 14, 2009 9:25 pm Posts: 2445
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When will castle and air defence be released?
_________________ Socialite. Has-been.
No matter how long I have been gone, my heart will lead me back here.
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Jaymer
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Post subject: Re: Mini-games feedback thread Posted: Tue May 10, 2011 11:21 am |
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Joined: Tue Jul 20, 2010 3:22 pm Posts: 4
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I think completing the games should give you an achievement rather than resources. Otherwise people will have to choose between the tedium of playing the same mini-game again every day, or letting others get a resource advantage.
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MArHall2009
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Post subject: Re: Mini-games feedback thread Posted: Tue May 10, 2011 4:08 pm |
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Joined: Thu Apr 29, 2010 7:34 pm Posts: 1
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Jaymer wrote: I think completing the games should give you an achievement rather than resources. Otherwise people will have to choose between the tedium of playing the same mini-game again every day, or letting others get a resource advantage. I agree with Jaymer. We should have a score system, and you get X resources every time you achieve a certain high score. Cuz at the moment like he said either you spend hours tediously playing these not too particularly interesting games or you let other players get an advantage, which kinda sucks. So maybe a world specific "high score" achievement that gives a bonus and is reset every world reset. And then this will also encourage people to waste their time trying to reach a higher score And You could increase rewards for higher score levels. Idk just some ideas haha And Also, A tower defence game would be much more interesting
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simmen
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Post subject: Re: Mini-games feedback thread Posted: Tue May 10, 2011 4:40 pm |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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I guess we could achivements in adition. MArHall2009 wrote: Jaymer wrote: I think completing the games should give you an achievement rather than resources. Otherwise people will have to choose between the tedium of playing the same mini-game again every day, or letting others get a resource advantage. I guess we could add achivements in adition. And hopefulyl we will have a wider selection of games soon.I agree with Jaymer. We should have a score system, and you get X resources every time you achieve a certain high score. Cuz at the moment like he said either you spend hours tediously playing these not too particularly interesting games or you let other players get an advantage, which kinda sucks. So maybe a world specific "high score" achievement that gives a bonus and is reset every world reset. And then this will also encourage people to waste their time trying to reach a higher score And You could increase rewards for higher score levels. Idk just some ideas haha You get 20 for easy 40 for medium and 80 for hardAnd Also, A tower defence game would be much more interesting Funny you should say that, Liran is working on a Tower defence game. I had to ofcoarse make everything more difficult by suggesting using BD outposts as the towers.. so it might take a bit longer then planned.. sorry
Also, could someone give feedback on the difficulti on the air and colony defense?
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Code: http://battledawn.com/forum/viewtopic.php?f=111&t=4690 Thank you Michael http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076 Thank you developers (^-check out the topics)
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LainRAWR
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Post subject: Re: Mini-games feedback thread Posted: Tue May 10, 2011 5:01 pm |
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Joined: Tue Nov 30, 2010 10:37 pm Posts: 113
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Not very difficult, played normal mode on both to start... but after that went to the hardest mode and beat. Normal mode you can almost beat only using the first gun:P Also, I completly agree that an achivment for beating the hardest mode would be sooo much better than resources:)
_________________ Highest Rank: Rank 1 Curent # of achivments: 34 Most relics held at one time: All 10. Favorite allience to have won with: MGH ~Lain, fear the RAWR!
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simmen
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Post subject: Re: Mini-games feedback thread Posted: Tue May 10, 2011 5:14 pm |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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I'll talk to Michael about making achivements for them
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Code: http://battledawn.com/forum/viewtopic.php?f=111&t=4690 Thank you Michael http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076 Thank you developers (^-check out the topics)
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Jaymer
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Post subject: Re: Mini-games feedback thread Posted: Wed May 11, 2011 11:49 am |
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Joined: Tue Jul 20, 2010 3:22 pm Posts: 4
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But to emphasize, the idea is an achievement instead of resources. Not both. If you can get resources from them every day, you feel like you have to do it or else you let other players have an advantage over you.
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