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 Post subject: New player outpoests, Should be proteced or not?
PostPosted: Thu Aug 09, 2012 2:48 pm 
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You know when someone new comes into an server and they build there colny? And they get 100 tickes of proection on them?

And then they build there "tortral Outpoest" Why not that outpoest get at lest 50 tickes of proction too? Because awalys they well get taken away the next day and that gets anoying doest it? New people should have a chance of procting there first outpoests should they? Not locking the next time they log in and finding out that there outpoest has been taken and turned in to a radar to use when the player gets out of proction then he/she well get counered on the spot!

What do you guys/girls have to say about that?


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 Post subject: Re: New player outpoests, Should be proteced or not?
PostPosted: Thu Aug 09, 2012 3:18 pm 
Second Lieutenant
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what exactly is a new player supposed to do with an op right beside them. lt it get taken its not worth the 1 upkeep


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 Post subject: Re: New player outpoests, Should be proteced or not?
PostPosted: Thu Aug 09, 2012 4:04 pm 
First Lieutenant
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That's more of a problem with the tutorial. Not the game itself.

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 Post subject: Re: New player outpoests, Should be proteced or not?
PostPosted: Thu Aug 09, 2012 5:33 pm 
Lieutenant Major
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Many new players leaves disappointed the game because they build in the tutorial the outpost and lose it right after.
Thats a fact and also we are working to improve it. It could be that easy with a protection on the op.
But...

What if there is an experienced player create a new colony and use the protected op as barrier in wartimes ?
Most worse, what if you ask 10 of your friends to build a barrier with protected op's near to your hive in wartimes?

No one would be able to attack you with a short ETA.
Improving the game is a hard task when you have to think about all possibilities that could ever happen :P

Keep on thinking and let me know! Every idea is appreciated. :)

Greets,

- Ilona


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 Post subject: Re: New player outpoests, Should be proteced or not?
PostPosted: Thu Aug 09, 2012 6:28 pm 
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Im ok with with the idea, but like the admin said, exp. players would just take ad. on it.


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 Post subject: Re: New player outpoests, Should be proteced or not?
PostPosted: Thu Aug 09, 2012 6:30 pm 
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Yes that is Ture admin, but what if olny that very first outpoest get proteced, not every outpoest they make?


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 Post subject: Re: New player outpoests, Should be proteced or not?
PostPosted: Thu Aug 09, 2012 7:07 pm 
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what about make the outpost they build in the tutorial start with 24 control ticks then teach them how to raze an op.


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 Post subject: Re: New player outpoests, Should be proteced or not?
PostPosted: Thu Aug 09, 2012 9:28 pm 
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Hyperion101 wrote:
what about make the outpost they build in the tutorial start with 24 control ticks then teach them how to raze an op.

though cruel, but newbies' OPs are one of the main resource income of the non-boosters...

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 Post subject: Re: New player outpoests, Should be proteced or not?
PostPosted: Thu Aug 09, 2012 10:02 pm 
First Lieutenant
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He's right. I think that's how Milan got his exp. and resources.

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 Post subject: Re: New player outpoests, Should be proteced or not?
PostPosted: Fri Aug 10, 2012 4:32 am 
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Wolowitz wrote:
He's right. I think that's how Milan got his exp. and resources.


Partly yes. Not entirely. It will surprise you to see how many OPs even semi-experienced people build.

However I have to agree, it's a large source of income. But I think Ilona's point is stronger, there are quite some ways to abuse it. We don't really want to give people a way to abuse the system, I should think.

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