Me and SpikeyMech had a similar idea with maces, 1-2 range, high damage + drain.
If hammers ever came into play, here's what I think is a reasonably balanced physical hammer.
Steel Hammer Mark 1~~~~~~~~~~~~~~~~~~~~~~~~~~
1-2 Range
-6 Physical Resistance
90-100 Physical Damage
))) 2 Knockback
-25 Energy Per Use
+20 Heat Per Use
Mythical or Legendary
~~~~~~~~~~~~~~~~~~~~~~~~~~
This is the physical hammer, remember.
Im still debating on whether or not to give this version 2 or like, 4 knockback, with 2 knockback can encourage combo"ing" with a demo3 or needle blaster, which seems a little over powered considering the massive drain I gave it.
I'de really like to see there be an "unlimited" use weapon with resistance drain over 4, which is why most of my stat guesses are giving over 5 resistance drain.
Also I heard from the great vine that there will be a clan extention to 14 "soon". So if any devs could indicate when that will come I'll be glad to hear!
