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 Post subject: A good army build
PostPosted: Tue Mar 29, 2011 8:22 pm 
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This is the build I use for my army, and it has done me wonders.I will share to you what units you should be building, andwhat units you shouldnt be building late in the game


1st of all DO NOT BUILD FIGHTERS EVER!
When you have no money, the worst thing you can do is build a fighter army.The 25% attack bonus against frigates is tempting, but no.Don't do it.The reason you shouldnt do it is beause you are basicly building an army that can be cut through like butter, and your gonna hafta keep ebuilding and rebuilding, its a big strain on your funds.With frigates and cruisers; you get more for your money, every time.


Anyways here are my squad builds.

2/3 of all my squads go by this build.

6 armored frigates.These are cannon fodder, to protect your ranged units.

6 range plasma frigates.These do excellen damage against enemy frigs, and do decent damage against cruisers

3 range torpedo frigs.These do excellent against enemy cruisers


the remaining 1/3 of my squads go like this

4 armored cruisers.Once again, cannon fodder

6 range laser cruisers.This is to destroy enemy fighters




There were some units I was tempted to build but decided against it.


range lasrer frigs.These do good damage against enemy fighters, but fighters get a 25% attack bonus against frigs, so no


range plasma cruisers.Same reason as above



Feedback is appreceated


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 Post subject: Re: A good army build
PostPosted: Wed Mar 30, 2011 1:59 pm 
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By what logic can fighters (Infantry) be cut through by butter? They suffer no 25% bonus like the other two chassis, and there is no difference in their respective vulnerability to the different weapontypes than the other two chassis types.

Mixing different weapontypes is a micromanagement nightmare. But to each, his own. I would advise against building a 'standard' ratio of weapontypes though. Fit your weapons to cause maximum damage to the opponents you are facing.

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 Post subject: Re: A good army build
PostPosted: Wed Mar 30, 2011 4:27 pm 
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fighters have very low health, that is why they get cut through like butter.


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 Post subject: Re: A good army build
PostPosted: Wed Mar 30, 2011 5:24 pm 
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(In galaxy terms)

Fighters compensate for low health through their cost; they're relatively easy to build and replace. In a war, this is usually held as an advantage, seeing as you can get up quickly and start fighting again. But of course, you should complement fighters with anti-cruiser frigates, for those extra-tough battles. They are also very efficient on gas usage, seeing as you can send 30 units per fleet.

Frigates offer similar advantages, but they get somewhat too expensive to build as your overhead starts to rise. Anti-cruiser frigates are the best to build if you want frigates in your army.

Cruisers/tanks are somewhat bad unit choices. Granted, they may last longer, but if you're dealt a heavy blow, you'll find it hard to rebuild; due to their high cost. They're good for general defense, but a good anti-cruiser frigate army (with their bonus, loadouts, ratio's and potential numbers over tanks) will wipe them out quite easily.

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 Post subject: Re: A good army build
PostPosted: Wed Mar 30, 2011 5:25 pm 
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A squad full of armour fighters has exactly the same health, damage dealt and build cost as a squad full of armour cruisers or frigates. The three chassis are absolutely identical comparably.

Build a squad of any of the three chassis with the same ratios of Armour, Damage and Range and count for yourself if you don't believe me. They will all cost exactly the same, they will all have the same overall damage and the same overall health.

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 Post subject: Re: A good army build
PostPosted: Wed Mar 30, 2011 7:32 pm 
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It's just the training time that differs.

And Yes, Routhy is correct, they dont differ in HP. Unless your squads are incomplete though.

Fighters are my favorite.

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