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 Post subject: Battle Simulator improvements.
PostPosted: Fri Dec 06, 2013 11:28 am 
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The battle simulator isn't really that accurate because:

1) Experience is not counted and so if you are dealing with a range 5, the battle simulator won't know and you'll obviously lose in a battle sending the wrong no. of troops.
2) The simulator assumes that all units are either full HP or 1 HP. There are a range of intermediates that must be thought of. Spy attacks on cruisers and frigates damage to 50% HP and not 1 HP.


Also, it is tedious to enter the info and inspecting each squad to get the exact no. of units that will be attacking the enemy and from previous BRs.

Solution:
We should be able to "save" an army that you encountered and be able to add whole squads of your's into the simulator. That will be super user friendly and the enemies XP on the units can be added since we have encountered it before. There should be a range of options for HP and we should be able to add- like a dial of HP percents. Starting with 1 HP and then we can enter whatever percent value up to full HP.

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 Post subject: Re: Battle Simulator improvements.
PostPosted: Fri Dec 06, 2013 8:19 pm 
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First, exp will never be added to the simulator as it will literally add hundreds of variables. Second, half the hp cannot be added as it is half of their current hp so since you do not know what their current hp is there will be flaws.

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 Post subject: Re: Battle Simulator improvements.
PostPosted: Sat Dec 07, 2013 5:21 am 
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Ok, look- most of the time the HP is full and I don't see what's wrong with adding XP.

You didn't consider my "army save" option. Then those "hundred of variables" don't need to be inputted. And we could add whole squads of are own or armies encountered in the Battle Report.

I hate it when people are so ignorant to the big, useful things, but indefinitely criticize the small issues. You never even addressed the "squad-adding".

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 Post subject: Re: Battle Simulator improvements.
PostPosted: Sat Dec 07, 2013 5:26 am 
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katrina1 wrote:
Ok, look- most of the time the HP is full and I don't see what's wrong with adding XP.

You didn't consider my "army save" option. Then those "hundred of variables" don't need to be inputted. And we could add whole squads of are own or armies encountered in the Battle Report.

I hate it when people are so ignorant to the big, useful things, but indefinitely criticize the small issues. You never even addressed the "squad-adding".

Just because you are not entering does not mean that the hundreds of variables do not have to be input and accounted for. Now for adding your own squads, since many people build squads differently that is simply not possible as there is no standard, even now many people argue against the "pro build".

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 Post subject: Re: Battle Simulator improvements.
PostPosted: Sat Dec 07, 2013 12:41 pm 
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just you need to calculate Hp and damage as i do, Manually, putting all factors i get from BR, and I did it earliar at 99% perfect/right

well, once you can't get at which level, enemy unit's xp is, you can't calculate it on BS.... even enemy units have too much xp, you will not be able to calculate manually over 70% accuracy...

no matter how many modification we do at BattleSimulater, you can not use it at 100%, if you , OR enemy have too many squads at good xp

so manual is ok for all reasons ^

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 Post subject: Re: Battle Simulator improvements.
PostPosted: Sat Dec 07, 2013 5:26 pm 
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First, xp, or if u only use level, if added, u'll need to add levels for individual units. Imagine adding level for 100 squads of inf, no thanks.

Second, that would means instead of calculating the whole bunch of units, say, "damage x units" only, u need to calculate individual unit's damage, then add to the total damage. U'll need a separate variable for each units' damage, HP and range. And again, 100 squads of inf, 3000 units, 9000 variables. No thanks.

Third, you will also take into account of the enemy's xp, which I believe u have no way to know, except a total xp of the whole army u get while spamming.

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 Post subject: Re: Battle Simulator improvements.
PostPosted: Sun Dec 08, 2013 4:29 am 
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9000 variables is nothing for a computer. It may take a few seconds longer than normal.

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 Post subject: Re: Battle Simulator improvements.
PostPosted: Sun Dec 08, 2013 4:46 am 
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katrina1 wrote:
9000 variables is nothing for a computer. It may take a few seconds longer than normal.

You are oversimplifying this. Computers do not magically carry out these functions, they must be coded to do so and therein lies work but even if we ignore that fact something must still input the abundance of variables.

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 Post subject: Re: Battle Simulator improvements.
PostPosted: Mon Dec 09, 2013 12:53 am 
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@Korupt, I don't think it would be that difficult to add this. I happen to know action script and well, it would take just one or two hours to program it.

@Katrina1, Thumbs up for the ingenuity, but Battle Simulators weren't meant to be completely accurate and if it were- it would destroy the element of risk when it comes to the battle. There would be less need to think and thus less need for skill.


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 Post subject: Re: Battle Simulator improvements.
PostPosted: Mon Dec 09, 2013 1:58 am 
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neljams wrote:
@Katrina1, Thumbs up for the ingenuity, but Battle Simulators weren't meant to be completely accurate and if it were- it would destroy the element of risk when it comes to the battle. There would be less need to think and thus less need for skill.


I start to wonder why you argue with yourself .... Would you please stick to one account?


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