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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 3 posts ] 

Make resistance modules (more) useful?
Yes 100%  100%  [ 7 ]
No (comment why?) 0%  0%  [ 0 ]
Total votes : 7
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 Post subject: Make Resistance Modules (More) Useful
PostPosted: Sat Apr 08, 2017 12:05 pm 
Specialist
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Joined: Thu Mar 13, 2014 9:10 am
Posts: 30
Hello!

In my opinion, the Resistance Modules are currently useless, because they only give you a few resistance and their weight is relatively big. That said, Armor Platings are more useful than Resistance Modules because they give you many more hit points (and not just for physical/explosive/electric damage) and their weight is lower...

So, it would be good if resistance modules would be buffed or something.


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 Post subject: Re: Make Resistance Modules (More) Useful
PostPosted: Sat Apr 08, 2017 1:13 pm 
First Lieutenant
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Joined: Sat Dec 17, 2016 12:52 pm
Posts: 485
Location: In my closet, bleeding to death
100% agreed. The gamestate has moved so much faster that resistance is worse than HP.

_________________
Image
Hello incompetent admins/devs
Add back color kits
Add access to low level items
Remove pads
Balance mythicals
Etc


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 Post subject: Re: Make Resistance Modules (More) Useful
PostPosted: Mon Apr 17, 2017 6:53 am 
Specialist
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Joined: Thu Mar 13, 2014 9:10 am
Posts: 30
Congratulations SM developers, I got the most useless mythical item to ever exist from the campaign's freaking final box (seriously, a common (not even rare) Armor Plating is much better):

Image

Moreover, it's USELESS for upgrading because it has 0 Power!


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