It is currently Thu Nov 28, 2024 12:20 am

All times are UTC - 5 hours





Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 6 posts ] 
Author Message
 Post subject: A good army build
PostPosted: Tue Mar 29, 2011 8:22 pm 
Private
Private
 Profile

Joined: Sat Feb 26, 2011 8:43 pm
Posts: 3
This is the build I use for my army, and it has done me wonders.I will share to you what units you should be building, andwhat units you shouldnt be building late in the game


1st of all DO NOT BUILD FIGHTERS EVER!
When you have no money, the worst thing you can do is build a fighter army.The 25% attack bonus against frigates is tempting, but no.Don't do it.The reason you shouldnt do it is beause you are basicly building an army that can be cut through like butter, and your gonna hafta keep ebuilding and rebuilding, its a big strain on your funds.With frigates and cruisers; you get more for your money, every time.


Anyways here are my squad builds.

2/3 of all my squads go by this build.

6 armored frigates.These are cannon fodder, to protect your ranged units.

6 range plasma frigates.These do excellen damage against enemy frigs, and do decent damage against cruisers

3 range torpedo frigs.These do excellent against enemy cruisers


the remaining 1/3 of my squads go like this

4 armored cruisers.Once again, cannon fodder

6 range laser cruisers.This is to destroy enemy fighters




There were some units I was tempted to build but decided against it.


range lasrer frigs.These do good damage against enemy fighters, but fighters get a 25% attack bonus against frigs, so no


range plasma cruisers.Same reason as above



Feedback is appreceated


Top
 

 Post subject: Re: A good army build
PostPosted: Wed Mar 30, 2011 1:59 pm 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Mon Jun 01, 2009 6:12 pm
Posts: 1908
Location: Lancaster, UK
By what logic can fighters (Infantry) be cut through by butter? They suffer no 25% bonus like the other two chassis, and there is no difference in their respective vulnerability to the different weapontypes than the other two chassis types.

Mixing different weapontypes is a micromanagement nightmare. But to each, his own. I would advise against building a 'standard' ratio of weapontypes though. Fit your weapons to cause maximum damage to the opponents you are facing.

_________________
MGH, BYZ, =T=, XOXO, Neko, Meow, CAE, DRAW, ROTR, Sky, EVIL, RAWR, MiG
Leader of BD's first ever 100k+ alliance. (Sky - 100740 score - M1A2)
E3, M1, M2 and F1 World Admin


Top
 

 Post subject: Re: A good army build
PostPosted: Wed Mar 30, 2011 4:27 pm 
Private
Private
 Profile

Joined: Sat Feb 26, 2011 8:43 pm
Posts: 3
fighters have very low health, that is why they get cut through like butter.


Top
 

 Post subject: Re: A good army build
PostPosted: Wed Mar 30, 2011 5:24 pm 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Fri Feb 12, 2010 6:02 pm
Posts: 1373
Location: Not at liberty to tell.
Gender: male
(In galaxy terms)

Fighters compensate for low health through their cost; they're relatively easy to build and replace. In a war, this is usually held as an advantage, seeing as you can get up quickly and start fighting again. But of course, you should complement fighters with anti-cruiser frigates, for those extra-tough battles. They are also very efficient on gas usage, seeing as you can send 30 units per fleet.

Frigates offer similar advantages, but they get somewhat too expensive to build as your overhead starts to rise. Anti-cruiser frigates are the best to build if you want frigates in your army.

Cruisers/tanks are somewhat bad unit choices. Granted, they may last longer, but if you're dealt a heavy blow, you'll find it hard to rebuild; due to their high cost. They're good for general defense, but a good anti-cruiser frigate army (with their bonus, loadouts, ratio's and potential numbers over tanks) will wipe them out quite easily.

_________________
Image

So yeah, I'm the guy everyone eventually hates.

[Advice for the New Player Here]


Top
 

 Post subject: Re: A good army build
PostPosted: Wed Mar 30, 2011 5:25 pm 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Mon Jun 01, 2009 6:12 pm
Posts: 1908
Location: Lancaster, UK
A squad full of armour fighters has exactly the same health, damage dealt and build cost as a squad full of armour cruisers or frigates. The three chassis are absolutely identical comparably.

Build a squad of any of the three chassis with the same ratios of Armour, Damage and Range and count for yourself if you don't believe me. They will all cost exactly the same, they will all have the same overall damage and the same overall health.

_________________
MGH, BYZ, =T=, XOXO, Neko, Meow, CAE, DRAW, ROTR, Sky, EVIL, RAWR, MiG
Leader of BD's first ever 100k+ alliance. (Sky - 100740 score - M1A2)
E3, M1, M2 and F1 World Admin


Top
 

 Post subject: Re: A good army build
PostPosted: Wed Mar 30, 2011 7:32 pm 
First Lieutenant
First Lieutenant
User avatar
 Profile

Joined: Fri Nov 06, 2009 7:09 pm
Posts: 575
Location: Phlippines/Los Angeles, CA
Gender: male
It's just the training time that differs.

And Yes, Routhy is correct, they dont differ in HP. Unless your squads are incomplete though.

Fighters are my favorite.

_________________
Image

When we were dreaming.. things were better and all.
I'm starting at- at the start.
Rank 26 NR|UD| #1 Win.

~ I must be dreaming.. ~



Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 6 posts ] 

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl