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 Post subject: Re: Nit-picking
PostPosted: Sat Jun 13, 2015 1:25 pm 
Captain
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The subtle consequences of your hax... :lol:

jkjk, Ive noticed all these as well, but I was too lazy to point them out, as was probably the rest of the community.

Thank you for pointing these out tho, we all need a Nit-Picker ;)

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 Post subject: Re: Nit-picking
PostPosted: Wed Aug 05, 2015 2:57 pm 
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Xzyckon wrote:
I've discovered a problem with the SuperMechs universe!

Since items are measured in Kilograms (Kg), this means that the maximum allowed weight for a mech is 1 Metric Ton (1,000Kg).

So...

What about the tanks and jeeps then?
Surely a tank weighs more than just 1 Metric Ton, even a jeep can weigh more!

Is it just me who thinks that it would make more sense to have the mechs measured in Metric Tons instead, as supposed to Kilograms?

Of course, I'm comparing the SuperMechs universe with our own reality.

My Current Theories
Gravity where SuperMechs takes place in is different.
Measurement Standards in the SuperMechs universe are different.


#Logic

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 Post subject: Re: Nit-picking
PostPosted: Mon Aug 17, 2015 6:32 pm 
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Xzyckon wrote:
Is it just me who thinks that it would make more sense to have the mechs measured in Metric Tons instead, as supposed to Kilograms?

I agree, cross-referencing to BattleMechs (Another mech game made by Tacticsoft) it should be noted that the pilot of each mech can be seen standing next to it in the workshop and ejecting from it when it's destroyed in battle.

Im pretty sure SuperMechs is taking place in the same universe as BattleMechs, so wouldn't the pilots eject when a SuperMech is destroyed? or maybe they die along side their mech... :shock:

BUT considering the each mechs allowable weight is less than or equal to 1000 kg, it's safe to say that a SuperMech is radio controlled by a human, somewhere else...

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