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 Post subject: Updates! July 9th, 2009
PostPosted: Thu Jul 09, 2009 4:49 pm 
Captain
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Joined: Sun May 31, 2009 9:23 pm
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Location: Ontario, Canada
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The following changes are going into effect very soon! Some are in the game and the others are just about to be launched on all worlds:

1. Fixed: Alliance voting error when old leader was still leader, if you still have this problem make another vote and it will refresh your alliance
2. Added: Bounty creation and receiving after battle, this will be usable within the next few release
3. Nuke downgrade bug fixed.
4. spy minimum travel ticks are always set to moving mode even when moving to a hostile target.
5. Nukes will now damage any units leaving a target if they are only 1 tick away when the blast hits. Any units arriving at the outpost at the same tick as a nuke will not be affected, neither attacking or defending.
6. Supporters can send resources without building level 5 converter.
7. Added Bounty feature - You can place a bounty on anyone with a power above 50, also you can place a bounty on your conqueror(If you are conquered of course) regardless of their power level.
8. Added a notification - cannot go to vacation while you have moving squads.
9. Vacationed rulers bounties are hidden.
10. Cannot ion / bounty a vacationed player.
11. Cannot place a bounty on a colony that is conquered.
12. Production for metal and oil lowered. Changed to 10% for metal at max level, 7% for oil at max level. Earth 4 has double (20% / 14%)
13. Worker production changes: Base growth lowered to 40, outpost upkeep changed to 0.5 workers per outpost, new unit upkeep: -1 worker per 75 soldiers.
14. Spy Protection will now drop 1 per tick, spy protection cost changed to 20E for 50 spy protection.
15. Outpost names in events fixed (fix is not retroactive)
16. Deleting broadcasts should now be working. You can delete your own broadcasts. Delete broadcasts for anyone if you are a supporter. Admin's broadcasts are shielded.
17. 100% Boost bar bonus has been changed to be a Light Metal and an Oil Jar boost, reworded the boost bar event description also.

Reply to this thread if you have any questions!

*Make sure to clear your cache and cookies to be able to load the new updates properly! Failure to do so may result in your browser crashing!*

Have a good one!
-Andrew

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 Post subject: Re: Updates! July 9th
PostPosted: Thu Jul 09, 2009 5:03 pm 
Major
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Joined: Wed Jun 03, 2009 12:38 am
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BOUNTY!!!


:twisted: :twisted: :twisted: :twisted: :twisted:


*overexcited*

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 Post subject: Re: Updates! July 9th
PostPosted: Thu Jul 09, 2009 5:07 pm 
Major
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Joined: Wed Jun 03, 2009 12:38 am
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Where is it located?

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best rank/Best rank of alliance which I led 1#
Most amount of crystals/relics held 355/3
Total amount of crystals/relics obtained 2500~/11


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 Post subject: Re: Updates! July 9th
PostPosted: Thu Jul 09, 2009 5:09 pm 
Captain
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Community panel, Dont forget to clear cache and cookies

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 Post subject: Re: Updates! July 9th
PostPosted: Thu Jul 09, 2009 5:45 pm 
Specialist
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Joined: Sun May 31, 2009 9:17 pm
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ima post a bounti lol


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 Post subject: Re: Updates! July 9th
PostPosted: Thu Jul 09, 2009 5:59 pm 
First Lieutenant
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Some of the bounties are gonna be hilarious.....

I want to see how many get put on Neko on E3 lol........

Mainly by Red ;)

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 Post subject: Re: Updates! July 9th
PostPosted: Thu Jul 09, 2009 6:25 pm 
Corporal
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Joined: Wed Jun 10, 2009 2:56 pm
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10k metal bounty to whoever conquers red :twisted: :twisted:


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 Post subject: Re: Updates! July 9th
PostPosted: Thu Jul 09, 2009 6:32 pm 
Major
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wth??

who edited my post :x

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Most amount of crystals/relics held 355/3
Total amount of crystals/relics obtained 2500~/11


Last edited by rederoin on Thu Jul 09, 2009 6:56 pm, edited 2 times in total.

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 Post subject: Re: Updates! July 9th
PostPosted: Thu Jul 09, 2009 6:49 pm 
Corporal
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Joined: Wed Jun 10, 2009 2:56 pm
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oh noes :o someone hating me and place bounty! they want me dead :(


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 Post subject: Re: Updates! July 9th
PostPosted: Thu Jul 09, 2009 7:01 pm 
Corporal
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Joined: Sun May 31, 2009 9:00 pm
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This is getting ridiculous. Why keep cutting resource production? With this latest decrease, I have lost 31% of my metal production per tick, and 34% of my oil production. What's the point of this?


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