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 Post subject: Updates! October 13th, 2009!
PostPosted: Tue Oct 13, 2009 10:29 pm 
Captain
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Ok so the following updates are live on ALL worlds:

1. UFOs added back into the game! you can get small bonuses of metal, oil, energy or workers by catching them with your mouse cursor.

2. Wreckage added back into the game also! wreckages offer the same types of bonuses as UFOs but give far great rewards to whoever captures them with a squad.

3. Metal mine outposts added - gives a production boost of 5 metal/tick to your entire alliance.

4. Oil well outposts added - gives 4 oil/tick for the whole alliance.

5. Event texts for sending/receiving bonus & supporter tokens fixed, sorry for the delay/confusion from those events!

6. Some remaining auto-vacationed colonies that should have been deleted already have been removed.

7. Inactivity system works as follows now: 6 days to auto-vacation, PM sent to notify you of pending deletion, 2 days later(10 days if a supporter) your colony/castle will be deleted on that world only, other worlds are not affected.

8. Advisors events removed, once the feature is complete they will be re-activated.

9. Taxation showed as a positive number in the worker growth section, fixed to show -1 in red.
*TAXATION REMOVED: SEE UPDATE 14*

10. Bug where rebellion countdown did not freeze if a player went on vacation during rebellion fixed.

11. Alliance memberlimit change, please read CAREFULLY and don't panic: We will be changing the memberlimits on all worlds to the following values only AFTER the world resets, we'll be doing this on an individual basis on each world so that future rounds have the following new values:
-Fantasy 12 members per alliance
-Mars 12 members per alliance
-Earth 14 members per alliance

12. Biography enabled. Players can write their bio in their profile screen and they can watch other player's profile and bio by clicking on the profile button on their colony

13. Production boosts fixed and in the game, sorry for the wait guys!

14. Taxation re-worked - Conquered colonies no longer pay the taxation that their conqueror receives, being conquered will now only mean you cannot conquer others, cannot be used as a gate point, have your control ticks be reset and you can be force relocated by your conqueror. Conquers add +1 to worker growth and give an amount of metal/oil depending solely on the amount of workers in the conquered colony. The formulas for metal/oil taxations are:
Metal: (Workers / 500) x 10
Oil: (Workers / 500) x 7

15. Outpost razing lowered to give 150 metal/oil and 3 workers now, was 300 metal/oil and 3 workers.

16. Bug with voting links on double tick worlds properly fixed so that the countdown timer shows 48 instead of 24.

17. Spies - Spy actions are getting reworked a bit this update, here are the following changes to the spy actions:
Destroy Vehicle Fuel Supplies - lowers vehicles to 50% of their current HP now, costs only 10 infiltration ticks.
Destroy Heavy Vehicle Fuel Supplies - lowers heavy vehicles(tanks) to 50% of their current HP now, costs only 12 infiltration ticks.
Thrusters - Cost lowered to 25E
Lockdown - now costs 40E and requires 8 infiltration ticks.
Whenever a spy action is performed on a target ALL enemy spies to the owner(including your own) will lose 50% of their infiltration ticks.

18. Nukes - Nuke arming cost lowered to 500 metal and 0 workers instead of 500 metal and 10 workers.

19. Alliances - Drastically lowered recruiting costs, 1E to invite new members now instead of 10E.

20. Outposts - Outposts now require 6 control ticks to perform a downgrade action and 12 control ticks before you can start razing them.

21. Vacation will now only affect your colony, outposts will not go on vacation nor be protected. This was supposed to be in last update but only worked 50% correctly :mrgreen:...

22. New login system - new players can create accounts without registering a username if they want to test out the game, upon finishing the tutorial(or skipping it) they will be presented with a screen to create a username and link it to that colony.

23. The interface was drastically changed to give more screen space and to scale better on lower resolutions, this will help in the near future when we finish our BD Facebook app(Whoops, spoiler ;)).

24. Finishing or skipping the tutorial now also gives you 100 bonus tokens that you can spend how you like! This bonus is only given ONCE per account, if you got it on one world you won't get it on any others. You also get another 100 bonus tokens ONCE per account when you hit 20 power in any world.

25. Referring new players now gives more rewards! You now receive 20% of the first token package they purchase in bonus tokens, so if a player you referred buys the 1400 token package you would get 280 bonus tokens! Also once a referred player reaches 20 power in any of the worlds they play in you will receive 50 bonus tokens! This will only be given the first time they hit 20 power in any world and is not repeatable.

26. Added a confirmation box when downgrading an outpost to avoid accidental and frustrating mistaken downgrades ;).

27. New colonies start with 50 Energy now instead of 10.

28. Vacationed colonies no longer have any production and no longer give any taxation.

29. Crystal score reduced to 20, crystal production reduced to 0.25 metal/oil per crystal in the alliance rounded up for ALL members.

30. If you lose a battle to a vastly superior force you will not receive a battle report, it will instead tell you that you were slaughtered.

31. New scan action added to add spy protection on any outpost/relic/colony in your alliance. This costs 50E though to add 50 spy protection whereas the spy action costs only 20E per 50 spy protection.

For any questions, feedback, bugs, etc. about these updates please reply to this thread and I'll answer back as best I can.

-Andrew

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 Post subject: Re: Updates! October 13th!
PostPosted: Tue Oct 13, 2009 10:41 pm 
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Looks pretty sweet!

Cant wait for the UFO's and wreckage's!

Great Job!

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 Post subject: Re: Updates! October 13th!
PostPosted: Tue Oct 13, 2009 10:44 pm 
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I love it. Just curious, what will the metal ops look like?


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 Post subject: Re: Updates! October 13th!
PostPosted: Tue Oct 13, 2009 10:45 pm 
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Check out the RC server if you would like a sneak peak of the updates.

-Gaurav


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 Post subject: Re: Updates! October 13th!
PostPosted: Tue Oct 13, 2009 11:16 pm 
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I've added several metal and oil outposts on the RC Earth world, log in to take a look :).

http://rc.battlegate.net/portal/

-Andrew

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 Post subject: Re: Updates! October 13th!
PostPosted: Tue Oct 13, 2009 11:23 pm 
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I can't find them. haha/


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 Post subject: Re: Updates! October 13th!
PostPosted: Wed Oct 14, 2009 12:00 am 
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18 members should even things out a bit on the Earth Servers, looking forward to the restarts.

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 Post subject: Re: Updates! October 13th!
PostPosted: Wed Oct 14, 2009 1:51 am 
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Nice! I am really looking forward to seeing these updates, especially the alliance member limit. Only thing I can think of now is to bring the limit down to 12 like the good old days! :D


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 Post subject: Re: Updates! October 13th!
PostPosted: Wed Oct 14, 2009 6:33 am 
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That is awesome.

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 Post subject: Re: Updates! October 13th!
PostPosted: Wed Oct 14, 2009 9:16 am 
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this looks like a good update cant wait for them to be implemented

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