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Please only post here if you are reporting or validating a bug or glitch in Supermechs.
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Shokur
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Post subject: Turn ends after using special Posted: Wed Dec 19, 2012 5:46 am |
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Joined: Mon Dec 17, 2012 10:46 am Posts: 2
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This bug is truly gamebreaking, because it makes Heat builds unplayable, as it is impossible to deal with kickback builds, when you can't use a hook+weapon or charge+weapon combo, as your turn ends after using the special every single time.
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Dawnice
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Post subject: Re: Turn ends after using special Posted: Wed Dec 19, 2012 6:17 am |
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Joined: Thu Nov 19, 2009 9:22 pm Posts: 2288 Location: Stalker!
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That's funny... both hook + weapon and charge + weapon is working fine for me, my turn doesn't end. Are you sure your mech isn't automatically cooling down leaving you with one turn?
_________________ 你是千堆雪 我是长街 怕日出一到 彼此瓦解
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Shokur
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Post subject: Re: Turn ends after using special Posted: Wed Dec 19, 2012 8:34 am |
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Joined: Mon Dec 17, 2012 10:46 am Posts: 2
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After doing some stuff to improve PC performance, I've found the problem is special animation taking too much time on slower PCs.
Still something is not right, as there is no way the animation lasts 18 seconds, its more like ~10, and then turn ends. It's working fine for me now, so I guess it's up to the game devs if its worth it to fix the issue for slower pcs, to avoid losing those potential customers.
FWIW I think with all those animation using up turn time, a turn should last 30 and not 20 seconds. Also, 30 seconds tends to be pretty widely used timer length for such games.
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