It is currently Thu Nov 14, 2024 1:19 am

All times are UTC - 5 hours





Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 81 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9  Next
Author Message
 Post subject: Re: Upcoming patch notes
PostPosted: Sat Oct 05, 2013 8:24 am 
Second Lieutenant
Second Lieutenant
User avatar
 WWW  Profile

Joined: Wed Apr 10, 2013 10:03 am
Posts: 232
Location: In the middle of nowhere, next to nothing.
Gender: male
MrOneTwoo wrote:
I have no problem with the short battles and the weak shield. The problem: We do not get it equally strong shield.

Since this game is play4free game, there is a premium content present.

If everything were available for free then who would buy Tokens in order to support the game's development?

To put it short: if you want the "best" items, you have to pay real money for it (that's basically so in almost every online play4free game).

--
Aeacus

_________________
Long live death, long live war, long live the cursed mercenary!


Top
 

 Post subject: Re: Upcoming patch notes
PostPosted: Sat Oct 05, 2013 11:25 am 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Sun Mar 21, 2010 3:02 pm
Posts: 1770
Gender: female
BUMP

new fixes and updates on the first page!


Spoiler:
edited 5th october:

1. Update for item boxes
We lowered extremely the costs for the small item box which contains now 3 items!
We increased the chance for legendary items in BOTH packages for tokens to 3% and 7% !!

2. Dungeons challenge
Fighting several mechs in a row and win items >>>>>>> coming soon!!

We hope that you enjoy those updates as much as we do. You are welcome to send us feedback anytime here or even with a PM


Top
 

 Post subject: Re: Upcoming patch notes
PostPosted: Sat Oct 05, 2013 11:35 am 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Mon Oct 15, 2012 4:08 pm
Posts: 1930
Location: England
Gender: male
Ilona wrote:
BUMP

new fixes and updates on the first page!


Spoiler:
edited 5th october:

1. Update for item boxes
We lowered extremely the costs for the small item box which contains now 3 items!
We increased the chance for legendary items in BOTH packages for tokens to 3% and 7% !!

2. Dungeons challenge
Fighting several mechs in a row and win items >>>>>>> coming soon!!

We hope that you enjoy those updates as much as we do. You are welcome to send us feedback anytime here or even with a PM


Not sure if it's just the single player. But I've been playing single player and, when there's an energy shield, I keep getting the enemy down to 1 energy and it doesn't go lower (first the first couple of their turns). It's not because I'm not doing enough to get it below, there's times where I've got the energy to 1, yet when my droid fires it doesn't get the energy to 0.

_________________
ImageImageImage


Top
 

 Post subject: Re: Upcoming patch notes
PostPosted: Sat Oct 05, 2013 4:30 pm 
First Lieutenant
First Lieutenant
User avatar
 Profile

Joined: Fri Apr 12, 2013 2:41 pm
Posts: 451
Location: Somewhere in SuperMechs arenas... Find me if you can!
Gender: male
starwa7s wrote:
Ilona wrote:
BUMP

new fixes and updates on the first page!


Spoiler:
edited 5th october:

1. Update for item boxes
We lowered extremely the costs for the small item box which contains now 3 items!
We increased the chance for legendary items in BOTH packages for tokens to 3% and 7% !!

2. Dungeons challenge
Fighting several mechs in a row and win items >>>>>>> coming soon!!

We hope that you enjoy those updates as much as we do. You are welcome to send us feedback anytime here or even with a PM


Not sure if it's just the single player. But I've been playing single player and, when there's an energy shield, I keep getting the enemy down to 1 energy and it doesn't go lower (first the first couple of their turns). It's not because I'm not doing enough to get it below, there's times where I've got the energy to 1, yet when my droid fires it doesn't get the energy to 0.

I too encountered that.
But I also saw that the shield doesn't absorb any damage in that state, the opponent is taking full damage and it's not reducing the energy. I think it was because it's using multipliers 2 energy or heat to absorb damage now. it has 1 energy, so it can't absorb any damage, but it's not 0, so the shield is not disabled. Something like that i guess. I'll forward this to the devs.

_________________
Add me on 6918106 if you want to challenge me, I'll gladly accept it.
I'm also recording some good battles of Supermechs, if you want to watch them, click here :)


Top
 

 Post subject: Re: Upcoming patch notes
PostPosted: Sat Oct 05, 2013 5:28 pm 
Major
Major
User avatar
 Profile

Joined: Sun Oct 30, 2011 5:09 am
Posts: 3395
Gender: male
Aeacus wrote:
MrOneTwoo wrote:
I have no problem with the short battles and the weak shield. The problem: We do not get it equally strong shield.

Since this game is play4free game, there is a premium content present.

If everything were available for free then who would buy Tokens in order to support the game's development?

To put it short: if you want the "best" items, you have to pay real money for it (that's basically so in almost every online play4free game).

--
Aeacus

That is not the approach you want though since it alienates your players and simply becomes pay to win and that is not what SM wants at all.

_________________
Image


Top
 

 Post subject: Re: Upcoming patch notes
PostPosted: Sat Oct 05, 2013 6:15 pm 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Mon Oct 15, 2012 4:08 pm
Posts: 1930
Location: England
Gender: male
Korupt wrote:
Aeacus wrote:
MrOneTwoo wrote:
I have no problem with the short battles and the weak shield. The problem: We do not get it equally strong shield.

Since this game is play4free game, there is a premium content present.

If everything were available for free then who would buy Tokens in order to support the game's development?

To put it short: if you want the "best" items, you have to pay real money for it (that's basically so in almost every online play4free game).

--
Aeacus

That is not the approach you want though since it alienates your players and simply becomes play to win and that is not what SM wants at all.


That's a lie :P any game needs money to survive. A game is at its best when it tempts you to buy money, however those who can't get hold of money don't feel the absolute need to purchase reds. The last past seemed good, however I imagine SM weren't making money from it since there was little temptation to buy reds. This patch went a bit too extreme, however with the latest fixyes they slowly are starting to fix it and I feel it will start working out better for the players and for the devs of the game :)

_________________
ImageImageImage


Top
 

 Post subject: Re: Upcoming patch notes
PostPosted: Sat Oct 05, 2013 6:19 pm 
Sergeant Major
Sergeant Major
User avatar
 WWW  YIM  Profile

Joined: Thu Jun 30, 2011 2:48 am
Posts: 7996
Location: Fuyuki City
Gender: male
Aeacus wrote:
MrOneTwoo wrote:
I have no problem with the short battles and the weak shield. The problem: We do not get it equally strong shield.

Since this game is play4free game, there is a premium content present.

If everything were available for free then who would buy Tokens in order to support the game's development?

To put it short: if you want the "best" items, you have to pay real money for it (that's basically so in almost every online play4free game).

--
Aeacus

need to say something in this, u can get the best items without paying a dime, but it will take time and efforts. Using money will give u a small advantages, but not total advantages and there will be no money-only items.

_________________
Image


Top
 

 Post subject: Re: Upcoming patch notes
PostPosted: Sat Oct 05, 2013 8:37 pm 
Major
Major
User avatar
 Profile

Joined: Sun Oct 30, 2011 5:09 am
Posts: 3395
Gender: male
starwa7s wrote:
That's a lie :P any game needs money to survive. A game is at its best when it tempts you to buy money, however those who can't get hold of money don't feel the absolute need to purchase reds. The last past seemed good, however I imagine SM weren't making money from it since there was little temptation to buy reds. This patch went a bit too extreme, however with the latest fixyes they slowly are starting to fix it and I feel it will start working out better for the players and for the devs of the game :)

Nothing in what I said is a lie at all, sm never wants to become a pay to win game. Yes just as any other game it needs money to survive but there is a huge difference between generating income to survive and being a pay to win game.

_________________
Image


Top
 

 Post subject: Re: Upcoming patch notes
PostPosted: Sun Oct 06, 2013 12:28 am 
Captain
Captain
User avatar
 Profile

Joined: Fri Jan 25, 2013 5:20 pm
Posts: 1183
I like the concept for working hard for something in a game. But this is just grinding or getting your butt kicked until you can afford something. The game really has no story line or anything besides PVP to make you stick to it. I feel like all your arguments sound silly on both sides but its whateves. Im glad they are considering the new challenges.

_________________
BoS (E4) NUKE (Fantasy)
Image

Retired NEWS Reporter.


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 81 posts ]  Go to page Previous  1 ... 5, 6, 7, 8, 9  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl