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 Post subject: relics
PostPosted: Tue Jun 16, 2009 1:57 pm 
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how can teleport a relic
i teleported it from south america to africa in
one tick it wont do the same any more

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 Post subject: Re: relics
PostPosted: Tue Jun 16, 2009 3:16 pm 
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That bug still remains...arg

A relic is not supposed to move in one tick. It should move like a regular squad but 3 times slower.

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 Post subject: Re: relics
PostPosted: Tue Jun 16, 2009 4:11 pm 
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oh thats lame u should make it go faster that is way better and funner

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 Post subject: Re: relics
PostPosted: Wed Jun 17, 2009 5:43 pm 
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It is more practical to have it go slow. You can move hundreds of units for no oil so it would be unfair to have an enemy on the other side of the world and teleport it to them when they are asleep or their units are away.

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 Post subject: Re: relics
PostPosted: Wed Jun 17, 2009 5:49 pm 
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Relics currently move 250KM per tick of travel, they will be slowed down to 60KM per tick in a day or two when we do our next major update.

-Andrew

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 Post subject: Re: relics
PostPosted: Wed Jun 17, 2009 7:56 pm 
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WHY soo slow

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 Post subject: Re: relics
PostPosted: Wed Jun 17, 2009 8:22 pm 
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It doesn't make sense that relics would be faster than squads. Squads travel at 100KM per tick and that means relics are more than 2.5 times faster than squads!

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 Post subject: Re: relics
PostPosted: Wed Jun 17, 2009 8:26 pm 
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oh wat made u guys come up with relics as ships why not like the last old clinets when u own it like a crystal

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 Post subject: Re: relics
PostPosted: Wed Jun 17, 2009 9:03 pm 
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The old relics caused headaches where the alliance that owned a relic would often pass it off to an ally if they were defeated in battle. They would relocate and someone else would get the relic instead of the alliance that lost tons of units in trying to get it from them. We also had situations of alliances passing relics back and forth around the globe from tiny little island outposts.

It was just such a frustrating system and the rewards more often than not went to players who didn't earn them. The new relics solve that problem.

-Andrew

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 Post subject: Re: relics
PostPosted: Wed Jun 17, 2009 9:12 pm 
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oh ok i see

than wat u going to do for HAVOC

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