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edwin737
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Post subject: relics Posted: Tue Jun 16, 2009 1:57 pm |
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Joined: Mon Jun 01, 2009 5:33 pm Posts: 735 Location: fantasy Gender: male
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Gaurav
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Post subject: Re: relics Posted: Tue Jun 16, 2009 3:16 pm |
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Joined: Sun May 31, 2009 7:00 pm Posts: 687 Gender: male
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That bug still remains...arg
A relic is not supposed to move in one tick. It should move like a regular squad but 3 times slower.
_________________ Championship Era 2013 Winner (DoCE/VND) FORMER SENIOR MODERATOR 8+ years of Battledawn
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edwin737
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Post subject: Re: relics Posted: Tue Jun 16, 2009 4:11 pm |
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Joined: Mon Jun 01, 2009 5:33 pm Posts: 735 Location: fantasy Gender: male
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Oracle
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Post subject: Re: relics Posted: Wed Jun 17, 2009 5:43 pm |
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Joined: Sun May 31, 2009 8:32 pm Posts: 2041 Gender: male
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It is more practical to have it go slow. You can move hundreds of units for no oil so it would be unfair to have an enemy on the other side of the world and teleport it to them when they are asleep or their units are away.
_________________ My Last World - E4 Alliance - BULe - Rank: 2 My Rank - 21
-Retired-
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Andrew
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Post subject: Re: relics Posted: Wed Jun 17, 2009 5:49 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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Relics currently move 250KM per tick of travel, they will be slowed down to 60KM per tick in a day or two when we do our next major update.
-Andrew
_________________ Ex-
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edwin737
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Post subject: Re: relics Posted: Wed Jun 17, 2009 7:56 pm |
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Joined: Mon Jun 01, 2009 5:33 pm Posts: 735 Location: fantasy Gender: male
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Andrew
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Post subject: Re: relics Posted: Wed Jun 17, 2009 8:22 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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It doesn't make sense that relics would be faster than squads. Squads travel at 100KM per tick and that means relics are more than 2.5 times faster than squads!
-Andrew
_________________ Ex-
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edwin737
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Post subject: Re: relics Posted: Wed Jun 17, 2009 8:26 pm |
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Joined: Mon Jun 01, 2009 5:33 pm Posts: 735 Location: fantasy Gender: male
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Andrew
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Post subject: Re: relics Posted: Wed Jun 17, 2009 9:03 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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The old relics caused headaches where the alliance that owned a relic would often pass it off to an ally if they were defeated in battle. They would relocate and someone else would get the relic instead of the alliance that lost tons of units in trying to get it from them. We also had situations of alliances passing relics back and forth around the globe from tiny little island outposts.
It was just such a frustrating system and the rewards more often than not went to players who didn't earn them. The new relics solve that problem.
-Andrew
_________________ Ex-
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edwin737
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Post subject: Re: relics Posted: Wed Jun 17, 2009 9:12 pm |
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Joined: Mon Jun 01, 2009 5:33 pm Posts: 735 Location: fantasy Gender: male
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