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 Post subject: Unofficial Change Log - Version 1.9.3b
PostPosted: Mon Dec 17, 2012 8:10 am 
Specialist
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Joined: Fri Nov 23, 2012 6:20 am
Posts: 21
Hi all,

According to the News bulletin, the changes include "Updated Items and Balancing of Weapons."

I haven't found an official list, so I'm starting a list here. I am currently level 40, so I might not notice changes to weapons at the other levels. If you notice a change, or if you *think* there was a change, post it here! I will update the list.

Changes

Special Itemes

Shields have been refactored across the board. Higher level shields provide more protection but consume more energy relative to damage prevented. This will do a lot to solve the slug-fest problem, and it means that shields will got broken a LOT more often. Very interesting!

    L07 Shield 1 - Absorbs 20% of damage, consuming 1 energy per 2 points of damage.
    L16 Shield 2 - Absorbs 30% of damage, consuming 1 energy per 1 point of damage.
    L22 Shield 3 - Absorbs 40% of damage, consuming 3 energy per 2 point of damage.
    L30 Shield 4 - Absorbs 50% of damage, consuming 2 energy per 1 point of damage.

Side Weapons

    L36 Safe Shot - now requires 10 bullets per use. Cost also increased to 27,500.
    L23 Yelloworm - knockback reduced from 2 to 1.


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