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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 16 posts ]  Go to page 1, 2  Next
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 Post subject: Re: Update.. thanks for nothing
PostPosted: Wed Apr 03, 2013 3:37 pm 
Sergeant
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Joined: Mon Jun 01, 2009 1:00 am
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The increase in push weapons is supposed to make players move more and be less stationary. As always, we are experimenting. If this would prove to be a bad choice, we will revert it.

And it has nothing to do with us wanting players to spend money. On the other hand, this update was made to help a lot of players who claimed that the fact that they didn't pay money made them significantly weak.


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 Post subject: Re: Update.. thanks for nothing
PostPosted: Wed Apr 03, 2013 3:41 pm 
Lieutenant Major
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Hi there,

you may have seen that we removed all tokens of the weapons. That means that you can get them for free without spending a single buck. Of course, as they are already named 'rare' - they are just rare :)

I can see your point that you have to adapt to a whole new strategy, but on the bright side, you are not alone.

If you can change your strategy more fast and use the changes better than your opponents, you'll be fine for sure.

Good luck!


edit: Liran beat me by posting... :?


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 Post subject: Re: Update.. thanks for nothing
PostPosted: Wed Apr 03, 2013 3:42 pm 
Second Lieutenant
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Joined: Tue Dec 25, 2012 12:11 pm
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pls stop complaining....now the game is FREE...what do you want more?


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 Post subject: Re: Update.. thanks for nothing
PostPosted: Wed Apr 03, 2013 3:50 pm 
Private
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Joined: Sun Mar 31, 2013 3:51 pm
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liran wrote:
The increase in push weapons is supposed to make players move more and be less stationary...


I think the best way to make players be less stationary is to make one moving per turn for free, so the players could move every turn without losing on action point (maybe with a bigger arena).


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 Post subject: new update
PostPosted: Wed Apr 03, 2013 3:51 pm 
Second Lieutenant
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Joined: Tue Dec 25, 2012 12:11 pm
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i m totally agree with the new patch....all for no real cash....but many weapons especially top weapons have knockback....i guess it was better that they dont have knockback


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 Post subject: Re: new update
PostPosted: Wed Apr 03, 2013 5:54 pm 
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Joined: Wed Mar 01, 2017 2:41 pm
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I also don't like the new knockback

Not too sure of the rare weapons, rich high level players can go back and build a mostly rare itemed low level mech, which first time players have no chance against.
Maybe set a limit to one rare buy per level or something.


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 Post subject: Re: Update.. thanks for nothing
PostPosted: Wed Apr 03, 2013 5:57 pm 
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Moving is overrated


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 Post subject: Re: Update.. thanks for nothing
PostPosted: Wed Apr 03, 2013 8:15 pm 
Specialist
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Joined: Mon Feb 25, 2013 1:17 pm
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I have to say that adding the knockback to weapons that did not have it before has not impressed me. I prefer to not have knockback weapons for the most part and now all of a sudden all the weapons I had equiped now have knockbacks.

Kind of lame, just my opinion and I understand you guys are trying new things, so just putting in my two cents. So my vote would be put the weapons back to the way they were. Making so many changes so fast I think is a poor means of testing.

Just my thought but take tokens out no problem but making all the weapon changes at the same time does not give a good testing of a change.


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