It is currently Tue Nov 26, 2024 11:43 am

All times are UTC - 5 hours





Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 154 posts ]  Go to page 1, 2, 3, 4, 5 ... 16  Next
Author Message
 Post subject: Upcoming updates Wed Sep 28, 2011
PostPosted: Tue Sep 27, 2011 5:35 pm 
Second Lieutenant
Second Lieutenant
User avatar
 Profile

Joined: Tue Apr 21, 2009 5:47 am
Posts: 173
Gender: male
Greetings!

The following updates will be released this weekend:


1) You will not be able to trade resources gained through boosts.
2) Emergency metal & oil boost cooldown reduced to 1 tick
3) cannot launch spies & nukes on admin controlled targets (no more attacking of relics and garrisons by nukes and spy attacks)
4) nukes will kill 10% units also of "running away" squads up to 1 tick away from the target radius (increasing their damage potential and making them more lethal)
5) cannot build level 4 & 5 structures while the ticks are paused.
6) Rules change: There will no longer be a rule against "Token Farming", sending tokens to other members of your alliance for them to purchase the boost and trade it back.

_________________
Image


Top
 

 Post subject: Re: Upcoming updates
PostPosted: Tue Sep 27, 2011 5:38 pm 
Private
Private
 Profile

Joined: Wed Oct 24, 2018 3:58 am
Posts: 0
Gender: male
I like it. Nice job. Although not being able to nuke relics is a bit ehhh for me. As long as you can nuke them when other players control them. :)


Top
 

 Post subject: Re: Upcoming updates
PostPosted: Tue Sep 27, 2011 5:44 pm 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Fri Feb 12, 2010 6:02 pm
Posts: 1373
Location: Not at liberty to tell.
Gender: male
All of these look good, except for this little bit;

Michael wrote:
5) cannot build buildings while the ticks are paused.



Why exactly is that implemented? You already slapped the extended building times onto us for the structures that really matter (Gates, Nukes, Ranged units), so why diminish the advantage of being one of the first one on a server even further? Also, this disrupts the tutorial process for newbies; what would they do if they're asked to build the first metal mine or oil mine?

_________________
Image

So yeah, I'm the guy everyone eventually hates.

[Advice for the New Player Here]


Top
 

 Post subject: Re: Upcoming updates
PostPosted: Tue Sep 27, 2011 5:45 pm 
Private
Private
 Profile

Joined: Wed Oct 24, 2018 3:58 am
Posts: 0
Gender: male
The point of that is to offset the emergency boosts having a 1 tick cooldown.


Top
 

 Post subject: Re: Upcoming updates
PostPosted: Tue Sep 27, 2011 5:48 pm 
Specialist
Specialist
User avatar
 YIM  Profile

Joined: Sun Mar 13, 2011 7:45 pm
Posts: 38
I would prefer it if only lvl 4 and 5 structures can't be built while ticks are frozen, but w/e.


Top
 

 Post subject: Re: Upcoming updates
PostPosted: Tue Sep 27, 2011 5:49 pm 
Major
Major
User avatar
 Profile

Joined: Sat Dec 19, 2009 7:48 pm
Posts: 2693
Gender: male
I dont really like this
Quote:
5) cannot build buildings while the ticks are paused.


Everything else I love, thankyou michael for letting us know :D

_________________
Image

Image


Top
 

 Post subject: Re: Upcoming updates
PostPosted: Tue Sep 27, 2011 5:50 pm 
Captain
Captain
User avatar
 Profile

Joined: Mon Jun 08, 2009 11:20 pm
Posts: 1275
Now I can build a colony and build L1 of structures and go back the next time and ticks will resume and I'm still at L1 structures!

Too bad ticks resuming is random due to admins activity which is slacking at most.

_________________
【Wins】 - 【12】
【Earth】【RoL】【RoL】【SoTF】【DoP】
【Mars】 【FMJ】【FMJ】【FMJ】【FMJ】【COPS】【DRAW】
【Fantasy】【EB】【Wolf】


Top
 

 Post subject: Re: Upcoming updates
PostPosted: Tue Sep 27, 2011 5:51 pm 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Fri Feb 12, 2010 6:02 pm
Posts: 1373
Location: Not at liberty to tell.
Gender: male
I'm still a little unconvinced. So while we're stuck with nothing, the boosters are racking up up to 8k of each resource to unleash on us once the ticks flow? Competition looks a bit lopsided there.

_________________
Image

So yeah, I'm the guy everyone eventually hates.

[Advice for the New Player Here]


Top
 

 Post subject: Re: Upcoming updates
PostPosted: Tue Sep 27, 2011 5:55 pm 
Lieutenant Major
Lieutenant Major
User avatar
 WWW  Profile

Joined: Sun May 31, 2009 10:02 pm
Posts: 1921
Location: New Jersey
Gender: male
Michael i propose a compromise:

During the frozen ticks you can only build up to the level 3 structures. Seems fair, doesnt make anyone too teribbly overpowered either.

_________________
Image
1st Legion
Dum spiramus tuebimur - While we breathe, we shall defend

The fight awaits us, brethren, embrace it boldly, and without hesitation.


Top
 

 Post subject: Re: Upcoming updates
PostPosted: Tue Sep 27, 2011 6:00 pm 
Second Lieutenant
Second Lieutenant
User avatar
 Profile

Joined: Fri Oct 29, 2010 6:12 pm
Posts: 259
Location: up your.....SHOTGUN!
Gender: male
only problem i have with this is that to have a good start you have to stay awake at the beginning to build structures immediately...trying to make a community of zombies Micheal? :P dont think you thought this through (no offense i know you are doing your best)

_________________
Proud winner of the only German BD era.


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 154 posts ]  Go to page 1, 2, 3, 4, 5 ... 16  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl