Forum rules
Please only post here if you have questions about BattleDawn game play, or if you have information that can help another player asking questions.
Please stay on topic.
No spam.
Author |
Message |
AnitsuEx
|
Post subject: Re: General Battle System info Posted: Tue Oct 12, 2010 8:00 pm |
|
Joined: Mon Jun 08, 2009 11:20 pm Posts: 1275
|
10 Armor and 20 Range for a infantry squad is normal and fine. It is how I build mine.
_________________ 【Wins】 - 【12】 【Earth】【RoL】【RoL】【SoTF】【DoP】 【Mars】 【FMJ】【FMJ】【FMJ】【FMJ】【COPS】【DRAW】 【Fantasy】【EB】【Wolf】
|
|
Top |
|
Tom
|
Post subject: Re: General Battle System info Posted: Wed Oct 13, 2010 6:59 am |
|
Joined: Mon Jun 01, 2009 6:12 pm Posts: 1908 Location: Lancaster, UK
|
Most people mix armour and range together when building armies, the exact ideal ratio of armour to range is subject to debate (and can vary depending on circumstances) but most players have more than 10% and less than 50% armour, as a rule of thumb.
As for optimal chassis - the fact that you're defending doesn't really make any difference at all, but mathematically infantry is the strongest chassis (it is the only chassis with a 25% damage bonus and no 25% damage weakness) however chassis builds are generally tailored to be most effective against a player's opponents (if your enemy is 100% consussive then infantry isn't going to be a good idea)
_________________ MGH, BYZ, =T=, XOXO, Neko, Meow, CAE, DRAW, ROTR, Sky, EVIL, RAWR, MiG Leader of BD's first ever 100k+ alliance. (Sky - 100740 score - M1A2) E3, M1, M2 and F1 World Admin
|
|
Top |
|
BlackRevolution
|
Post subject: Re: General Battle System info Posted: Sun Nov 14, 2010 12:30 am |
|
Joined: Fri Nov 06, 2009 7:09 pm Posts: 575 Location: Phlippines/Los Angeles, CA Gender: male
|
Routhy said:
Concussive: 100% damage to infantry 50% damage to vehicles 25% damage to tanks
Beam: 100% damage to vehicles 50% damage to tanks 25% damage to infantry
Explosive: 100% damage to tanks 50% damage to infantry 25% damage to vehicles --------------------
Well, is that with the added 25% Bonus?
_________________
When we were dreaming.. things were better and all. I'm starting at- at the start. Rank 26 NR|UD| #1 Win.
~ I must be dreaming.. ~
|
|
Top |
|
psg188
|
Post subject: Re: General Battle System info Posted: Sun Nov 14, 2010 9:06 am |
|
Joined: Sun May 31, 2009 7:18 pm Posts: 1410 Location: Georgia Tech Gender: male
|
Would just like to point out, the bonus is 33%, not 25%.
_________________ Kane - GLA - LoM - UBL - TdCt - Simp -------------- Beware the wrath of Ovaltine Jenkins, for he shall show no mercy.
|
|
Top |
|
Winters
|
Post subject: Re: General Battle System info Posted: Sun Nov 14, 2010 9:08 am |
|
Joined: Thu Sep 17, 2009 8:58 am Posts: 813 Location: Retired from BD, on my own site. Gender: male
|
psg188 wrote: Would just like to point out, the bonus is 33%, not 25%. Correct, the battle system does not work as it says it does. Also, Infantry might mathematically be the best chassis, in practice it isn't. People (especially newer players) tend to build a lot more concussive then beam and explosive.
_________________ Nothing to be found here. Just walk on.
|
|
Top |
|
psg188
|
Post subject: Re: General Battle System info Posted: Sun Nov 14, 2010 10:08 am |
|
Joined: Sun May 31, 2009 7:18 pm Posts: 1410 Location: Georgia Tech Gender: male
|
In practice, until XP is fixed, it is the best.
Top teams of E1 and E4 last era both won with infantry armies.
_________________ Kane - GLA - LoM - UBL - TdCt - Simp -------------- Beware the wrath of Ovaltine Jenkins, for he shall show no mercy.
|
|
Top |
|
Tom
|
Post subject: Re: General Battle System info Posted: Sun Nov 14, 2010 1:52 pm |
|
Joined: Mon Jun 01, 2009 6:12 pm Posts: 1908 Location: Lancaster, UK
|
I'll look into 33% vs 25% and let you all know which it is ultimately supposed to be.
Update: Apparently it is 25%, but it isn't damage that changes. Vehicles have 25% less HP when fighting infantry and tanks have 25% less HP when fighting vehicles.
I've updated the front post accordingly.
_________________ MGH, BYZ, =T=, XOXO, Neko, Meow, CAE, DRAW, ROTR, Sky, EVIL, RAWR, MiG Leader of BD's first ever 100k+ alliance. (Sky - 100740 score - M1A2) E3, M1, M2 and F1 World Admin
|
|
Top |
|
sulfuramericium
|
Post subject: Re: General Battle System info Posted: Tue May 31, 2011 2:56 pm |
|
Corporal |
|
|
Joined: Fri Aug 27, 2010 4:40 pm Posts: 52
|
Wait, the optimal build is 8/0/22, as in 8 armor 0 damage and 22 range? I had it backwards with 22 armor and 8 range... woops.
|
|
Top |
|
GerberBaby1
|
Post subject: Re: General Battle System info Posted: Tue May 31, 2011 2:58 pm |
|
Joined: Tue Jan 25, 2011 8:48 pm Posts: 1079
|
Tom wrote: Most people mix armour and range together when building armies, the exact ideal ratio of armour to range is subject to debate (and can vary depending on circumstances) but most players have more than 10% and less than 50% armour, as a rule of thumb.
As for optimal chassis - the fact that you're defending doesn't really make any difference at all, but mathematically infantry is the strongest chassis (it is the only chassis with a 25% damage bonus and no 25% damage weakness) however chassis builds are generally tailored to be most effective against a player's opponents (if your enemy is 100% consussive then infantry isn't going to be a good idea) No debate Inf 20R-10A Veh 10R-5A Mech 7R-3A This is what the pros use
_________________
|
|
Top |
|
FlexLex24
|
Post subject: Re: General Battle System info Posted: Thu Jun 09, 2011 6:10 pm |
|
Private |
|
|
Joined: Tue May 24, 2011 12:38 am Posts: 9
|
To add to that, ive found damage has carry over (correct if wrong?)
But say you have 2 units left, 1 with 2 hp and one with 6 hp. If the other side has 1 unit that deals 8 damage, it will kill both units
|
|
Top |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
|