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 Post subject: Shotguns
PostPosted: Sat Nov 26, 2016 4:23 pm 
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HOW CAN A SHOTGUN DO 220 DAMAGE IN ONE HIT?! :evil: :evil: :evil: :evil: :evil:

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 Post subject: Re: Shotguns
PostPosted: Sat Nov 26, 2016 7:26 pm 
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Dondonite wrote:
HOW CAN A SHOTGUN DO 220 DAMAGE IN ONE HIT?! :evil: :evil: :evil: :evil: :evil:


Usually this means negative resistance - worth mentioning some shotguns do way more damage than others too!


Plus you can increase their power as well by fusion.

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 Post subject: Re: Shotguns
PostPosted: Mon Nov 28, 2016 4:44 pm 
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impossible. His shotgun said 22-220 damage when I hovered over it, and it wasn't upgraded to even lvl 8. Also, I had no negative resistance.

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 Post subject: Re: Shotguns
PostPosted: Sun Dec 04, 2016 1:08 am 
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I don't know if the OP is the same as the known YTer dondon, but if it is then it confirms my belief that similar minds play similar games.

Back to the topic, though.

I would like to mention that it is not unheard of for the game data on certain items to be wrong (cough: Magma Barrier and Rino Boots) but this is something that can be examined if those items are mythical.

The Mythical Item Catalog shows the current game data of those items and if something was accidentally or on purpose adjusted, it should be evident in the catalog. If there is no shotgun in the mythical catalog that does 220 dmg, then it should certainly follow that no legendary or epic should be more powerful than a mythical without super-high opportunity cost for balance.

My advice is to check the Mythical catalog to see if your offending item does indeed exist. If it does not, then a bug report ought to be made with the users identification to see if there are other "corrupting influences" in play.

I know this isn't the board for it, but when the suggestion to "Bring back the old shop" was made, one of my compromising suggestions was a catalog, much like the mythical catalog. If we had this catalog right now and the game data was open book like it is with the mythicals, we could at least see if another MagmaGate type error was occurring.

In any case, a balance issue does exist. Any weapon that can potentially one hit KO a new player or a campaign mode buggy is a little too much chance in the gamespace. I use shotguns to squeeze out the lucky win quite often, but never to a point where the chance for instant victory as a reward vastly outweighs the potential for defeat due to a sputtering shotgun (damage under 50).


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 Post subject: Re: Shotguns
PostPosted: Thu Dec 08, 2016 8:13 pm 
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Dondonite wrote:
impossible. His shotgun said 22-220 damage when I hovered over it, and it wasn't upgraded to even lvl 8. Also, I had no negative resistance.

Its called a floor buff.

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 Post subject: Re: Shotguns
PostPosted: Sun Dec 11, 2016 12:54 am 
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WarrMachine wrote:
Its called a floor buff.


Great Youtube vid, WarrMachine. Also, super psyched that you put your voice on it unlike some of this community's yt posters.

I had no idea that the Power Pads changed the mouseover data as well. That is heartening to know I don't have to do mental 30% calculations all the time.

I know that resistance (player's mech) shows up on mouseovers, too. I never really bothered to check if negative resistance does the same thing.

I guess it is not a bug, its a feature. I have two shotguns now and while I don't like the lack of reliability, I do like upping the odds on beating a player with a superior (more mythical) consistent build.

On my heat build there was always a huge dropoff of players that couldn't cool fast enough and I could beat them without the shotgun, and then moving on to players that would definitely cool fast enough and I would win on shotgun luck alone.

It is pertinent to note to players that find high shotgun damage to be irksome that if you are in a situation that is less likely to win, that risking a shotgun blast could also result in the alternative result of practically no damage that could lead you to victory. Shotguns are also on the heavy side of the weapon spectrum and require ammunition so all that power isn't exactly without a cost. Imagine drawing sub 30 dmg multiple times in a row. You don't get that weight and that bullets module slot back.


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