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lifenstuff
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Post subject: Re: Battle Score - your feedback Posted: Fri Dec 14, 2012 12:20 pm |
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Joined: Sat Nov 05, 2011 2:55 pm Posts: 1546 Gender: male
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This update is fundamentally flawed as others have stated before. Unless some tweak like suggested above can be implemented to get at least most of the problems out of the way, i'd want it to stay, but otherwise I think it's better for it to be gone.
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Apollo wrote: Eh, I try to win every once and awhile. Gotta keep up appearances.
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Flickayy
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Post subject: Re: Battle Score - your feedback Posted: Fri Dec 14, 2012 12:22 pm |
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Joined: Tue Nov 20, 2012 3:07 pm Posts: 1 Location: England Gender: male
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Milanos wrote: My opinion might be known already but I'll state it on here as well.
I believe the battle score system is fundamentally flawed and I would much rather see it removed completely to go back to the system where you get score from power, crystals, and relics.
However as it seems we want to tweak it and not get rid of it, here is the fix I propose.
Right now, there is no differentation for range, damage and armor at all. I think this should be fixed first of all. Killing a range unit should give you more score, and people suiciding armor on you should give you less score. Therefore I propose a range kill giving 1 score, a damage kill giving 0.5 score and an armor kill giving 0.2 score. This would give more score for actual wars where range units are killed and would give less score for just killing newbs with armor.
However, I want to see another fix to the system. I believe you should get score from killing anyone, regardless of their power. However as this seems to go against some fundamental "newbie bashing" requirements I propose you get score from anyone you kill that has over 40/50 power, limit to be discussed later. The reason for this is that it is just really annoying, even as a high power player, to have people attacking you or you having to attack them because they keep bothering you and not getting any score when you are actually taking quite some losses from all their range units.
That is my perspective on it, although I would like to reiterate the fact that I would rather see this way of gaining score removed. I believe that the current system of experience, more crystals due to garrisons and gaining territory should be sufficient reasons to fight.
If anyone is wondering why I do not support the 2x power part, it is because I do not think we should discourage gaining power. Disencouraging gaining power does not only discourage for example sustaining your worker count and getting conquers, it also discourages boosting. If you want to gain score it is actually better to rush units sometimes to kill off your workers and to have low power in general as you would otherwise get no (or less, in some suggested cases) score for kills. In my opinion we should not want a system that discourages gaining power, so a system based on getting score relative to your power is in essence flawed to me. Couldn't have put it better myself.
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aister
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Post subject: Re: Battle Score - your feedback Posted: Fri Dec 14, 2012 12:28 pm |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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Berlioz wrote: Lite88 wrote: Its A Great Update that Rewards Players who Play and not just Sit and build fleets.
One thing that needs to changed is the Conquer = Power. That is not Real Power but more like Potential power it Tricks you into thinking you have more Power then you do and Deceives Attackers
Leave Power to Army Size that is great indeed, but now if we kill an enemies army right before an era ends the killed enemy can get more score and beat us to rank 1? no one in their right mind that thinks of what i just wrote ould vote to keep this new system, it is useless and unly rewards the most inactive! then it's the 1st rank's fault. GodBob wrote: I like the idea of score. But I feel that power should not matter in it. If you have 200 power and some one attacks you and only has 70 power, then you should still get score from it. I mean you are taking loses for the battle so its only fair. Losing 200 units in a battle that you win and getting no score for it I feel is not fair. Agree, but the power limit is there to stop abusing, by sending suicide squads from multies / friends at u and gain score from it. So although it's unfair, I'd prefer it to stay until we have a better anti-abusing system.
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Milanos
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Post subject: Re: Battle Score - your feedback Posted: Fri Dec 14, 2012 12:32 pm |
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Lieutenant Major |
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Joined: Mon Sep 06, 2010 3:13 pm Posts: 2047
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Quote: Agree, but the power limit is there to stop abusing, by sending suicide squads from multies / friends at u and gain score from it. So although it's unfair, I'd prefer it to stay until we have a better anti-abusing system. I have a great suggestion for an anti-abuse system. It works like this. Instead of getting score from kills, you get experience. And if you manage to kill so many units that you get to their colonies, you get crystals, potentially relics and conquer income from them. With this brand new system, you would no longer NEED score from battles!
_________________ Won both Championship Eras as rank 1.. Waiting to make it 3 out of 3.
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gomansarpa
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Post subject: Re: Battle Score - your feedback Posted: Fri Dec 14, 2012 12:33 pm |
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Joined: Sun Sep 30, 2012 7:30 am Posts: 1 Gender: male
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y should loosers hav to gain more point??
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aister
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Post subject: Re: Battle Score - your feedback Posted: Fri Dec 14, 2012 12:35 pm |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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gomansarpa wrote: y should loosers hav to gain more point?? where did that come from?
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omena
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Post subject: Re: Battle Score - your feedback Posted: Fri Dec 14, 2012 12:37 pm |
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Joined: Thu Mar 08, 2012 11:05 am Posts: 3
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it's useless cause u dont get score because u lost even though u killed huge amounts of enemy troops. u only get score for megaoversends .... meaning everything's like before
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lifenstuff
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Post subject: Re: Battle Score - your feedback Posted: Fri Dec 14, 2012 12:37 pm |
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Joined: Sat Nov 05, 2011 2:55 pm Posts: 1546 Gender: male
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Milanos wrote: Quote: Agree, but the power limit is there to stop abusing, by sending suicide squads from multies / friends at u and gain score from it. So although it's unfair, I'd prefer it to stay until we have a better anti-abusing system. I have a great suggestion for an anti-abuse system. It works like this. Instead of getting score from kills, you get experience. And if you manage to kill so many units that you get to their colonies, you get crystals, potentially relics and conquer income from them. With this brand new system, you would no longer NEED score from battles! ^this, there are enough benefits for killing people
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Apollo wrote: Eh, I try to win every once and awhile. Gotta keep up appearances.
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LordCyrus942
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Post subject: Re: Battle Score - your feedback Posted: Fri Dec 14, 2012 12:47 pm |
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Joined: Fri Jul 08, 2011 3:00 pm Posts: 6 Gender: male
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Please remove this battle score, I lost 164 frigs in battle and got no score from it while some team mates who lost less than me gained score. How is it fair that I lose my power and gain no score while others can lose little power and gain more score??
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Andy
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Post subject: Re: Battle Score - your feedback Posted: Fri Dec 14, 2012 12:47 pm |
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Joined: Mon Oct 15, 2012 4:08 pm Posts: 1930 Location: England Gender: male
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