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Skipio
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Post subject: Re: Boosting Blues Posted: Tue Sep 23, 2014 6:28 am |
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Joined: Thu Jul 17, 2014 8:13 pm Posts: 23
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0 blues, if they are true friends, they would send u metal
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Mohitmm
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Post subject: Re: Boosting Blues Posted: Tue Sep 23, 2014 8:57 am |
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Joined: Wed Aug 07, 2013 6:09 am Posts: 70
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malicewolf wrote: Mohitmm wrote: Can some of pros can help me on this ? If most of my alliance members are heavy red boosters how many blues do i need to boost on a 3 ticker when aiming for a win and to match their score .
If u could also tell the proportion how many for gold , oil workers etc Also after the new update of extending the shield till tick 300 so should we first finish with all structures then aim entirely for army? Ik all game basics and usually play with alot of activity but never aimed for a win yet so didnt use a single bonus token so dont know.
Also i would be playing with around 16 hrs activity as i would be on vacation so its that enough on a 3 ticker? Or i need to increase it?
Any more tips u wanna give plz give them too! Thanks To start, you will not be able to keep up with an active red boosting player. At the beginning of the era (if they are active), they will simply outproduce you, no matter what you do for a while. You will not be able to offset this until later when you have had time to overcome their boosting with even higher activity. Now if you are more active than them to start, then that's a very different story as you can get to conquers and resource OPs before them. But to keep up with a heavy booster without boosting reds yourself, I would agree with abeyant. 1.5-3k blues will help keep you afloat to keep up with your red boosting teammates. You will not be able to completely keep up as they will have more workers, better production, and most likely, better units than you to start. The biggest priority you will need to get on will be building your colony within the first few hours of the new era. New eras have a 24 hour pause for people to join before the ticks begin to roll. This will allow you time to actually build your structures to their fullest as the structure building is based upon real time, rather than ticks. You'll have to make priorities of your own for what to build and in what order. You will run out of resources before you finish making structures, so think very carefully about what you need to get a good start. Some focus on making more units right off the bat in order to gain conquers and resource OPs, other's focus on their structures and some focus on unit quality (damage units before 1st tick rolls). As for the question of staying in protection or not, I think the main question is do you want to prioritize your structures or your expansion? If you wish to expand, you obviously need to get out of protection. However, if you're looking for a slow and steady start (nothing wrong with this) staying in protection may be a better option as you'll be safe to slowly build up your structures until you feel comfortable coming out. With this, if you time things right, you can easily have all your level 5 structures done before leaving protection and when you come out, you'll be a powerhouse ready for action (assuming you built units and did things right). Staying in protection also gives you the opportunity to help protect your teammates while you are safe. You can send units for defensive maneuvers. But of course, if you aren't expanding, you aren't getting conquers, which means your production will suffer as a result. You will be solely dependent on your teammates gathering resource OPs to get your income higher. In regards to your activity level, 16 hours is by no means a bad number, however, how you spread out those 16 hours is what really matters. You are on for 2/3 of the day, but if you intend to be online for 16 hours straight, then go to bed for 8, you are leaving yourself open for a LONG time. 24 ticks is no laughing matter to be offline and you can come back to absolute disaster when facing a good team. Granted, if you're playing with other red boosters, you are most likely playing seriously with them and they will likely call you online. But biggest thing is to make sure you are available to gain access online. I prefer to set alarms to wake up briefly and move things every 2-3 ticks. 3 tickers make that a bit more difficult as it leaves little time to sleep. You should always move your army accordingly to your sleep schedule. Pull back when you aren't at full activity, wake up 2-3 ticks earlier than you actually get up for the day to move your army back to the frontlines. When you get up for the day, your army will be ready to move as needed on the frontlines. The blue token boosts you should do right off the bat should pretty much be all of them. You can skip energy if you want to, but I am an energy whore. I actually put priority on getting my converter fully leveled quickly so I don't waste more resources than I have to converting. I convert a lot. If you aren't much of an energy spender, then it shouldn't be an issue for you. Otherwise, small worker, oil and metal boost should be done asap to get your structures up and running. I'd recommend doing production boosts for oil and metal after about 20-30 ticks in the world. Get your worker count up first to get the most from this as that is what is doubled. If you get it but have a low worker count, you really aren't doing yourself much of a favor. After that, it's purely up to your own play style for determining what you wish to do. This is what i wanted , a depth post covering all points I think u got me wrong in 1 point I didnt ask that wheather i should stay in protection or not i mean that since other colonies will have 300 tick protection so shoukd i go entirely for army in the begining? Ofc i would give away my protection before ticks roll as i would be hungry for mines wells and cons One more thing , if my alliance mate is boosting 2k reds and im boosting 2k blues how would it be different from each other ? And abt activity yea i wont be active at a stretch actually i will active all day long watching videos on youtube , or on facebook and will spend time playing PC and PS game in the mean while my server would be active and i will be there refreshing every tick and hunting for ufos cons and xtals
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malicewolf
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Post subject: Re: Boosting Blues Posted: Tue Sep 23, 2014 10:08 am |
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Joined: Mon Jun 01, 2009 11:02 pm Posts: 1622
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Mohitmm wrote: This is what i wanted , a depth post covering all points I think u got me wrong in 1 point I didnt ask that wheather i should stay in protection or not i mean that since other colonies will have 300 tick protection so shoukd i go entirely for army in the begining? Ofc i would give away my protection before ticks roll as i would be hungry for mines wells and cons
One more thing , if my alliance mate is boosting 2k reds and im boosting 2k blues how would it be different from each other ?
And abt activity yea i wont be active at a stretch actually i will active all day long watching videos on youtube , or on facebook and will spend time playing PC and PS game in the mean while my server would be active and i will be there refreshing every tick and hunting for ufos cons and xtals Fair enough, I misunderstood your statement about the 300 tick protection. And to answer your question, I'd say no. But I usually boost reds and can afford to do structures and army simultaneously. You will most likely have to choose which to focus on to keep up. And making a bigger army might be what you need to do to keep up. Then it's up to luck and whether or not you can keep your conquer count high to increase your resource income. And a red booster with 2k reds compared to 2k blues is a huge difference. At maximum boost, blues can pull off 6000 metal/oil while reds can pull (at max) 12k of both. On top of this, they can still pull the 6000 as well. Plus they have emergency boosts if they're really boosting which is an additional 5000 each. So with this, red boosters can get a maximum of 23k metal/oil. While the blue booster can pull off 6k of each at a maximum. So obviously, the red booster has a lot more resources to spread across structures and army building. This is why I said it is hard to overcome early heavy boosting for a non-red boosting player. In just a week's time, the amount of resource income a heavy booster could do compared to a blue is substantial.
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Mohitmm
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Post subject: Re: Boosting Blues Posted: Tue Sep 23, 2014 10:43 am |
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Joined: Wed Aug 07, 2013 6:09 am Posts: 70
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(Want to be allies? Sometimes I like to pretend I am a princess riding a pony..) thats huge advantage for red boosters but yea they deserve it they are supporters and help tacticsoft build more
And u said no for what i should give away the protection or not?
So basically the formula what i could interpret Supporters are usually (not always but mostly) employed ppl , they only move army during wars and are employed so dont really have time to hunt for cons but their reds tokens helps them to over come the problem of lack of cons and on the other hand bonus token user usually ( not always but mostly) are unemployed ppl primary- high school students they have time to hunt for xtals and cons which brings them upto the lvl of supporters But a supporter who is a student and has time to hunt for cons and xtals is a monster and has huge benifit
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malicewolf
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Post subject: Re: Boosting Blues Posted: Tue Sep 23, 2014 12:48 pm |
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Joined: Mon Jun 01, 2009 11:02 pm Posts: 1622
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hmm, its still very dependent upon circumstances. For instance, I work and can still be highly active during work hours because I have a computer job in which I sit in front of a computer doing reports constantly. I can check into BD whenever I need to between reports or while they are loading. So in a sense, I am able to boost and be active (so in your words, a monster). I've noticed high school students often have high activity on weekends, but they must attend school, and are therefore, usually less active for a long period of time because of it Plus, they need to sleep for school as well.
Everyone's circumstances are different. But overall, I usually find that college students are the biggest threats.
And yes, if you are active enough, coming out of protection should be fine if you get yourself damage units early on and can make enough units for both offense and defense.
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Mohitmm
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Post subject: Re: Boosting Blues Posted: Tue Sep 23, 2014 1:52 pm |
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Joined: Wed Aug 07, 2013 6:09 am Posts: 70
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I dont doubt your activity or skills but still at work u have bit tension of completing your work or making any extra reports , less to less but something is there which donest allow u to play when your working compared to when you are sitting at home and playing all day without any external pressure or tension
well im all clear with basics and mechanics and have exp of big and small wars but 0% with boosting Can u adpot me malicewolf? i dont know wheather you are a AANC member or not. Boosting is a totally different art and its not easy teach like the basics or mechanics
u can learn basics and mechanics its like History but u cant learn boosting its like Maths its appilcation based , u need someone to assist you at every step especially when you have never boosted
At the moment I'm in high school yes i faced problems but i encountered them. I didnt sleep at night but slept Physics class ( which i really enjoyed though) not once but manier times and about activity i went to school computer lab and accessed from there a bit risky but i managed . after few months ill begin my 4 or four and half months vacations then im gonna be in college ( in your words a threat to enemies)
Boosting is difficult to be good at and if u boost ofc u will aim for a win which makes it more difficult to practice.
That was my auto biography , so if u adopt me and help me be perfect at boosting seeing the conditions and competion present it would be gr8 , we can together win eras on your guidelines and have fun too
Plz PM me with the last part my post
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cman1096
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Post subject: Re: Boosting Blues Posted: Mon Dec 01, 2014 3:13 pm |
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Joined: Wed Sep 12, 2012 9:38 pm Posts: 14 Location: New york Gender: male
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I wouldn't say a specific amount of blues are necessary. It would vary greatly upon your performance. Focus most on gaining workers, and being as active as possible.
Boosts are most important in the first 100 ticks. By tick 100 you want to have a good amount of spam squads in order to take the conquers at tick 101, as well as a wide network of gates in order to gain as much conquers as possible. If you can't get gates make sure to spread out your squads on ops based on where the conquers will be released first then move them from there.
In the first 100 ticks I would boost workers every chance you get, boost metal and oil production as these help you out more in the long run, and boost enough to have at minimum 15 spam squads and match the average amount of range squads your teammates have to the best of your ability. You don't have to boost oil as much, simply save it for whenever it is truly necessary. To limit metal use initially and in the long run I'd say use a spam squad consisting on a single concussive damage vehicle as these can take out almost any player not playing competitively.
Hope this helps!
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Alliances: DG DoP SoL HORD UWS GeNs Top Rank:1 (DG-Mars1) Most Crystals: 391 Most Power:401 (DG-Mars1)
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Mohitmm
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Post subject: Re: Boosting Blues Posted: Mon Dec 01, 2014 7:52 pm |
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Joined: Wed Aug 07, 2013 6:09 am Posts: 70
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cman1096 wrote: I wouldn't say a specific amount of blues are necessary. It would vary greatly upon your performance. Focus most on gaining workers, and being as active as possible.
Boosts are most important in the first 100 ticks. By tick 100 you want to have a good amount of spam squads in order to take the conquers at tick 101, as well as a wide network of gates in order to gain as much conquers as possible. If you can't get gates make sure to spread out your squads on ops based on where the conquers will be released first then move them from there.
In the first 100 ticks I would boost workers every chance you get, boost metal and oil production as these help you out more in the long run, and boost enough to have at minimum 15 spam squads and match the average amount of range squads your teammates have to the best of your ability. You don't have to boost oil as much, simply save it for whenever it is truly necessary. To limit metal use initially and in the long run I'd say use a spam squad consisting on a single concussive damage vehicle as these can take out almost any player not playing competitively.
Hope this helps! yea that helped alot again a few question based on your post. See if i boost any blues on workers then i dont think we will be able to manage to place ops around the map with concussive spams as they will eat up alot of workers and as u suggested for boost tokens on production ill have a around 600 workers after placing spams , ops ( i wont be boosting reds so tell accordingly) and as malice suggested u should at leat have over 800 workers now i if i boost blues i dont think at tick 100 ill be left with 800 workers after placing ops and spams and after boosting blues
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Sakshamqwerty
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Post subject: Re: Boosting Blues Posted: Mon Dec 08, 2014 6:08 am |
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Joined: Sat Feb 01, 2014 1:37 am Posts: 203 Location: INDIA Gender: male
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Mohitmm wrote: cman1096 wrote: I wouldn't say a specific amount of blues are necessary. It would vary greatly upon your performance. Focus most on gaining workers, and being as active as possible.
Boosts are most important in the first 100 ticks. By tick 100 you want to have a good amount of spam squads in order to take the conquers at tick 101, as well as a wide network of gates in order to gain as much conquers as possible. If you can't get gates make sure to spread out your squads on ops based on where the conquers will be released first then move them from there.
In the first 100 ticks I would boost workers every chance you get, boost metal and oil production as these help you out more in the long run, and boost enough to have at minimum 15 spam squads and match the average amount of range squads your teammates have to the best of your ability. You don't have to boost oil as much, simply save it for whenever it is truly necessary. To limit metal use initially and in the long run I'd say use a spam squad consisting on a single concussive damage vehicle as these can take out almost any player not playing competitively.
Hope this helps! yea that helped alot again a few question based on your post. See if i boost any blues on workers then i dont think we will be able to manage to place ops around the map with concussive spams as they will eat up alot of workers and as u suggested for boost tokens on production ill have a around 600 workers after placing spams , ops ( i wont be boosting reds so tell accordingly) and as malice suggested u should at leat have over 800 workers now i if i boost blues i dont think at tick 100 ill be left with 800 workers after placing ops and spams and after boosting blues Simple thing conquer a lot and go for crystals. If you have around 50 or 60 crystals (you need to be active). , you will gain workers with crystals also and if you have more conquers then you will get more workers. Like once I had around 60 conquers and my worker count was always at 800-1000. Without reds. And most red boosters use many boosts to increase power at the same time at starting. Like there is no cooldown for emergency boosts, so they can take 2 emergency boosts at one time each increasing their power by 4. So at starting with 350 workers you have 14 power and after taking 2 emergency boosts, you will get 14+4+4=22 power. then they take 1 large worker boost with again power level +4. And then finally, one blue boost with power increasing +2. Which leaves them at power 28. And most of the time, the worker growth is almost 24 in one tick so by tick 10 they will have a crystal. But since, I am currently busy so cant be too much active therefore I am not spending my blues also for power. Its just a waste using tokens when not staying very active.
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malicewolf
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Post subject: Re: Boosting Blues Posted: Mon Dec 08, 2014 9:48 am |
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Joined: Mon Jun 01, 2009 11:02 pm Posts: 1622
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Sakshamqwerty wrote: Simple thing conquer a lot and go for crystals. If you have around 50 or 60 crystals (you need to be active). , you will gain workers with crystals also and if you have more conquers then you will get more workers. Like once I had around 60 conquers and my worker count was always at 800-1000. Without reds. And most red boosters use many boosts to increase power at the same time at starting. Like there is no cooldown for emergency boosts, so they can take 2 emergency boosts at one time each increasing their power by 4. So at starting with 350 workers you have 14 power and after taking 2 emergency boosts, you will get 14+4+4=22 power. then they take 1 large worker boost with again power level +4. And then finally, one blue boost with power increasing +2. Which leaves them at power 28. And most of the time, the worker growth is almost 24 in one tick so by tick 10 they will have a crystal.
But since, I am currently busy so cant be too much active therefore I am not spending my blues also for power. Its just a waste using tokens when not staying very active. There's a few bits of information here that is incorrect. Emergency boosts require 24-48 ticks depending on which one it is. Crystals will not help you with worker incoming, just resource income (but very low). As for your concern with keeping worker counts high AND spreading out, it's a double edged sword. Best option is to hope one of your teammates are a heavy booster who can keep up high OP counts AND still keep his worker counts up. Then you don't have to worry as much and can focus on other things. But, if you find you need to make OPs, then getting your network up and running is a priority. Otherwise, your enemies will outproduce you and they'll simply grow faster than you can keep up. Sometimes spending more than you'd like works out in the long run. BUT, it's always a risk. You will be competing to get conquers from both your OWN teammates AND your enemies. Enemies and allies alike will snipe you to try getting ahead.
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