It is currently Mon Dec 30, 2024 3:39 pm

All times are UTC - 5 hours





Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 67 posts ]  Go to page 1, 2, 3, 4, 5 ... 7  Next
Author Message
 Post subject: Battle Dawn update 23rd June 2011
PostPosted: Thu Jun 23, 2011 9:41 pm 
Second Lieutenant
Second Lieutenant
User avatar
 Profile

Joined: Tue Apr 21, 2009 5:47 am
Posts: 173
Gender: male
The following fixes/modifications have been applied to the game:

  • Lowered spoils of war from 10metal to 8metal per unit
  • Lowered tax income from conquers from 5metal to 4metal
  • Increased cost of Ion to 250Energy
  • Fixed logout issues on Chrome
  • Fixed the tick engine to avoid getting stuck when one tick is failing
  • Removed limitations on Force Relocation (you can now force relocate a conquer regardless of the status of incoming/outgoing squads)
  • music now won't load automatically for a registered player
  • you can no longer disband units in squads that are flying (only while parked on friendly targets is allowed)
  • fixed world full message not displaying for new accounts
  • structure information is now displayed when a structure is still locked
  • Various UI & text fixes

_________________
Image


Top
 

 Post subject: Re: Battle Dawn update 23rd June
PostPosted: Thu Jun 23, 2011 10:02 pm 
Lieutenant Major
Lieutenant Major
User avatar
 YIM  Profile

Joined: Sun May 31, 2009 7:18 pm
Posts: 1410
Location: Georgia Tech
Gender: male
Trade limitation is finally fixed!

Sheesh. Feels good to say that.

Still lots of work to do, but there is nothing particularly offensive about this update, in fact it even has a couple good things!

Looking forward to the next one :)

_________________
Kane - GLA - LoM - UBL - TdCt - Simp
--------------
Beware the wrath of Ovaltine Jenkins, for he shall show no mercy.

Image


Top
 

 Post subject: Re: Battle Dawn update 23rd June
PostPosted: Thu Jun 23, 2011 11:19 pm 
Private
Private
User avatar
 Profile

Joined: Fri Aug 06, 2010 1:58 am
Posts: 1
I would suggest that admin will also look at some issue to banning.. banned colony must at least 36-48 ticks protection until issue's resolved or the player failed to contest within 36 ticks after banning.

Banned player have demoralized as they get attacked and his/her hardwork gone into waste (Crystal and Conquerer).

Banning is a good practices but must have chance the player to defend himself and of course they also need protection while contesting the ban.

looking forward to have positive feedback on this.


Top
 

 Post subject: Re: Battle Dawn update 23rd June
PostPosted: Thu Jun 23, 2011 11:41 pm 
Private
Private
 Profile

Joined: Thu Jun 23, 2011 9:50 pm
Posts: 1
We can introduce protection on Banned colonies
the problem is that it can be abused.
a player sees a big attack incoming, would start cursing and misbehaving to get a ban in order to 'hide' from the incoming wave


Top
 

 Post subject: Re: Battle Dawn update 23rd June
PostPosted: Thu Jun 23, 2011 11:51 pm 
Sergeant
Sergeant
User avatar
 Profile

Joined: Mon Jul 26, 2010 9:24 am
Posts: 82
Location: next to ur door
Gender: male
ohh no 250 for ion thats alot


but the updates is great except the ion :P

_________________
Image




SoTF E2
SUX E2
SAGE E2
TEC F4
LOBD F2
SoL M1
GC M1
DC Leader M1
RFW M3
AL F1

highest rank : 2nd
highest crystals : 152
highest powers : 371
highest conquerers : 1k


Top
 

 Post subject: Re: Battle Dawn update 23rd June
PostPosted: Thu Jun 23, 2011 11:52 pm 
Sergeant
Sergeant
User avatar
 Profile

Joined: Sat May 07, 2011 7:15 pm
Posts: 141
Quote:
- Removed limitations on Force Relocation (you can now force relocate a conquer regardless of the status of incoming/outgoing squads)


For a moment I thought the 24 tick distance limit was removed...

Quote:
- Lowered tax income from conquers from 5metal to 4metal


... No wonder my metal income dipped real hard.

_________________
Image
Thanks DARKLIGHTER :)

Chuck Norris once urinated in a semi truck's gas tank as a joke....that truck is now known as Optimus Prime.


Top
 

 Post subject: Re: Battle Dawn update 23rd June
PostPosted: Fri Jun 24, 2011 12:15 am 
Captain
Captain
 Profile

Joined: Tue Dec 22, 2009 1:45 pm
Posts: 939
what is the reason to dropping conquer income?

_________________
Image
Image

best round-SAGE E2 -312 power
most conquers at one point-122


Top
 

 Post subject: Re: Battle Dawn update 23rd June
PostPosted: Fri Jun 24, 2011 1:23 am 
Major
Major
User avatar
 YIM  Profile

Joined: Wed Feb 10, 2010 2:21 am
Posts: 2757
Location: Chicago, Illinois
Gender: male
Quote:
- Lowered spoils of war from 10metal to 8metal per unit
- Lowered tax income from conquers from 5metal to 4metal
- Increased cost of Ion to 250Energy


I am not completely happy with the above 3. The first one isn't really in anyone hands, I wont worry too much. But now income has been reduced?!!

There is already too much of upkeep, and now Income has been reduced - even though just 1 metal, but I am not sure why!

And if ions are gonna be so costly, nukes should be made costlier too!! Nukes get spammed like crazy, and sometimes we have to ion more than one, and now its gonna cost us more resources, and you have limited resources from income as well !!

Quote:
Removed limitations on Force Relocation (you can now force relocate a conquer regardless of the status of incoming/outgoing squads)


I like this :) BTW can you now relocate a conquer that is more than 24 ticks away?

Quote:
- you can no longer disband units in squads that are flying (only while parked on friendly targets is allowed)


Dunno whether to think of it as good or bad. Good if I trap, bad if I get trapped :D

_________________
Deadman - SYN
----------------
Image


Top
 

 Post subject: Re: Battle Dawn update 23rd June
PostPosted: Fri Jun 24, 2011 1:35 am 
Sergeant
Sergeant
User avatar
 Profile

Joined: Sat May 07, 2011 7:15 pm
Posts: 141
mfreak wrote:
Quote:
Removed limitations on Force Relocation (you can now force relocate a conquer regardless of the status of incoming/outgoing squads)


I like this :) BTW can you now relocate a conquer that is more than 24 ticks away?


Nope

_________________
Image
Thanks DARKLIGHTER :)

Chuck Norris once urinated in a semi truck's gas tank as a joke....that truck is now known as Optimus Prime.


Top
 

 Post subject: Re: Battle Dawn update 23rd June
PostPosted: Fri Jun 24, 2011 1:41 am 
Corporal
Corporal
User avatar
 Profile

Joined: Fri Jun 12, 2009 10:31 am
Posts: 57
Location: Where ever you don't want me to be....
Gender: male
mfreak wrote:
Quote:
- Lowered spoils of war from 10metal to 8metal per unit
- Lowered tax income from conquers from 5metal to 4metal
- Increased cost of Ion to 250Energy

I am not completely happy with the above 3. The first one isn't really in anyone hands, I wont worry too much. But now income has been reduced?!!

There is already too much of upkeep, and now Income has been reduced - even though just 1 metal, but I am not sure why!

And if ions are gonna be so costly, nukes should be made costlier too!! Nukes get spammed like crazy, and sometimes we have to ion more than one, and now its gonna cost us more resources, and you have limited resources from income as well !!


I can agree with most of what mfreak is saying here.

A drop in conquer income??? Come on, what is that. Changing it one metal on a conquers end is not going to help tham at all. In one whole regulation round of 3000 ticks is only going to give them 3K more metal...which is barely anything in one whole round. Its not like its life changing for them. Plus the consideration of how conquers are being deleted nowadays, is bad enough, we should be getting all we can get out of these players.

One disgression i do see will change for the better is the 50 energy bump for the ion. Ive noticed some abuse since you dropped it to 200. Moving it back to 250, will sever some of that issue. i find it quite BS when an alliance can ion your attacking squads over 20 times. If they can spend that much doing that, then you should have no problem ioning 15 nukes with this re-added.

Btw, kane where does it say the trade restriction has been lifted???? I read all those bullet points there and didn't see that one.

_________________
Old E4 - *CB*, KOG, POW, DOOM

E4-LR, NANC, GDZL


Last edited by skwrel on Fri Jun 24, 2011 1:45 am, edited 2 times in total.

Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 67 posts ]  Go to page 1, 2, 3, 4, 5 ... 7  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl