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 Post subject: Balance of Weapons
PostPosted: Sat Feb 06, 2016 12:36 pm 
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Items I suggest that need some tweaking.

Needle Blaster Mk 2>Introduce +9 Heat Generation
Would follow suit with Iron Shredder and Shredder pattern.
Would make the MK 1 version viable.

Devastation Mark 1 and Electric Storm Mark 1, Consider upping the regeneration/heat damage to -5 or even -10. -3 seems far too weak to have any real affect on opposing mech. Especially in multiple-mech battles you can swap out mechs to mitigate these affects.

Engine Breaker and Generator Breaker MK1 Both needs their Resource damage improve. Same reasoning as last pair of weapons. These weapons don't have a significant impact when used. Consider upping their resources damage to -30 or even -40 per use while also reducing the damage they do.

Increase Repair Drone to +35. Reason being most drones will outdamage this. Making it fairly useless in pvp. HOWEVER, Introduce Energy consumption so you have a way to stop this drone as an energy mech.

Re-balance Orb series. They are particularly under-powered compared to the new weapons. Remove the Energy Requirement for Heat orb Series but increase the Heat requirement. Remove the Heat requirement for Energy orb Series but increase the Energy requirement. Remove the Energy requirement for Physical orb and increase the heat requirement.

Increase the Movement of the the Tractor series from <3> movement to <4>.

Increase the Movement of USA Transporter from <3> movement to <5>.(Would fit the trucker torso!)

Yoshimo Legs add a Jump of ^2^.(Fits a jumping-sword mech.)

Increase the resistance drain of Piercing Shotgun Mark 1 from -2 to -3.

Drones that consume Ammunition/Rockets Also Drain -1 armor of their type.
Sector Eye> -1 Heat
Electricon>-1 Energy
Antares> -2 Physical



What Fixes would fellow forumers suggest?
Post below!

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 Post subject: Re: Balance of Weapons
PostPosted: Sat Feb 06, 2016 2:09 pm 
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As usual, I agree with pretty much everything you suggest ;) just a few tweaks I would make.

1st, Anteres is a legendary item. It shouldn't have the same bullet consumption to resistance drain ratio as the ammo consuming mythical drones. I say make it -1 physical resistance.

2nd, The repair drone should stay the way it is. The reason it's worth using is because it doesn't use energy, meaning it'll fire every turn. This gives an advantage vs mechs that would normally disable your drone. If any changes were to be made, I say increase weight by 5kg, increase heat consumption by +5, and make it +37 health.

3rd, +9 heat on Needle 2 would ruin it. Sounds like you have a lot of Mk1s :D maybe +3 heat....

4th, Physical Orb is too good to take away its energy consumption. By doing that, you're basically handing over energy mechs on a silver platter.

Everything else is great :P

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 Post subject: Re: Balance of Weapons
PostPosted: Sat Feb 06, 2016 8:15 pm 
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I agree with these changes that ticklemericky posts, with Warr's tweaks!
Oh and, Antares had too much energy consumption, maybe just 10? Death from above got 5 energy consumption. :)

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 Post subject: Re: Balance of Weapons
PostPosted: Sun Feb 07, 2016 5:22 am 
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I actually would like it to behave like the Discharger.(In regards to P-Orb) Drain energy as well. The new Resource damaging weapons need to focus more on resources damage and less so much on raw damage. That is my gripe with all the newer mythical weapons.

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