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 Post subject: The things I hate about the game..
PostPosted: Fri Aug 26, 2016 2:06 pm 
First Lieutenant
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Those are 3 mechs all used by 1 person.
The new items are far too powerful and people who have the money jump right on the new items.

Please consider testing mythicals and how they behave before releasing them to the public.

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 Post subject: Re: The things I hate about the game..
PostPosted: Fri Aug 26, 2016 2:16 pm 
Captain
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Alexander wrote:
While we try our best to do it as good as possible, it takes time and depends on a lot of factors, keep in mind the meta is always changing and it's very difficult to judge an item until the meta has adjusted to it.
Alexander wrote:
keep in mind the meta is always changing and it's very difficult to judge an item until the meta has adjusted to it.
Alexander wrote:
it's very difficult to judge an item
Alexander wrote:
very difficult

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"Very difficult".

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 Post subject: Re: The things I hate about the game..
PostPosted: Fri Aug 26, 2016 2:20 pm 
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Also Liran tests all the mythicald are released on the bmmdev

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 Post subject: Re: The things I hate about the game..
PostPosted: Fri Aug 26, 2016 2:41 pm 
First Lieutenant
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Fang456 wrote:
Also Liran tests all the mythicald are released on the bmmdev


Fang what I'm referring to is how the items compares to previous items. We're seeing a trend where new items clearly replace strategies of mechs just for being overpowered. New items should introduce different ways to play w/o making old builds entirely invalid.

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 Post subject: Re: The things I hate about the game..
PostPosted: Fri Aug 26, 2016 2:50 pm 
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ticklemericky wrote:
Fang456 wrote:
Also Liran tests all the mythicald are released on the bmmdev


Fang what I'm referring to is how the items compares to previous items. We're seeing a trend where new items clearly replace strategies of mechs just for being overpowered. New items should introduce different ways to play w/o making old builds entirely invalid.


I understand this, however im pretty sure he does test them at least once. I have also noticed the best strategies of battling has been completely obscured due to these weapons such as double novas, and double needles. These were my favourite ways of battling, but now due to this OP Axe/Hammer thing I cannot battle using electric mechs, due to this! Thank you for making it more clear as well!

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-SUPERMECHS GOALS:
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 Post subject: Re: The things I hate about the game..
PostPosted: Fri Aug 26, 2016 4:28 pm 
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WarrMachine wrote:
Alexander wrote:
While we try our best to do it as good as possible, it takes time and depends on a lot of factors, keep in mind the meta is always changing and it's very difficult to judge an item until the meta has adjusted to it.
Alexander wrote:
keep in mind the meta is always changing and it's very difficult to judge an item until the meta has adjusted to it.
Alexander wrote:
it's very difficult to judge an item
Alexander wrote:
very difficult

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"Very difficult".


Thanks for the feedback folks.

As mentioned, it depends on how the meta changes. We do track this and read all your feedback, but in the end we need to see how people respond first and foremost (what counters they come up with, and what newer people choose).

We'll implement balance changes as we see fit based on how the situation develops. In the end we're also seeing different top players starting to use different tactics to kill these mechs.

As for suggestions to change how/if we release new items - please put them in the appropriate forum and vote! :)

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Alexander
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 Post subject: Re: The things I hate about the game..
PostPosted: Fri Aug 26, 2016 4:43 pm 
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I agree every single time they add something new it is most likely going to be much stronger than previous items. The usefulness of certain mythical items should be more consistent.

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 Post subject: Re: The things I hate about the game..
PostPosted: Fri Aug 26, 2016 6:05 pm 
First Lieutenant
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The trend among all top players of replacing overpowered builds for slightly better overpowered builds is nothing new. Even before mythicals came out, dual demolisher 3s or inferno 2s were builds used by everyone. Early 2015, Death Punches were all the rage; everyone was using those. Earlier this year, FireWatch/Rear Hit/Heat Dissolver/FireWall. Now axe + flamethrower. It has always been this way, and always will be if Liran keeps his current business model of feeding spenders ever-more powerful mythicals. It works NOW, but unless something VERY significant happens that ends up in this model becoming unsuccessful, he will keep on doing this. It's in his best interests to keep this game profitable, not cater to the 99% of players who can't afford to buy every new mythical that comes out. Liran just doesn't care about what the majority of his playerbase wants, the money's coming from the tiny minority who want to be the best, no matter the cost. And of course, they want the best items in the game. Why pay real money for in-game purchases if you're not guaranteed a win against the non-paying majority? So, while the forum is fully saturated with complaints and suggestions for the SM team (aka Liran), he just doesn't care. As long as he still gets cash out of the big spenders, he doesn't give one about what the rest of his players think. After all, they don't make him money, so why listen to them?

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 Post subject: Re: The things I hate about the game..
PostPosted: Sat Aug 27, 2016 12:55 pm 
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KingSpikey wrote:
After all, they don't make him money, so why listen to them?
Well I'll tell you why he should.

Because it's these players that the big spenders feed off of. Imagine a SuperMechs without free to play(ers). Only people who played were only the few in the top three clans. All of them have the best possible mech, and no one is better then all the rest.

Without f2p(ers), the whales have no one to beat. Making the game extremely boring and repetitive.

This is the kind of fate SuperMechs is going headlong into, and at an increased rate too. :/

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