How is it that 8 players from TOC all happen to move and turn from attacks at the same time?
They just did it again:
Tick 580 and 8 players:
Swamp Witch Jammer Dragonmaw Suitan DNC Boogieman Dragon Fedex Man
Sol had to boot a player and take his crystals and to be sure it would work, I did it 4 ticks before they landed. They all happen to be on at the same time and realize that they need to turn. They all turn on the same tick. Funny how they would have no need to be on this early to see what we are defending (4 ticks from landing) and there is no need to emergency turn since the target is now conquered.
How is it that my players are banned without notice and I know they don't account share or farm and these guys are doing just that.
_________________ If you are caught on a golf course during a storm and are afraid of lightning, hold up a 1-iron. Not even God can hit a 1-iron.
Maybe the logical solution to this problem is that they are all very active players. i know that there have been alliances where everyone has been online for a long time. its all in the timezones bro
Joined: Wed Jul 28, 2010 5:38 am Posts: 2968 Location: Broome, Western Australia Gender: male
Really, 8 players isn't very much when it comes to large alliances. 2 eras ago on E3 my alliance (RoL) had a min of 6 players on at a time and usualy had about 9-12.
(Note we all used Skype, an instant IM software which allows for quick cordination and chat)
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