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 Post subject: Updates! September 3rd, 2009
PostPosted: Thu Sep 03, 2009 10:07 pm 
Captain
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Joined: Sun May 31, 2009 9:23 pm
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Location: Ontario, Canada
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Here's a full list of changes that went into effect today:

Added: When your main colony is jammed you cannot build a satellite scan.
Fixed: Ignite thrusters spy action does not cause spy battles.
Fixed: Removed radar range from vacationed colonies.
Fixed: Can't send resources to yourself.
Fixed: End of loading freeze.
Fixed: If a player was slaughtered in a battle but his team won he will get the battle report.
Fixed: Removed double login.
Fixed: Tutorial bug with building structures.
Fixed: Delete colony request event fixed to show proper icon.
Added: Too close "too nearby colonies" / "Cannot build on water" cursor texts when building a colony / outpost.
Fixed: Portal login button is now working under the forums page.
Added: Portal language selection is now a menu.
Fixed: Radar range from banned colonies removed.
Added: Proper notification window for gating when origin / target doesn't have 24 control ticks.
Added: Confirmation box added when you select to turn around squads.
Changed: Oil cost increased to 20 oil per tick of squad movement, was 15.
Fixed: Glitch causing military, incoming and advanced scans to be more inaccurate than they should be.
Changed: Relic movement speed increased by 25%.
Added: 2 new boosts to increase oil or metal worker production by 50%.
Added: 3 new boosts - emergency metal, oil and worker boosts.
Added: Cap of +50 added to worker growth.
Added: You can now see the total number of units in an allied squad.

Once the worlds are unpaused you can all start enjoying the new changes... :mrgreen:

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 Post subject: Re: Updates! September 3rd
PostPosted: Thu Sep 03, 2009 10:12 pm 
Lieutenant Major
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Joined: Tue Jun 02, 2009 11:03 am
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Great! :D Especially the quick-login. Wow, I saw emergency metal/oil/worker boost in-game... Sorry to say, but I think mass-donating may be back... For just £26, I can get 50k metal. Correct me if I'm wrong, but that's even cheaper than the old server right? (Excluding workers, oil and extra resource production)

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 Post subject: Re: Updates! September 3rd
PostPosted: Thu Sep 03, 2009 11:02 pm 
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30 Euros would get you 3000 tokens giving you enough to buy 10 Emergency Metal boosts yes. It is less than what the old client was and we can change the cost of it around if it is being abused heavily.

-Andrew

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 Post subject: Re: Updates! September 3rd
PostPosted: Fri Sep 04, 2009 12:16 am 
First Lieutenant
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hello im bran new member ..Niles Draconia broght me in ..though I dont think he got credit for it couse I came directly to the sight ...but anyways I really like this game ..good job ..any Idea when the ticks will unfreeze .

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 Post subject: Re: Updates! September 3rd
PostPosted: Fri Sep 04, 2009 1:19 am 
Second Lieutenant
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everything here is great but the new boost arent fair

with 3000 token someone can buy in a middle of a fight 50k metal and build himself anther hundred unit to defend in battle of 200 unit vs 100 unit both side using mechs 50k metal is almost 100 more rang mechs this isn't really fair you shood get the cost higher...

and if a noob attacking you and you dont have a chance getting your unit back why cant a noob have a fair chance you will just buy some boost and defend yourself :?

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 Post subject: Re: Updates! September 3rd
PostPosted: Fri Sep 04, 2009 1:57 am 
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Added: You can now see the total number of units in an allied squad.

This is a very bad idea, why has it been implemented?

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 Post subject: Re: Updates! September 3rd
PostPosted: Fri Sep 04, 2009 2:00 am 
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Why is that bad? That's a great thing. You need to know how many units ur alliance has in each squad. I don't see how that's a bad thing at all....


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 Post subject: Re: Updates! September 3rd
PostPosted: Fri Sep 04, 2009 5:52 am 
Major
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Exactly that is a good thing, before you couldn't tell how many units were in a squad.

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 Post subject: Re: Updates! September 3rd
PostPosted: Fri Sep 04, 2009 6:00 am 
Lieutenant Major
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Joined: Sun May 31, 2009 7:18 pm
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You increased the oil cost by 33%?
I can understand you doing this when the hybrid servers are gone, but now we have single tick resources and are paying twice as much already, so you decide to give us an even higher cost. That makes no sense.

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 Post subject: Re: Updates! September 3rd
PostPosted: Fri Sep 04, 2009 6:35 am 
First Lieutenant
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Joined: Wed Jun 03, 2009 11:27 am
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Location: MA, US
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Agreed, the emergency boosts is just going to cause mass donations all over again.... and I thought they were trying to limit that. Now the rounds will be based on who's got the most money/ who donates the most to BD for resources. Oh well, if that's the case, i'm done!


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