It is currently Thu Dec 26, 2024 6:47 pm

All times are UTC - 5 hours





Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 2 posts ] 
Author Message
 Post subject: Super weapons-nukes & ion cannon.
PostPosted: Sun May 08, 2016 1:07 pm 
Specialist
Specialist
 Profile

Joined: Mon Jun 23, 2014 5:59 am
Posts: 31
This is what i know.

This is meant to help NEWBS understand superweapons and not just launch when they like.

Nuke-Built in a missile silo that costs 1k metal to build, it costs 500 metal to build one. must reaserch missile silo(dragon lair).
Will look like a squad in the shape of a nuke and can be launched the same way as squads but with these stuff:
Squads take minimum 3 ticks to reach ANY target. nukes take 6 MINIMUM even if 1km. and the maximum is 24 ticks.
Cost 25 energy to launch one.
Increasing the distance of the attack affects the launch cost of oil proportionally
Nukes cost 1 worker per day to maintain even while in air. but not when they arm.
The ways a nuke can not reach its target after being launched is if the nuke owner self destruct or somone fires an ion cannon on it.
After being conquered(the silo) u will need to gain the 24 cantrol ticks and then wait 72 ticks for rearm. think before u arm. the enemy dosent care you wont even get an insurance policy from Nuclear Insurance Inc.(xD)

HOW IT AFFECTS SQUADS: if u have 700 workers. a nuke hits it cuts 1/10 of your population 700-70=630(if its like 35.3 it will be rounded up)

Squads that are NOT effected
Any squad landing at the same time of the nuke
Any squad landing after the nuke does
Any squad that leaves the target when the nuke is ETA 2 or moar.

When an outpost is hit
it will be downgraded if it were upgraded
its control ticks will be reset (set to 0)
there will be radiation for the next 6-12 ticks(Multiple nukes=will stack up max 24 ticks)
all planted agents in the target will be killed(not spies. planted agents. even yours.)

Nukes kill 10% of all units in the target and leave all surviving units at 1 HP. EVEN tanks.
Nukes effect two types of squads:
Squads leaving the target when the nuke is 1 tick away from landing
Squads stationary in the target when the nuke lands

Shields DONT delay nukes.



(Will complete ion cannon soon) WIP


Last edited by noob1234554321 on Mon May 09, 2016 11:43 am, edited 2 times in total.

Top
 

 Post subject: Re: Super weapons-nukes & ion cannon.
PostPosted: Sun May 08, 2016 9:19 pm 
Sergeant
Sergeant
User avatar
 Profile

Joined: Thu Aug 13, 2015 7:57 pm
Posts: 120
1 correction - Radiation stacks up for 72 ticks not 24 in case of multiple nukes


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 2 posts ] 

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl