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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 5 posts ] 
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 Post subject: Firewatch Mark2
PostPosted: Tue Dec 27, 2016 3:42 pm 
Sergeant
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Ehm, I just noticed that Firewatch MK1 uses no energy but the MK2 does. Is this a glitch or on purpose?

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 Post subject: Re: Firewatch Mark2
PostPosted: Sat Dec 31, 2016 7:53 am 
First Lieutenant
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Another SuperMechs-Developer-Nonsense-Idea, you kr.

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 Post subject: Re: Firewatch Mark2
PostPosted: Tue Jan 03, 2017 12:34 pm 
First Lieutenant
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BluesMechs wrote:
Another SuperMechs-Developer-Nonsense-Idea, you kr.


That's what happenen when a developer dont play his own game

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 Post subject: Re: Firewatch Mark2
PostPosted: Tue Jan 03, 2017 9:27 pm 
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BluesMechs wrote:
BluesMechs wrote:
Another SuperMechs-Developer-Nonsense-Idea, you kr.


That's what happenen when a developer dont play his own game


That or maybe the intention was for it to be a slightly different twist on the original, you know, a new version. Mark 2 as you will :P


If you feel it's unbalanced please do make a suggestion topic, it's currently seeing a fairly decent amount of use.

If you notice it's slightly better in all categories and takes up less heat. Has a bit more weight too, but not overly significant considering all the other advantages.

All this sort of thing can be quite interesting!

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