apelles wrote:
This game is actually a game of logic, like playing chess, but chess is more complicated,
And it had the first action after action with distinction, first actions are actually accounted for a large advantage
If increasing the initial attack, first strike advantages will be more apparent if I was game designer, I will not do
這個遊戲其實是一個邏輯的遊戲,並不是比反應,有點像下棋,但是沒有下棋那麼複雜,
而且他有先動作跟後動作的區別,先動作的人其實佔了很大優勢
,如果加大初始的攻擊力,先攻的優勢會更明顯,如果我是遊戲設計者,我不會這樣做
Maybe the module needs a downside then if it is to strong. Maybe It could also increase the amount of heat and energy used when using any type of weapon.
Or maybe split the power module into 3 different ones? Could have one for physical, electrical, and explosive types of damage. Also, maybe a rare one that uses all three types of attacks but is weaker than the solo ones.
It would kind of be the opposite of the resistance modules really ( the way I look at it anyways).