It is currently Sun Nov 24, 2024 1:39 am

All times are UTC - 5 hours



Forum rules


Please only post here if you are reporting or validating a bug or glitch in Supermechs.



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 
Author Message
 Post subject: clicking too fast= bug triggered and connection lost?
PostPosted: Sat Sep 10, 2016 7:34 pm 
Sergeant
Sergeant
User avatar
 WWW  Profile

Joined: Mon Mar 30, 2015 2:14 pm
Posts: 118
Location: In the Artic waters, Ozone Layers, and right behind you
Gender: male
I seem to notice that if I click actions to fast it triggers a bug like, the mech would be disassembling itself sometimes. right now I did a click and slash combo and the whole game froze the hook literally just "left" the game you would see the animation of pulling go out of the game. these are minor bugs surely it could be fixed. whats the good of releasing new mythicals if no one would want to play a game with bugs?

_________________
Image
War is hell AND I AM THE DEVIL!
Start Running and Be Expecting THE META<<---(CLICK THE NAME!)
AND KEEP ON RUNNING


Top
 

 Post subject: Re: clicking too fast= bug triggered and connection lost?
PostPosted: Sun Sep 11, 2016 4:22 pm 
Site Admin
Site Admin
User avatar
 Profile

Joined: Wed Jun 03, 2009 6:41 am
Posts: 4629
Location: The Netherlands
Gender: male
HeatLegion wrote:
I seem to notice that if I click actions to fast it triggers a bug like, the mech would be disassembling itself sometimes. right now I did a click and slash combo and the whole game froze the hook literally just "left" the game you would see the animation of pulling go out of the game. these are minor bugs surely it could be fixed. whats the good of releasing new mythicals if no one would want to play a game with bugs?


Thanks for reporting this, I passed it on!

If you can show us a screenshot or a video of this it could help a lot as well, assuming you can reproduce this?


New items are totally seperate from updates by the way, even most of the art is made up front. It in no way slows down fixing bugs like this. :)

_________________
Best Regards,

Alexander
Product Manager
Battle Dawn

Skype: dreamerofdestruction


Top
 

 Post subject: Re: clicking too fast= bug triggered and connection lost?
PostPosted: Sun Sep 11, 2016 8:47 pm 
Sergeant
Sergeant
User avatar
 WWW  Profile

Joined: Mon Mar 30, 2015 2:14 pm
Posts: 118
Location: In the Artic waters, Ozone Layers, and right behind you
Gender: male
Alexander wrote:
HeatLegion wrote:
I seem to notice that if I click actions to fast it triggers a bug like, the mech would be disassembling itself sometimes. right now I did a click and slash combo and the whole game froze the hook literally just "left" the game you would see the animation of pulling go out of the game. these are minor bugs surely it could be fixed. whats the good of releasing new mythicals if no one would want to play a game with bugs?


Thanks for reporting this, I passed it on!

If you can show us a screenshot or a video of this it could help a lot as well, assuming you can reproduce this?


New items are totally seperate from updates by the way, even most of the art is made up front. It in no way slows down fixing bugs like this. :)

I'll try it won't be hard.

_________________
Image
War is hell AND I AM THE DEVIL!
Start Running and Be Expecting THE META<<---(CLICK THE NAME!)
AND KEEP ON RUNNING


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl