It is currently Sat Nov 30, 2024 3:33 pm

All times are UTC - 5 hours





Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 26 posts ]  Go to page 1, 2, 3  Next
Author Message
 Post subject: The Road to Victory! After tick 100 or so. :)
PostPosted: Sat Dec 04, 2010 11:00 pm 
Corporal
Corporal
User avatar
 WWW  YIM  Profile

Joined: Fri Aug 06, 2010 3:41 pm
Posts: 45
Location: Colorado, USA
Gender: male
THE ROAD TO VICTORY!
By: Lacrosseminiman

At first u may think... What is this guy talkin about?!
well tell me this suckas... didnt u view this cause of the title? ^^^^

At first i usually have an army built up of about 60 or so inf damage up grade. i usually have 1 conuqer by now and 2 or 3 mines.

after u achieve this i look for noobs around me. usually i split up my 60 into 6 squads.

1: Little Platoon (1-5 units)
2: Platoon (6-10 units)
3: Larger Platoon (10-14 units)
4: Small Army (15-19 units)
5: Army (20-25)
6: LEROY JENKINS (more than 25)

DO NOT SCAN UR QUESTIONABLE TARGETS. click on their colony and select the view profile option. then click statistics all the way at the bottom it will show how may units this user has recruited so far this round. To play it safe i try to attack MORE than the stats say by about 4 or 5. when faced with a close battle i say this, dont attempt an attack if it is close, have the mind set that u will lose these battles.(unless this is a last resort IE: conquerer, attacker on colony) this way u will not lose more power than u already have. below is a diagram of the power and score ranking system.

conquer = 1power
every 10 units= 1power
25 workers= 1power

1power=10score
1crystal=20 score
1relic=1000 score

i then usually settle down and start getting some structures going. IE: getting lvl 5 mine... getting boosts for my units... getting spies...

after that u can refer to my Guide on Mid round play.

Thanks :)

_________________
Kamakaze Rabbit JoJo/Kama
Kong after tick 500:
Rank:1
Relics: 8
Crystals:153
Alliances: SPQR,WLM,ExOr
Real BattleDawn after tick 500:
Rank: 4
Relics: 2
Crystals: 63
Alliances: BoS,TBH,CM


Top
 

 Post subject: Re: The Road to Victory! After tick 100 or so. :)
PostPosted: Sun Dec 05, 2010 2:56 am 
First Lieutenant
First Lieutenant
User avatar
 Profile

Joined: Thu Nov 19, 2009 11:10 am
Posts: 364
Location: IN YOUR HOUSE :O
Gender: male
i dont suggest you ever build damage. it's very bad since range will own damage. and try not 2 build infantry it's not very good.

_________________
Image

Can't Stop Me!


Top
 

 Post subject: Re: The Road to Victory! After tick 100 or so. :)
PostPosted: Sun Dec 05, 2010 9:53 am 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Fri Feb 12, 2010 6:02 pm
Posts: 1373
Location: Not at liberty to tell.
Gender: male
Yep, never build Damage past tick 200 unless you got building Damage armies mastered; they become a detriment.
Also, Inf may be weak in a per unit basis, but they're a good chassis, seeing as they are cheap and can overwhelm the enemy.

_________________
Image

So yeah, I'm the guy everyone eventually hates.

[Advice for the New Player Here]


Top
 

 Post subject: Re: The Road to Victory! After tick 100 or so. :)
PostPosted: Sun Dec 05, 2010 1:21 pm 
First Lieutenant
First Lieutenant
User avatar
 Profile

Joined: Thu Nov 19, 2009 11:10 am
Posts: 364
Location: IN YOUR HOUSE :O
Gender: male
usually u get 1 person in the alliance 2 do infantry to take out a big amount of the enemie's armor but if u wanna conquer on your own and not need the help of others then infantry isn't the best option for you.

_________________
Image

Can't Stop Me!


Top
 

 Post subject: Re: The Road to Victory! After tick 100 or so. :)
PostPosted: Sun Dec 05, 2010 1:35 pm 
Captain
Captain
User avatar
 Profile

Joined: Tue Feb 16, 2010 6:56 pm
Posts: 867
Location: Chicago
Gender: male
Inf is the best one

30Inf = 15Calv/Vech = 10 Heavy/Tanks
in terms of price and Armour and Attack they all are the same only difference is Inf gets an extra bonus towards Calv/Vechs and have noone have an extra attack on em thous makin em the best
while Heavies dont have an y advantages but they are weak weak to Calv
and Calv is in the middle bonus towards heavy but weak towards Inf

which makes Inf the best bet same prices no weakness

_________________
Hero of War Alliance leader and Original Founder
I am a Hero of War
Image


Top
 

 Post subject: Re: The Road to Victory! After tick 100 or so. :)
PostPosted: Sun Dec 05, 2010 10:00 pm 
Corporal
Corporal
User avatar
 WWW  YIM  Profile

Joined: Fri Aug 06, 2010 3:41 pm
Posts: 45
Location: Colorado, USA
Gender: male
this is for the noobs to get a good start on... if they wanted an advanced guide they would have either A asked for one or B viewed a dif topic...

_________________
Kamakaze Rabbit JoJo/Kama
Kong after tick 500:
Rank:1
Relics: 8
Crystals:153
Alliances: SPQR,WLM,ExOr
Real BattleDawn after tick 500:
Rank: 4
Relics: 2
Crystals: 63
Alliances: BoS,TBH,CM


Top
 

 Post subject: Re: The Road to Victory! After tick 100 or so. :)
PostPosted: Mon Dec 06, 2010 4:33 am 
Major
Major
User avatar
 Profile

Joined: Mon Jun 01, 2009 4:16 am
Posts: 3104
Location: No.
if this was for the newbs... i would say dont build damage at all... it wont get you very far as a newb... you do know that damage doesn't attack till after like the 4th round of battle right?

newbies dont need to build damage to survive ;)

_________________
Image
Sig thanks to Darklighter!
CoTM Winner: October


Top
 

 Post subject: Re: The Road to Victory! After tick 100 or so. :)
PostPosted: Sat Dec 11, 2010 2:12 pm 
Corporal
Corporal
User avatar
 WWW  YIM  Profile

Joined: Fri Aug 06, 2010 3:41 pm
Posts: 45
Location: Colorado, USA
Gender: male
well i say build damage because they work very well in the first 200 ticks... after then upgrade to range then mix range and armor.

_________________
Kamakaze Rabbit JoJo/Kama
Kong after tick 500:
Rank:1
Relics: 8
Crystals:153
Alliances: SPQR,WLM,ExOr
Real BattleDawn after tick 500:
Rank: 4
Relics: 2
Crystals: 63
Alliances: BoS,TBH,CM


Top
 

 Post subject: Re: The Road to Victory! After tick 100 or so. :)
PostPosted: Sat Dec 25, 2010 9:23 am 
Captain
Captain
User avatar
 WWW  Profile

Joined: Thu Sep 17, 2009 8:58 am
Posts: 813
Location: Retired from BD, on my own site.
Gender: male
The power of infantry obviously lies in being the hardest to counter, however, realize, that most alliances build anti infantry because...

1:. For conquering, anti infantry is most effective by far.

2:. Semi-Top alliances tend to use infantry (where as the actual top and legendary alliances tend to use other builds for that specific reason... with a few exceptions)




There are a lot more AII's and AIT's then ATI's out there. Just saying.

_________________
Nothing to be found here. Just walk on.


Top
 

 Post subject: Re: The Road to Victory! After tick 100 or so. :)
PostPosted: Wed Jan 05, 2011 2:12 am 
Captain
Captain
 Profile

Joined: Tue Dec 22, 2009 1:45 pm
Posts: 939
he said to make it first so he can get conquers i dont see anything wrong with this since its a good thing to get conquers early on as long as u build range by tick 125 you will do just fine.

_________________
Image
Image

best round-SAGE E2 -312 power
most conquers at one point-122


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 26 posts ]  Go to page 1, 2, 3  Next

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
cron

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl