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Please only post here if you have questions about BattleDawn game play, or if you have information that can help another player asking questions.
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lunatic359
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Post subject: Spies Posted: Wed Jul 29, 2009 7:36 am |
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Joined: Wed Jun 03, 2009 11:27 am Posts: 505 Location: MA, US Gender: male
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I have two questions.
1. Why is it that we can only have one spy?
2. Does lockdown stop units from leaving any structure, or just gates?
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rdnk71
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Post subject: Re: Spies Posted: Wed Jul 29, 2009 2:40 pm |
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Private |
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Joined: Mon Jun 01, 2009 7:00 am Posts: 5 Gender: male
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The lockdown stops all troops from leaving any structure. It is very effective if you want to ensure that the enemy does not try to run from an attack it usually lasts from 3 to 6 ticks.
I think they gave the spy more power in this version so they are trying to limit the spy units you can have.
Redneck1
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lunatic359
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Post subject: Re: Spies Posted: Tue Aug 04, 2009 8:44 am |
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Joined: Wed Jun 03, 2009 11:27 am Posts: 505 Location: MA, US Gender: male
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Say I have 18 ticks on a spy. If I use the lockdown, does the count go down 4 or back to 0?
Anybody know if this changed in the new client?
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Hero
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Post subject: Re: Spies Posted: Tue Aug 04, 2009 9:05 am |
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Joined: Mon Jun 01, 2009 4:05 pm Posts: 704 Gender: male
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lunatic359
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Post subject: Re: Spies Posted: Tue Aug 04, 2009 9:30 am |
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Joined: Wed Jun 03, 2009 11:27 am Posts: 505 Location: MA, US Gender: male
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Sweet! I was thinking that is how it worked but I wanted to make sure before I launched the spy attack... Thanks!
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Hero
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Post subject: Re: Spies Posted: Tue Aug 04, 2009 9:35 am |
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Joined: Mon Jun 01, 2009 4:05 pm Posts: 704 Gender: male
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