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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 6 posts ] 
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 Post subject: Spies
PostPosted: Wed Jul 29, 2009 7:36 am 
First Lieutenant
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Joined: Wed Jun 03, 2009 11:27 am
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I have two questions.

1. Why is it that we can only have one spy?

2. Does lockdown stop units from leaving any structure, or just gates?


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 Post subject: Re: Spies
PostPosted: Wed Jul 29, 2009 2:40 pm 
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The lockdown stops all troops from leaving any structure. It is very effective if you want to ensure that the enemy does not try to run from an attack it usually lasts from 3 to 6 ticks.

I think they gave the spy more power in this version so they are trying to limit the spy units you can have.

Redneck1


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 Post subject: Re: Spies
PostPosted: Tue Aug 04, 2009 8:44 am 
First Lieutenant
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Joined: Wed Jun 03, 2009 11:27 am
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Say I have 18 ticks on a spy. If I use the lockdown, does the count go down 4 or back to 0?

Anybody know if this changed in the new client?


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 Post subject: Re: Spies
PostPosted: Tue Aug 04, 2009 9:05 am 
Captain
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Ok it workxs like this. Say you have 40 infiltration ticks on a colony or gate or whatever. And then say lockdown costs 10 infiltration points(I don't remember so i picked a random number) Once you use the lockdown your infiltration goes down to 30.

~Hero

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 Post subject: Re: Spies
PostPosted: Tue Aug 04, 2009 9:30 am 
First Lieutenant
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 YIM  Profile

Joined: Wed Jun 03, 2009 11:27 am
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Sweet! I was thinking that is how it worked but I wanted to make sure before I launched the spy attack... Thanks!


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 Post subject: Re: Spies
PostPosted: Tue Aug 04, 2009 9:35 am 
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No problem. Glad I could help.

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