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 Post subject: Battle System process?
PostPosted: Wed Feb 13, 2013 2:36 pm 
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Is there anywhere that has the battle engine logic listed?

Such as a step by step process that explains how and why the battle system does what it does.
(Helps answer questions such as What units get XP, and how much? Who gets the crystals/relics? Who would get battlescore (if it were in place)? etc etc)

Just curious, and think it would be nice to know

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 Post subject: Re: Battle System process?
PostPosted: Wed Feb 13, 2013 2:50 pm 
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divide by 0 and u'll get details about the battle system

seriously... don't go too deep into the battle system

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 Post subject: Re: Battle System process?
PostPosted: Wed Feb 13, 2013 2:58 pm 
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aister wrote:
divide by 0 and u'll get details about the battle system

seriously... don't go too deep into the battle system

I dont want an undefined system... a good system has definitions and parameters.

Why have a game with combat, if the combat parameters aren't known?

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 Post subject: Re: Battle System process?
PostPosted: Wed Feb 13, 2013 3:00 pm 
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i dont think anyone knows how it works except the developers

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 Post subject: Re: Battle System process?
PostPosted: Wed Feb 13, 2013 3:02 pm 
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believe me, we once tried to research about the battle system

divide by 0 sounds easier

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 Post subject: Re: Battle System process?
PostPosted: Wed Feb 13, 2013 3:14 pm 
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It's not that bad Aister.

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 Post subject: Re: Battle System process?
PostPosted: Wed Feb 13, 2013 3:18 pm 
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OmegaXII wrote:
i dont think anyone knows how it works except the developers


And thats why i think that it needs a bit more detailed info to the public... I cant begin to name the strategy i could use if i knew a little bit more about the battle system...right now, all we know is that Inf>Veh>Tanks . And if you win, you get some XP.
There are no definitive solutions to the battle system. It doesn't bother anyone that you cant calculate how much XP you'll get from battle? Or who gets crystlas/relics/the conquer after combat? How much of an advantage is given in the chasis modifications? Or even just Inf>Veh>Tank advantage? What advantage does XP give in battle?

one could try to figure it all out with the battle simulator, but that doesn't take into effect XP...

To me, i think the question needs to be answered, so that a lot of other questions can be answered.

aister wrote:
believe me, we once tried to research about the battle system

divide by 0 sounds easier


I'm not asking if its easy to understand or figure out on your own... i'm asking for an answer. Dont tell me i dont have the right to ask the question simply because you couldn't figure the answer ;)

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 Post subject: Re: Battle System process?
PostPosted: Wed Feb 13, 2013 3:47 pm 
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all of those questions can be answered by looking at the wiki though...

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 Post subject: Re: Battle System process?
PostPosted: Wed Feb 13, 2013 4:08 pm 
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aister wrote:
all of those questions can be answered by looking at the wiki though...

Well, yeah... if i wanted to look it all up on the wiki, the results CAN be computed if you have a BR... but how do i calculate stuff before that? whats the logic in the battle process? :)

I've always been curious as to how individual units do damage to other units. Do beam always focus vehicles first in a battle? Do units even focus chasis? What's the logic and order to the process?

Also, things like the 'who gets the crystal' part of the wiki is completely wrong, or at least doesn't account for other details... if i kept all the BR's over time, i could prove that just because i have more troops left, doesn't mean i'll get the crystal(s). Many times, i get nothing... or i get it all... when we all have the same # of troops left...



I guess i'm askin questions for how a battle calculator could be re-formulated.

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 Post subject: Re: Battle System process?
PostPosted: Wed Feb 13, 2013 4:17 pm 
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units will always focus on the one that they can deal damage the most, so beam will first focus on veh, then tanks and lastly inf.

the crystals is flawed, that's I know though. It's bugged, though it's never fixed

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