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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 9 posts ] 
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 Post subject: The way to overcome overheat
PostPosted: Sun Feb 12, 2017 11:21 am 
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30 minutes ago I had an Idea, Overheat is a tide turner in battle and energy isn't really a problem nowadays, so I thing of this!
Image

I think I would name it the "Tide Turner"
as it uses heat as ammo but consumes a ton of energy, it could be really useful against heat mechs.
here's the stats:
Image

Do you think it would be cool to see this?

PS: feel free to visiting my last post:
viewtopic.php?f=409&t=57527


Last edited by strikyer on Sun Feb 12, 2017 12:19 pm, edited 1 time in total.

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 Post subject: Re: The way to overcome overheat
PostPosted: Sun Feb 12, 2017 12:17 pm 
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32Gaming wrote:
Believe it or not this is actually pretty cool, but it won't be added because it could be abused too easily.


Well, it's pretty balanced and devs can nerf it anyways


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 Post subject: Re: The way to overcome overheat
PostPosted: Sun Feb 12, 2017 1:46 pm 
Second Lieutenant
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Looks horrible to me.

150 Energy Consumption = Lol nothing can use this, except energy mechs (which doesn't need this thing), and Ultraspade (by draining energy to 0).

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 Post subject: Re: The way to overcome overheat
PostPosted: Sun Feb 12, 2017 7:34 pm 
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Fluxeon wrote:
Looks horrible to me.

150 Energy Consumption = Lol nothing can use this, except energy mechs (which doesn't need this thing), and Ultraspade (by draining energy to 0).

that explain the power of this weapon, one thing comes with another, and it can always be changed anyways.


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 Post subject: Re: The way to overcome overheat
PostPosted: Sun Feb 12, 2017 11:47 pm 
First Lieutenant
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Location: In my closet, bleeding to death
I dont understand what this weapon does. :|
U lose 58 of your cooling to use it??
I can also see how this weapon is bad but how is it useful???

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 Post subject: Re: The way to overcome overheat
PostPosted: Sun Feb 12, 2017 11:48 pm 
Second Lieutenant
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Still more useful than ElectroCop. ;)

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