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Mike
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Post subject: Re: SOME PROBLEMS Posted: Tue Oct 22, 2013 2:29 am |
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Joined: Sun Oct 30, 2011 5:09 am Posts: 3395 Gender: male
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NaveedNiazi wrote: Ferr3t wrote: In-game counters aren't 100% accurate, it's best to make any last minute moves before the 60 second mark if you're unsure about the particular server's lag, which has nothing to do with your internet connection. normally, what I do is, Checking World clock once with my PC Time, all worlds have different Clocks lol, like e1 have same time tick change time as I have on my PC, g1 also like it, But F2 is on like 29 minutes 20 seconds ... others are like this.... it depends on your net and PC speed also, if you have faster net and PC, you can calibrate timing once, and follow this next time for that particular world ![Smile :)](./images/smilies/icon_e_smile.gif) Not true it is based on the tick being calculated, all the worlds are calculated in order so let's say if E1 has a ton of actions happening this tick it will be a bit slower than normal.
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NaveedNiazi
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Post subject: Re: SOME PROBLEMS Posted: Tue Oct 22, 2013 2:46 am |
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Joined: Mon Feb 18, 2013 8:42 am Posts: 740
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Korupt wrote: NaveedNiazi wrote: Ferr3t wrote: In-game counters aren't 100% accurate, it's best to make any last minute moves before the 60 second mark if you're unsure about the particular server's lag, which has nothing to do with your internet connection. normally, what I do is, Checking World clock once with my PC Time, all worlds have different Clocks lol, like e1 have same time tick change time as I have on my PC, g1 also like it, But F2 is on like 29 minutes 20 seconds ... others are like this.... it depends on your net and PC speed also, if you have faster net and PC, you can calibrate timing once, and follow this next time for that particular world ![Smile :)](./images/smilies/icon_e_smile.gif) Not true it is based on the tick being calculated, all the worlds are calculated in order so let's say if E1 has a ton of actions happening this tick it will be a bit slower than normal. but I can see e1 have too much action right now, may be more than f2, but tck is changing at right time once it bcms 00, u can do any thing 5 seconds bfr tick
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Charlesmohapatra
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Post subject: Re: SOME PROBLEMS Posted: Tue Oct 22, 2013 8:27 am |
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Joined: Thu May 02, 2013 12:04 am Posts: 282
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Korupt wrote: Maybe your confidence is misplaced. ![Laughing :lol:](./images/smilies/icon_lol.gif) I would suggest watching the clock on your computer rather than the tick countdown. Ok i will....Bt what does it mean ? ![Laughing :lol:](./images/smilies/icon_lol.gif)
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Mike
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Post subject: Re: SOME PROBLEMS Posted: Tue Oct 22, 2013 8:53 am |
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Joined: Sun Oct 30, 2011 5:09 am Posts: 3395 Gender: male
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Charlesmohapatra wrote: Korupt wrote: Maybe your confidence is misplaced. ![Laughing :lol:](./images/smilies/icon_lol.gif) I would suggest watching the clock on your computer rather than the tick countdown. Ok i will....Bt what does it mean ? ![Laughing :lol:](./images/smilies/icon_lol.gif) If you read the other posts they say what causes it.
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Charlesmohapatra
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Post subject: Re: SOME PROBLEMS Posted: Tue Oct 22, 2013 9:35 am |
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Joined: Thu May 02, 2013 12:04 am Posts: 282
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Korupt wrote: Charlesmohapatra wrote: Korupt wrote: Maybe your confidence is misplaced. ![Laughing :lol:](./images/smilies/icon_lol.gif) I would suggest watching the clock on your computer rather than the tick countdown. Ok i will....Bt what does it mean ? ![Laughing :lol:](./images/smilies/icon_lol.gif) If you read the other posts they say what causes it. Yea...i had read somewhere probably in the CE newspaper that the server froze for 2 hrs due to intense activity....is it due to it?doess the tick sometimes slow down due to intense activity?
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NaveedNiazi
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Post subject: Re: SOME PROBLEMS Posted: Tue Oct 22, 2013 11:02 am |
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Joined: Mon Feb 18, 2013 8:42 am Posts: 740
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Charlesmohapatra wrote: Yea...i had read somewhere probably in the CE newspaper that the server froze for 2 hrs due to intense activity....is it due to it?doess the tick sometimes slow down due to intense activity? yes, KD said that, due to too many actions on a specific world, tick happens to freez a bit, but its not a big issue, just refresh server 2 to 3 times in btw tick, it will help ... idk what happened to CE that time. I was sleeping ![Razz :P](./images/smilies/icon_razz.gif) may be some 1 hacked e6 (chuckle)
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Charlesmohapatra
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Post subject: Re: SOME PROBLEMS Posted: Wed Oct 23, 2013 7:24 am |
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Joined: Thu May 02, 2013 12:04 am Posts: 282
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NaveedNiazi wrote: Charlesmohapatra wrote: Yea...i had read somewhere probably in the CE newspaper that the server froze for 2 hrs due to intense activity....is it due to it?doess the tick sometimes slow down due to intense activity? yes, KD said that, due to too many actions on a specific world, tick happens to freez a bit, but its not a big issue, just refresh server 2 to 3 times in btw tick, it will help ... idk what happened to CE that time. I was sleeping ![Razz :P](./images/smilies/icon_razz.gif) may be some 1 hacked e6 (chuckle) ![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
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lifenstuff
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Post subject: Re: SOME PROBLEMS Posted: Wed Oct 23, 2013 6:26 pm |
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Joined: Sat Nov 05, 2011 2:55 pm Posts: 1546 Gender: male
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apparently there's the way bd servers refresh is something like this (inaccurate): all attacks are calculated incomings, spy attacks, and stuff like that so if e1 for some reason has a large amount of those happening that tick, lag will be different and so on
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Charlesmohapatra
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Post subject: Re: SOME PROBLEMS Posted: Thu Oct 24, 2013 8:16 am |
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Joined: Thu May 02, 2013 12:04 am Posts: 282
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lifenstuff wrote: apparently there's the way bd servers refresh is something like this (inaccurate): all attacks are calculated incomings, spy attacks, and stuff like that so if e1 for some reason has a large amount of those happening that tick, lag will be different and so on Got it.
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