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Post subject: Re: I'm making a text based version of Supermechs Posted: Wed May 29, 2013 4:25 am |
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Joined: Wed Mar 01, 2017 2:41 pm Posts: 0 Gender: male
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Simmen, why don't you just post what you have so far in this topic, and if people can add to it, they can do so in this topic.
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simmen
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Post subject: Re: I'm making a text based version of Supermechs Posted: Wed May 29, 2013 6:34 pm |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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Seems like I started a debate.. that was not my intentions I'll get to it tomorrow, I have it spread in at least 10 different files where a lot is tests. Atm I'm strugeling with a system for setting items as equipted Maybe I'm just trying to do it in a way to complicated way
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Code: http://battledawn.com/forum/viewtopic.php?f=111&t=4690 Thank you Michael http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076 Thank you developers (^-check out the topics)
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aister
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Post subject: Re: I'm making a text based version of Supermechs Posted: Wed May 29, 2013 6:39 pm |
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Joined: Thu Jun 30, 2011 2:48 am Posts: 7996 Location: Fuyuki City Gender: male
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@HFairytail, AJAX is just a way for u to update, and take out data after u've loaded the page... Can be seen a lot in web-client browser games... Or if u are too lazy to learn, u can always have the site refresh... or use an iframe... tons of alternative
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agonasani
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Post subject: Re: I'm making a text based version of Supermechs Posted: Thu May 30, 2013 5:29 am |
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Joined: Tue Dec 21, 2010 3:35 pm Posts: 614 Location: FYRO Macedonia Gender: male
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simmen wrote: Seems like I started a debate.. that was not my intentions I'll get to it tomorrow, I have it spread in at least 10 different files where a lot is tests. Atm I'm strugeling with a system for setting items as equipted Maybe I'm just trying to do it in a way to complicated way almost all of us do stuff in the most complicated ways the first time
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BMO chop(If this was a real attack you'd be dead)
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simmen
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Post subject: Re: I'm making a text based version of Supermechs Posted: Fri May 31, 2013 6:41 am |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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Yeh.. but Im supposed to be better than the rest of you
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Code: http://battledawn.com/forum/viewtopic.php?f=111&t=4690 Thank you Michael http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076 Thank you developers (^-check out the topics)
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Elric
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Post subject: Re: I'm making a text based version of Supermechs Posted: Fri May 31, 2013 7:04 am |
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Joined: Fri Aug 07, 2009 1:50 pm Posts: 551 Location: America Gender: male
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simmen wrote: It will be "a little" simpler that supermechs, no graphics (at least in the start), and no multiplayer (possibly 2 people on the same computer, but at the most, a lan feature) just planned play vs computer. Anyon know some java that want to help me? I know "some" java. Not an expert though.But if its not internet based, like no multiplayer...why not make it just a downloadable client....and code it in C++....much easier....
Java games are usually multiplayer, not always but mostly.
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agonasani
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Post subject: Re: I'm making a text based version of Supermechs Posted: Fri May 31, 2013 7:05 am |
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Joined: Tue Dec 21, 2010 3:35 pm Posts: 614 Location: FYRO Macedonia Gender: male
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simmen wrote: Yeh.. but Im supposed to be better than the rest of you well then we are 1
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simmen
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Post subject: Re: I'm making a text based version of Supermechs Posted: Fri May 31, 2013 7:37 am |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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Elric wrote: simmen wrote: It will be "a little" simpler that supermechs, no graphics (at least in the start), and no multiplayer (possibly 2 people on the same computer, but at the most, a lan feature) just planned play vs computer. Anyon know some java that want to help me? I know "some" java. Not an expert though.But if its not internet based, like no multiplayer...why not make it just a downloadable client....and code it in C++....much easier....
Java games are usually multiplayer, not always but mostly.Because.. I know java, not C++ Simple as that
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Code: http://battledawn.com/forum/viewtopic.php?f=111&t=4690 Thank you Michael http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076 Thank you developers (^-check out the topics)
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HFairytail
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Post subject: Re: I'm making a text based version of Supermechs Posted: Sat Jun 01, 2013 1:44 am |
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Joined: Wed Feb 20, 2013 9:00 pm Posts: 24 Location: USA
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aister wrote: @HFairytail, AJAX is just a way for u to update, and take out data after u've loaded the page... Can be seen a lot in web-client browser games... Or if u are too lazy to learn, u can always have the site refresh... or use an iframe... tons of alternative ~ I'm never to lazy to learn... New play toy. heehehee I'll most certainly have to look and see what I've been missing, or ignoring. I just usually refresh things for updates until I get used to the system / program I'm using. *shrugs* Thanks.
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maxattack
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Post subject: Re: I'm making a text based version of Supermechs Posted: Mon Jun 03, 2013 2:57 am |
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Joined: Wed May 26, 2010 8:09 pm Posts: 1900 Location: Look behind you. Theres a shadow. Look at where it is. It isnt me Gender: male
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simmen wrote: It will be "a little" simpler that supermechs, no graphics (at least in the start), and no multiplayer (possibly 2 people on the same computer, but at the most, a lan feature) just planned play vs computer. Anyon know some java that want to help me? May be late, but I've been programming in Java for over two years, and I'd be willing to help
_________________ Retired AANC Mentor | Retired MT Member | CMoTM | SoTM IGN(s) : Maxattack, MAXS
Retired player, trying to come back again.
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