It is currently Sun Nov 10, 2024 5:59 pm

All times are UTC - 5 hours



Forum rules


Rule #1 - Be respectful at all times.

Rule #2 - Obey rule #1

Rule #3 - No nudity, excessive foul language or lewd sexual discussions. Common sense rules apply.

Rule #4 - Obey any reasonable request of an administrator or moderator.

Rule #5 - Have fun! =)



Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 30 posts ]  Go to page Previous  1, 2, 3
Author Message
 Post subject: Re: I'm making a text based version of Supermechs
PostPosted: Wed May 29, 2013 4:25 am 
Private
Private
 Profile

Joined: Wed Mar 01, 2017 2:41 pm
Posts: 0
Gender: male
Simmen, why don't you just post what you have so far in this topic, and if people can add to it, they can do so in this topic.


Top
 

 Post subject: Re: I'm making a text based version of Supermechs
PostPosted: Wed May 29, 2013 6:34 pm 
Forum Admin
Forum Admin
User avatar
 Profile

Joined: Mon Jun 01, 2009 5:32 am
Posts: 15987
Gender: male
Seems like I started a debate.. that was not my intentions :lol:

I'll get to it tomorrow, I have it spread in at least 10 different files where a lot is tests. Atm I'm strugeling with a system for setting items as equipted :(

Maybe I'm just trying to do it in a way to complicated way

_________________
Image
Code:
http://battledawn.com/forum/viewtopic.php?f=111&t=4690
Thank you Michael
http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
Thank you developers
(^-check out the topics)


Top
 

 Post subject: Re: I'm making a text based version of Supermechs
PostPosted: Wed May 29, 2013 6:39 pm 
Sergeant Major
Sergeant Major
User avatar
 WWW  YIM  Profile

Joined: Thu Jun 30, 2011 2:48 am
Posts: 7996
Location: Fuyuki City
Gender: male
@HFairytail, AJAX is just a way for u to update, and take out data after u've loaded the page... Can be seen a lot in web-client browser games...

Or if u are too lazy to learn, u can always have the site refresh... or use an iframe... tons of alternative :D

_________________
Image


Top
 

 Post subject: Re: I'm making a text based version of Supermechs
PostPosted: Thu May 30, 2013 5:29 am 
First Lieutenant
First Lieutenant
User avatar
 Profile

Joined: Tue Dec 21, 2010 3:35 pm
Posts: 614
Location: FYRO Macedonia
Gender: male
simmen wrote:
Seems like I started a debate.. that was not my intentions :lol:

I'll get to it tomorrow, I have it spread in at least 10 different files where a lot is tests. Atm I'm strugeling with a system for setting items as equipted :(

Maybe I'm just trying to do it in a way to complicated way

almost all of us do stuff in the most complicated ways the first time

_________________
Image


BMO chop(If this was a real attack you'd be dead)


Top
 

 Post subject: Re: I'm making a text based version of Supermechs
PostPosted: Fri May 31, 2013 6:41 am 
Forum Admin
Forum Admin
User avatar
 Profile

Joined: Mon Jun 01, 2009 5:32 am
Posts: 15987
Gender: male
Yeh.. but Im supposed to be better than the rest of you :(

_________________
Image
Code:
http://battledawn.com/forum/viewtopic.php?f=111&t=4690
Thank you Michael
http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
Thank you developers
(^-check out the topics)


Top
 

 Post subject: Re: I'm making a text based version of Supermechs
PostPosted: Fri May 31, 2013 7:04 am 
First Lieutenant
First Lieutenant
User avatar
 Profile

Joined: Fri Aug 07, 2009 1:50 pm
Posts: 551
Location: America
Gender: male
simmen wrote:
It will be "a little" simpler that supermechs, no graphics (at least in the start), and no multiplayer (possibly 2 people on the same computer, but at the most, a lan feature) just planned play vs computer.

Anyon know some java that want to help me? :)



I know "some" java. Not an expert though.

But if its not internet based, like no multiplayer...why not make it just a downloadable client....and code it in C++....much easier....

Java games are usually multiplayer, not always but mostly.

_________________
Image
Comic Archive
MORE BattleDawn Comics
MORE BD Comics on Facebook


Top
 

 Post subject: Re: I'm making a text based version of Supermechs
PostPosted: Fri May 31, 2013 7:05 am 
First Lieutenant
First Lieutenant
User avatar
 Profile

Joined: Tue Dec 21, 2010 3:35 pm
Posts: 614
Location: FYRO Macedonia
Gender: male
simmen wrote:
Yeh.. but Im supposed to be better than the rest of you :(

well then we are 1

_________________
Image


BMO chop(If this was a real attack you'd be dead)


Top
 

 Post subject: Re: I'm making a text based version of Supermechs
PostPosted: Fri May 31, 2013 7:37 am 
Forum Admin
Forum Admin
User avatar
 Profile

Joined: Mon Jun 01, 2009 5:32 am
Posts: 15987
Gender: male
Elric wrote:
simmen wrote:
It will be "a little" simpler that supermechs, no graphics (at least in the start), and no multiplayer (possibly 2 people on the same computer, but at the most, a lan feature) just planned play vs computer.

Anyon know some java that want to help me? :)



I know "some" java. Not an expert though.

But if its not internet based, like no multiplayer...why not make it just a downloadable client....and code it in C++....much easier....

Java games are usually multiplayer, not always but mostly.

Because.. I know java, not C++ :lol:
Simple as that :)

_________________
Image
Code:
http://battledawn.com/forum/viewtopic.php?f=111&t=4690
Thank you Michael
http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076
Thank you developers
(^-check out the topics)


Top
 

 Post subject: Re: I'm making a text based version of Supermechs
PostPosted: Sat Jun 01, 2013 1:44 am 
Specialist
Specialist
User avatar
 Profile

Joined: Wed Feb 20, 2013 9:00 pm
Posts: 24
Location: USA
aister wrote:
@HFairytail, AJAX is just a way for u to update, and take out data after u've loaded the page... Can be seen a lot in web-client browser games...

Or if u are too lazy to learn, u can always have the site refresh... or use an iframe... tons of alternative :D



~
I'm never to lazy to learn... New play toy. heehehee :twisted:
I'll most certainly have to look and see what I've been missing, or ignoring.
I just usually refresh things for updates until I get used to the system / program I'm using. *shrugs*

Thanks.


Top
 

 Post subject: Re: I'm making a text based version of Supermechs
PostPosted: Mon Jun 03, 2013 2:57 am 
Lieutenant Major
Lieutenant Major
User avatar
 Profile

Joined: Wed May 26, 2010 8:09 pm
Posts: 1900
Location: Look behind you. Theres a shadow. Look at where it is. It isnt me
Gender: male
simmen wrote:
It will be "a little" simpler that supermechs, no graphics (at least in the start), and no multiplayer (possibly 2 people on the same computer, but at the most, a lan feature) just planned play vs computer.

Anyon know some java that want to help me? :)


May be late, but I've been programming in Java for over two years, and I'd be willing to help :)

_________________
Retired AANC Mentor | Retired MT Member | CMoTM | SoTM
IGN(s) : Maxattack, MAXS

Retired player, trying to come back again.


Top
 

Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 30 posts ]  Go to page Previous  1, 2, 3

All times are UTC - 5 hours



You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group  
Copyright Tacticsoft Ltd. 2008   
Updated By phpBBservice.nl