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 Post subject: Spies
PostPosted: Sun Aug 09, 2009 2:57 pm 
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Ok, so a colony has around 30 tanks. I launch 5 range explosive tanks and 5 armor tanks. The tick before they arrive I use a spy to reduce all tank health to 1. My question is, will the damage of my tanks spread out, so my range tanks would kill all or most of the tanks before they can do anything? Or can one tank only attack one tank?

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 Post subject: Re: Spies
PostPosted: Sun Aug 09, 2009 3:16 pm 
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spread out :)

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 Post subject: Re: Spies
PostPosted: Mon Aug 10, 2009 12:18 am 
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simmen wrote:
spread out :)

That is good, very good.
I think I will be taking out many strong colonies with minimal troops.

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 Post subject: Re: Spies
PostPosted: Mon Aug 10, 2009 4:09 am 
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maby u shuld have had another title ince this isn't directly about spies, but glad i could help :D

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 Post subject: Re: Spies
PostPosted: Tue Aug 25, 2009 5:36 am 
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If you have enough spy infiltration points can you use the spy more than once? IE for army/vehicles/tanks on 3 separate occasions?


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 Post subject: Re: Spies
PostPosted: Tue Aug 25, 2009 9:05 am 
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Webby17 wrote:
If you have enough spy infiltration points can you use the spy more than once? IE for army/vehicles/tanks on 3 separate occasions?

Yes you can. You can use the spy until it infiltration runs out.

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 Post subject: Re: Spies
PostPosted: Thu Sep 03, 2009 8:50 pm 
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were can you get spy protection for your colony


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 Post subject: Re: Spies
PostPosted: Thu Sep 03, 2009 10:03 pm 
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drsmith wrote:
were can you get spy protection for your colony

You'll need to plant your spy on your colony. Then click on the colony, click the "eye", then click spy protection. for every 20 energy you spend you get 50 spy protection ticks.


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 Post subject: Re: Spies
PostPosted: Thu Sep 03, 2009 11:11 pm 
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Thanks for helping him out guys, really accurate and helpful!

One thing to keep in mind with spies is that if you do a spy attack and the next tick hit the target the units will be at 2hp and not 1 because they heal 1hp before the battle starts.

Hope that helps!
-Andrew

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 Post subject: Re: Spies
PostPosted: Fri Sep 04, 2009 6:51 am 
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Andrew wrote:
Thanks for helping him out guys, really accurate and helpful!

One thing to keep in mind with spies is that if you do a spy attack and the next tick hit the target the units will be at 2hp and not 1 because they heal 1hp before the battle starts.

Hope that helps!
-Andrew


Which is dumb, if that's the way it is intended the description should say "Reduces to 2hp". It's misleading to new players who do the math.

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