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jasonxfri13th
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Post subject: Spies Posted: Sun Aug 09, 2009 2:57 pm |
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Joined: Wed Jul 15, 2009 10:47 am Posts: 456 Location: Oregon Gender: male
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Ok, so a colony has around 30 tanks. I launch 5 range explosive tanks and 5 armor tanks. The tick before they arrive I use a spy to reduce all tank health to 1. My question is, will the damage of my tanks spread out, so my range tanks would kill all or most of the tanks before they can do anything? Or can one tank only attack one tank?
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simmen
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Post subject: Re: Spies Posted: Sun Aug 09, 2009 3:16 pm |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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spread out 
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jasonxfri13th
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Post subject: Re: Spies Posted: Mon Aug 10, 2009 12:18 am |
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Joined: Wed Jul 15, 2009 10:47 am Posts: 456 Location: Oregon Gender: male
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simmen wrote: spread out  That is good, very good. I think I will be taking out many strong colonies with minimal troops.
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simmen
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Post subject: Re: Spies Posted: Mon Aug 10, 2009 4:09 am |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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maby u shuld have had another title ince this isn't directly about spies, but glad i could help 
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Code: http://battledawn.com/forum/viewtopic.php?f=111&t=4690 Thank you Michael http://www.battledawn.com/forum/viewtopic.php?f=111&t=15076 Thank you developers (^-check out the topics)
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Webby17
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Post subject: Re: Spies Posted: Tue Aug 25, 2009 5:36 am |
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Joined: Thu Jul 09, 2009 9:18 am Posts: 5
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If you have enough spy infiltration points can you use the spy more than once? IE for army/vehicles/tanks on 3 separate occasions?
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Hero
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Post subject: Re: Spies Posted: Tue Aug 25, 2009 9:05 am |
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Joined: Mon Jun 01, 2009 4:05 pm Posts: 704 Gender: male
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Webby17 wrote: If you have enough spy infiltration points can you use the spy more than once? IE for army/vehicles/tanks on 3 separate occasions? Yes you can. You can use the spy until it infiltration runs out.
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drsmith
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Post subject: Re: Spies Posted: Thu Sep 03, 2009 8:50 pm |
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Joined: Tue Aug 11, 2009 6:18 pm Posts: 11 Gender: male
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were can you get spy protection for your colony
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lunatic359
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Post subject: Re: Spies Posted: Thu Sep 03, 2009 10:03 pm |
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Joined: Wed Jun 03, 2009 11:27 am Posts: 505 Location: MA, US Gender: male
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drsmith wrote: were can you get spy protection for your colony You'll need to plant your spy on your colony. Then click on the colony, click the "eye", then click spy protection. for every 20 energy you spend you get 50 spy protection ticks.
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Andrew
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Post subject: Re: Spies Posted: Thu Sep 03, 2009 11:11 pm |
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Joined: Sun May 31, 2009 9:23 pm Posts: 925 Location: Ontario, Canada Gender: male
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Thanks for helping him out guys, really accurate and helpful!
One thing to keep in mind with spies is that if you do a spy attack and the next tick hit the target the units will be at 2hp and not 1 because they heal 1hp before the battle starts.
Hope that helps! -Andrew
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psg188
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Post subject: Re: Spies Posted: Fri Sep 04, 2009 6:51 am |
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Joined: Sun May 31, 2009 7:18 pm Posts: 1410 Location: Georgia Tech Gender: male
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Andrew wrote: Thanks for helping him out guys, really accurate and helpful!
One thing to keep in mind with spies is that if you do a spy attack and the next tick hit the target the units will be at 2hp and not 1 because they heal 1hp before the battle starts.
Hope that helps! -Andrew Which is dumb, if that's the way it is intended the description should say "Reduces to 2hp". It's misleading to new players who do the math.
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