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 Post subject: Outposts
PostPosted: Sun Jun 07, 2009 1:42 am 
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Posts: 61
Just wondering if anyone can give me a list of all the different outposts, what they do and what structures are needed to build them

thanks


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 Post subject: Re: Outposts
PostPosted: Sun Jun 07, 2009 2:44 am 
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Normal Op Built for 300 metal, 300 oil, 10 workers
Purpose: Can be turned into other ops. Can be used to send soldiers to.
Requirements: Must have lvl 2 Structure Construction

Settlement-750 metal
Purpose: Increase Population Cap by 100. Relocate to settlements. Force relocate farms to.
Requirements: Must have lvl 3 Structure Construction

Radar-500 metal
Purpose: Provide radar for the area
Requirements: Either lvl 3 Radar Construction

Barrack-Can only have one. Costs 250 metal
Purpose: Can be used to recruit soldiers
Requirements: Must have lvl 4 Structure Construction

Silo-1000 metal? 10 workers
Purpose: Can be used to build a nuke in
Requirements: Must have lvl 5 of the Chassis Construction

Gate-750 metal
Purpose: Able to gate units from a colony that has gate technology built or another gate. Uses energy
Requirements: Must have lvl 5 of the Weapon Construction

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 Post subject: Re: Outposts
PostPosted: Sun Jun 07, 2009 9:09 am 
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Aw man barracks aren't really useful anymore :(

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 Post subject: Re: Outposts
PostPosted: Sun Jun 07, 2009 9:15 am 
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Well, it's actually "Training base" - there aren't any barracks because there isn't any maintenance nor food.

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 Post subject: Re: Outposts
PostPosted: Sun Jun 07, 2009 9:36 am 
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u forgot some prices :P
i need to know, i'm also a noob :)

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 Post subject: Re: Outposts
PostPosted: Sun Jun 07, 2009 8:25 pm 
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thanks for the reply gaurav1 very helpful

i have seen one type of outpost that you didn't mention called a camp anyone know what they do?


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 Post subject: Re: Outposts
PostPosted: Sun Jun 07, 2009 8:35 pm 
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Camp - FREE.
Purpose: When razing an outpost that contains units, has incoming/outgoing squads it will upgrade to a camp once razing is complete to prevent floating units. This can not be conquered, if it has incoming squads... the squads will be returned.
Requirements: none

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 Post subject: Re: Outposts
PostPosted: Tue Jun 09, 2009 6:20 am 
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Deus wrote:
Camp - FREE.
Purpose: When razing an outpost that contains units, has incoming/outgoing squads it will upgrade to a camp once razing is complete to prevent floating units. This can not be conquered, if it has incoming squads... the squads will be returned.
Requirements: none


Hmm, I was wondering what the camps were. So you raze your OP & get your res, but can still use a camp like a normal OP? and it can't be conquered? Can it be attacked at all? How do they work? Seems like a great thing to have right in the middle of an enemy alliance. Tell you what, the 1 thing that should have happened before the new client went live was a game guide should have been in place.

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 Post subject: Re: Outposts
PostPosted: Tue Jun 09, 2009 10:27 am 
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You cant send troops to it, or upgrade. It cant be conquered as well.
When incoming squads (ally,neutral,hostile) arrive to the camp they will return to sender.

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 Post subject: Re: Outposts
PostPosted: Fri Jun 12, 2009 2:46 am 
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Well then what happens after? Does it sit there for the rest of the round or actually be razed after a certain amount of time??

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