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Axelol
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Post subject: Outposts Posted: Sun Jun 07, 2009 1:42 am |
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Joined: Wed Jun 03, 2009 8:34 pm Posts: 61
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Just wondering if anyone can give me a list of all the different outposts, what they do and what structures are needed to build them
thanks
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Gaurav
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Post subject: Re: Outposts Posted: Sun Jun 07, 2009 2:44 am |
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Joined: Sun May 31, 2009 7:00 pm Posts: 687 Gender: male
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Normal Op Built for 300 metal, 300 oil, 10 workers Purpose: Can be turned into other ops. Can be used to send soldiers to. Requirements: Must have lvl 2 Structure Construction
Settlement-750 metal Purpose: Increase Population Cap by 100. Relocate to settlements. Force relocate farms to. Requirements: Must have lvl 3 Structure Construction
Radar-500 metal Purpose: Provide radar for the area Requirements: Either lvl 3 Radar Construction
Barrack-Can only have one. Costs 250 metal Purpose: Can be used to recruit soldiers Requirements: Must have lvl 4 Structure Construction
Silo-1000 metal? 10 workers Purpose: Can be used to build a nuke in Requirements: Must have lvl 5 of the Chassis Construction
Gate-750 metal Purpose: Able to gate units from a colony that has gate technology built or another gate. Uses energy Requirements: Must have lvl 5 of the Weapon Construction
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Yodadude53
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Post subject: Re: Outposts Posted: Sun Jun 07, 2009 9:09 am |
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Joined: Sat Jun 06, 2009 10:35 am Posts: 54 Location: In yur computer stealing yur cookies
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Aw man barracks aren't really useful anymore 
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Steven
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Post subject: Re: Outposts Posted: Sun Jun 07, 2009 9:15 am |
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Joined: Tue Jun 02, 2009 1:51 am Posts: 661 Gender: male
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Well, it's actually "Training base" - there aren't any barracks because there isn't any maintenance nor food.
St.Even
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simmen
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Post subject: Re: Outposts Posted: Sun Jun 07, 2009 9:36 am |
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Joined: Mon Jun 01, 2009 5:32 am Posts: 15987 Gender: male
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u forgot some prices  i need to know, i'm also a noob 
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Axelol
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Post subject: Re: Outposts Posted: Sun Jun 07, 2009 8:25 pm |
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Corporal |
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Joined: Wed Jun 03, 2009 8:34 pm Posts: 61
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thanks for the reply gaurav1 very helpful
i have seen one type of outpost that you didn't mention called a camp anyone know what they do?
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Deus
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Post subject: Re: Outposts Posted: Sun Jun 07, 2009 8:35 pm |
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Joined: Sun May 31, 2009 7:03 pm Posts: 223 Location: Florida Gender: male
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Camp - FREE. Purpose: When razing an outpost that contains units, has incoming/outgoing squads it will upgrade to a camp once razing is complete to prevent floating units. This can not be conquered, if it has incoming squads... the squads will be returned. Requirements: none
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Nokando
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Post subject: Re: Outposts Posted: Tue Jun 09, 2009 6:20 am |
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Joined: Wed Jun 03, 2009 7:14 am Posts: 166 Location: Highlands Gender: male
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Deus wrote: Camp - FREE. Purpose: When razing an outpost that contains units, has incoming/outgoing squads it will upgrade to a camp once razing is complete to prevent floating units. This can not be conquered, if it has incoming squads... the squads will be returned. Requirements: none Hmm, I was wondering what the camps were. So you raze your OP & get your res, but can still use a camp like a normal OP? and it can't be conquered? Can it be attacked at all? How do they work? Seems like a great thing to have right in the middle of an enemy alliance. Tell you what, the 1 thing that should have happened before the new client went live was a game guide should have been in place.
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Deus
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Post subject: Re: Outposts Posted: Tue Jun 09, 2009 10:27 am |
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Joined: Sun May 31, 2009 7:03 pm Posts: 223 Location: Florida Gender: male
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You cant send troops to it, or upgrade. It cant be conquered as well. When incoming squads (ally,neutral,hostile) arrive to the camp they will return to sender.
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gonaownyou
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Post subject: Re: Outposts Posted: Fri Jun 12, 2009 2:46 am |
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Joined: Sun May 31, 2009 10:49 pm Posts: 61
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Well then what happens after? Does it sit there for the rest of the round or actually be razed after a certain amount of time??
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